Demon's: Difference between revisions
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=List of Demon's weapons= | =List of Demon's weapons= | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | |||
==Rare weapons== | ==Rare weapons== | ||
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{{WeaponTableRowRanged|Meteor Rouge|9|265-315|48|0|265-315|140 ATA|special=Demon's|class=000011110000}} | {{WeaponTableRowRanged|Meteor Rouge|9|265-315|48|0|265-315|140 ATA|special=Demon's|class=000011110000}} | ||
|} | |} | ||
==Common weapons== | |||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Demon's]] as a special. [[Demon's]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Devil's]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Demon's]] special (including the ability to tekk down from [[Devil's]]). | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style=white-space:nowrap | Demon's drop chance | |||
!colspan="3"|Area | |||
!Normal | |||
!Hard | |||
!Very Hard | |||
!Ultimate | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|0% | |||
|0% | |||
|0% | |||
|4.55% | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|0% | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|0% | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|0% | |||
|3.03% | |||
|3.03% | |||
|4.55% | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|0% | |||
|0% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|} | |||
==ES weapons== | |||
[[Demon's]] can be added to [[ES Weapons]] as a special for 50 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}. |
Revision as of 08:43, 15 July 2024
Demon's weapons have a chance to cut 75% HP (45% for Androids) of their targets. Demon's is the highest tier of HP cutting specials (4★).
Damage
Rarity | Special Name | HP cut from Enemy |
---|---|---|
4★ | Demon's | 75% HP |
- The amount of HP cut is based on the target's current HP (not its maximum).
- If the target only has 1 HP, an HP cut special will kill it.
- The special has a 50% chance to activate after passing the accuracy check against the target.
- Androids receive a penalty to the amount of HP cut on Ultimate difficulty:
- The technical reason for this is that the Power value of the Demon's specials is 25% in the ItemPMT, but the client (as with the other specials androids receive a boost to) adds the 30% boost to these values.
- Therefore, the enemy's HP after a Devil's attack from an android in Ultimate is (25+30)% of the enemy's current HP.
- The technical reason for this is that the Power value of the Demon's specials is 25% in the ItemPMT, but the client (as with the other specials androids receive a boost to) adds the 30% boost to these values.
- Integer truncation occurs after calculating the amount of HP to remove from the enemy.
List of Demon's weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
10★ | 560-575 | 53 | 32 | 624-639 | Demon's | 502 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | +20% attack speed if equipped with ![]() +30 ATA if equipped with ![]() |
![]() |
10★ | 340-360 | 40 | 30 | 400-420 | Demon's | 570 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Increased range; maximum three targets |
![]() |
10★ | 330-370 | 63 | 9 | 348-388 | Demon's | 140 ATA | × | × | × | × | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | −20 EVP |
![]() |
9★ | 265-315 | 48 | 0 | 265-315 | Demon's | 140 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Demon's as a special. Demon's can also be obtained by tekking up a common weapon that drops with the Devil's special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Demon's special (including the ability to tekk down from Devil's).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 0% | 0% | 4.55% |
Forest 2 | Temple Beta | - | 0% | 0% | 3.03% | 4.55% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 0% | 3.03% | 4.55% |
Caves 2 | Spaceship Beta | Crater West | 0% | 3.03% | 3.03% | 4.55% |
Caves 3 | Jungle North | Crater South | 0% | 0% | 4.55% | 4.55% |
Mines 1 | Jungle East | Crater North | 0% | 3.03% | 4.55% | 4.55% |
Mines 2 | Mountain | Crater Interior | 0% | 3.03% | 4.55% | 4.55% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 0% | 3.03% | 4.55% | 4.55% |
ES weapons
Demon's can be added to ES Weapons as a special for 50 Photon drops.