Editing Weapons

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{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|+|List of weapon types
! colspan="5" |List of Weapon Types
|-
!Category
!Category
!Type
!Type
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Eleven special TypeM weapons have been made available on ''Ephinea'' through events, all of which come with a predetermined amount of Hit % and special attack:
Eleven special TypeM weapons have been made available on ''Ephinea'' through events, all of which come with a predetermined amount of Hit % and special attack:


{{EventTypeMWeapons}}
{| class="wikitable" style="text-align: center;"
 
|+
!Weapon
!Special(s)
!Hit %
|-
| style="text-align:left" |{{Sword|rare|TypeSW/J-Sword}}
| [[Weapons#Sacrificial damage increase|Spirit]]
|30
|-
| style="text-align:left" |{{Sword|rare|TypeSW/Slicer}}
|[[Weapons#Freezing|Blizzard]]
|30
|-
| style="text-align:left" |{{Sword|rare|TypeSL/Slicer}}
| [[Weapons#Sacrificial damage increase|Charge]]
|25
|-
| style="text-align:left" |{{Sword|rare|TypeDS/Rod}}
|[[Weapons#HP cut|Devil's]]
|30
|-
| style="text-align:left" |{{Sword|rare|TypeDS/Wand}}
|[[Weapons#Paralysis|Arrest]]
|30
|-
| style="text-align:left" |{{Sword|rare|TypeKN/Claw}}
|[[Weapons#Sacrificial damage increase|Berserk]]
|50
|-
| style="text-align:left" |{{Gun|rare|TypeRI/Rifle}}
|[[Weapons#Instant kill|Hell]]
| 40
|-
| style="text-align:left" |{{Gun|rare|TypeGU/Hand}}
|[[Weapons#Instant kill|Hell]], [[Weapons#Sacrificial damage increase|Charge]], [[Weapons#Sacrificial damage increase|Berserk]], [[Weapons#Sacrificial damage increase|Spirit]]
|40
|-
| style="text-align:left" |{{Gun|rare|TypeGU/Mechgun}}
|[[Weapons#Instant kill|Hell]], [[Weapons#Sacrificial damage increase|Charge]], [[Weapons#Sacrificial damage increase|Berserk]], [[Weapons#Sacrificial damage increase|Spirit]]
|35
|-
| style="text-align:left" |{{Gun|rare|TypeME/Mechgun}}
|[[Weapons#Sacrificial damage increase|Charge]], [[Weapons#Sacrificial damage increase|Berserk]], [[Weapons#Sacrificial damage increase|Spirit]]
| 40
|-
| style="text-align:left" |{{Gun|rare|TypeSH/Shot}}
|[[Weapons#Sacrificial damage increase|Charge]], [[Weapons#Sacrificial damage increase|Berserk]], [[Weapons#Sacrificial damage increase|Spirit]]
|40
|}
In addition, a {{Sword|rare|TypeDS/D.Saber}} with an [[Weapons#Paralysis|Arrest]] special and 30 Hit % was released in a previous event, but was quickly removed from distribution, making it the rarest of the TypeM weapons.
In addition, a {{Sword|rare|TypeDS/D.Saber}} with an [[Weapons#Paralysis|Arrest]] special and 30 Hit % was released in a previous event, but was quickly removed from distribution, making it the rarest of the TypeM weapons.


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|-
|-
|[[Slicers]]
|[[Slicers]]
| rowspan="3" |67%
| rowspan="3" |66%
|-
|-
|[[Mechguns]]
|[[Mechguns]]
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<div style="font-weight:bold;line-height:1.6;">Special reduction examples</div>
<div style="font-weight:bold;line-height:1.6;">Special reduction examples</div>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
As an example of special ''activation chance'' reduction, consider using a weapon with the [[Weapons#Instant kill|Hell]] special against a hypothetical 40 EDK enemy. If this weapon's special was not reduced, such as a {{PSO icon|Gun}}Raygun, then the chance for the special to activate is 53%. If the weapon was instead a reduced {{PSO icon|Sword}}Sword-type weapon, then the chance for the special to activate is 26.5%.
As an example of special ''activation chance'' reduction, a reduced {{PSO icon|Sword}}Sword-type weapon with the [[Weapons#Instant kill|Hell]] special will only have a 46.5% chance of killing an enemy instantly (provided the attack hits), rather than the Hell special's base percent chance of activation of 93%.


As an example of special ''effectiveness'' reduction, consider using a weapon with the [[Weapons#HP cut|Demon's]] special against a hypothetical 1000 HP enemy. If this weapon's special was not reduced, such as a {{PSO icon|Sword}}Gladius, then the target's HP after an activation will be 250. If the weapon was instead a reduced {{PSO icon|Gun}}Mechgun-type weapon, then the target's HP after '''three''' successful activations will be 422.
As an example of special ''effectiveness'' reduction, a reduced {{PSO icon|Gun}}Mechgun-type weapon with the [[Weapons#HP drain|Gush]] special will drain only 5.61% of an enemy's HP per hit, as all three hits of a mechgun attack landing will result in a total of 17%  of an enemy's HP being drained for that attack (provided every hit connects).  


