Editing Weapons
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<div style="font-weight:bold;line-height:1.6;">Special reduction examples</div> | <div style="font-weight:bold;line-height:1.6;">Special reduction examples</div> | ||
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As an example of special ''activation chance'' reduction, consider using a weapon with the [[Weapons#Instant kill|Hell]] special against a hypothetical 40 EDK enemy. If this weapon's special was not reduced, such as a {{PSO icon|Gun}}Raygun, then the chance for the special to activate is 53%. If the weapon was instead a reduced {{PSO icon|Sword}}Sword-type weapon, then the chance for the special to activate is 26.5%. | As an example of special ''activation chance'' reduction, consider using a weapon with the [[Weapons#Instant kill|Hell]] special against a hypothetical 40 EDK enemy. If this weapon's special was not reduced, such as a {{PSO icon|Gun}}Raygun, then the chance for the special to activate is 53% provided. If the weapon was instead a reduced {{PSO icon|Sword}}Sword-type weapon, then the chance for the special to activate is 26.5%. | ||
As an example of special ''effectiveness'' reduction, consider using a weapon with the [[Weapons#HP cut|Demon's]] special against a hypothetical 1000 HP enemy. If this weapon's special was not reduced, such as a {{PSO icon|Sword}}Gladius, then the target's HP after an activation will be 250. If the weapon was instead a reduced {{PSO icon|Gun}}Mechgun-type weapon, then the target's HP after '''three''' successful activations will be 422. | As an example of special ''effectiveness'' reduction, consider using a weapon with the [[Weapons#HP cut|Demon's]] special against a hypothetical 1000 HP enemy. If this weapon's special was not reduced, such as a {{PSO icon|Sword}}Gladius, then the target's HP after an activation will be 250. If the weapon was instead a reduced {{PSO icon|Gun}}Mechgun-type weapon, then the target's HP after '''three''' successful activations will be 422. |