: ''Note: Both of these examples are provided without factoring in other parts of the respective special equations, and are not meant to be taken as exact--only to demonstrate the reduction mechanic.''
</div></div>
</div></div>


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====Freezing====
====Freezing====
'''Ice''', '''Frost''', '''Freeze''', and '''Blizzard''' weapons all have a chance to {{Freeze}} their targets.  
'''Ice''', '''Frost''', '''Freeze''', and '''Blizzard''' weapons all have a chance to [[Freeze (status)|freeze]] their targets.  


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
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</pre>
</pre>


* Androids receive a 30% boost to the activation rate of all freezing specials on Ultimate difficulty. This value can be added directly to the values in the Power column (e.g. Frost has a power of 78%).  
* Androids receive a 30% boost to the activation rate of all freezing specials on Ultimate difficulty. This value can be added directly to the values in the Power column (for example, Frost would have a power of 78%).  
* <code>Unit Boost</code> is as follows:
* <code>Unit Boost</code> is as follows:
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equpped
*** These stack with the android boost, but not with each other.  
*** These stack with the android boost, but not with each other.  
** 1 if neither are equipped
** 1 if neither are equipped
* <code>Difficulty Cap</code> is 40%.
* <code>Difficulty Cap</code> is 40%.


[[Epsilon]], [[Zu]], [[Pazuzu]], [[Dorphon]], [[Dorphon Eclair]], [[Girtablulu]], and all bosses cannot be {{frozen|n}}. Characters equipped with a {{Unit|rare|Cure/Freeze}} are also immune to being frozen.
[[Epsilon]], [[Zu]], [[Pazuzu]], [[Dorphon]], [[Dorphon Eclair]], [[Girtablulu]], and all bosses cannot be frozen. Characters equipped with a {{Unit|rare|Cure/Freeze}} are also immune to being frozen.


====Lightning damage====
====Lightning damage====
'''Shock''', '''Thunder''', '''Storm''', and '''Tempest''' weapons will all deal lightning damage to their targets. {{Machine}}-type monsters, with the exception of [[Epsilon]], [[Vol Opt]], and [[Vol Opt ver. 2]], have an additional chance to be {{Shocked}}.
'''Shock''', '''Thunder''', '''Storm''', and '''Tempest''' weapons will all deal lightning damage to their targets.


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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* <code>Unit Boost</code> is as follows:
* <code>Unit Boost</code> is as follows:
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equpped
*** These do not stack with each other
*** These do not stack with each other
** 1 if neither are equipped
** 1 if neither are equipped
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** 2.5% for Ultimate
** 2.5% for Ultimate


Enemy lightning attacks on players use a different formula to calculate the {{Shock|n}} chance.  
Enemy lightning attacks on players use a different formula to calculate the shock chance.  
<pre>
<pre>
Enemy Shock Chance on Player = 75 - (Player ETH)
Enemy Shock Chance on Player = 75 - (Player ETH)
</pre>
</pre>


Characters equipped with a {{Unit|rare|Cure/Shock}} are immune to being shocked.
{{Machine}}-type monsters, with the exception of [[Epsilon]], [[Vol Opt]], and [[Vol Opt ver. 2]], have an additional chance to be [[Shock|shocked]]. Characters equipped with a {{Unit|rare|Cure/Shock}} are immune to being shocked.


====Paralysis====
====Paralysis====
'''Bind''', '''Hold''', '''Seize''', and '''Arrest''' weapons all have a chance to {{paralyze}} their targets.
'''Bind''', '''Hold''', '''Seize''', and '''Arrest''' weapons all have a chance to [[Paralysis|paralyze]] their targets.


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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** 1 if neither are equipped
** 1 if neither are equipped


Bosses and {{Machine}}-type enemies cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed.
Bosses and {{Machine}}-type enemies cannot be paralyzed. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed.


====Confusion====
====Confusion====
'''Panic''', '''Riot''', '''Havoc''', and '''Chaos''' weapons all have a chance to {{confuse}} their targets.
'''Panic''', '''Riot''', '''Havoc''', and '''Chaos''' weapons all have a chance to [[Confusion|confuse]] their targets.


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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** 1 if neither are equipped
** 1 if neither are equipped


Bosses cannot be {{confused|n}}. Players equipped with a {{Unit|rare|Cure/Confuse}} are also immune to being confused.
Bosses cannot be confused. Players equipped with a {{Unit|rare|Cure/Confuse}} are also immune to being confused.


====Instant kill====
====Instant kill====
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* <code>Unit Boost</code> is as follows:
* <code>Unit Boost</code> is as follows:
** 2 if {{Unit|rare|V502}} is equipped
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equpped
** 1.5 if {{Unit|rare|V501}} is equipped
*** These do not stack with each other
*** These do not stack with each other
** 1 if neither are equipped
** 1 if neither are equipped
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====HP drain====
====HP drain====
'''Draw''', '''Drain''', '''Fill''', and '''Gush''' weapons all siphon [[Stats#HP|HP]] from their targets.  
'''Draw''', '''Drain''', '''Fill''', and '''Gush''' weapons all siphon [[HP]] from their targets.  


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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====TP drain====
====TP drain====
'''Heart''', '''Mind''', '''Soul''', and '''Geist''' weapons all siphon [[Stats#TP|TP]] from their targets.  
'''Heart''', '''Mind''', '''Soul''', and '''Geist''' weapons all siphon [[TP]] from their targets.  


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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