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Show new changes starting from 22:41, 28 September 2024
   
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13 September 2024

     13:03  Game mechanics‎‎ 2 changes history +687 [XmusJaxon‎ (2×)]
     
13:03 (cur | prev) +415 XmusJaxon talk contribs (→‎Physical damage: even more clarification on variance)
     
09:12 (cur | prev) +272 XmusJaxon talk contribs (Clarification on how attributes are only applied to minimum weapon ATP)

12 September 2024

     07:42  Game mechanics‎‎ 2 changes history −25 [XmusJaxon‎ (2×)]
     
07:42 (cur | prev) 0 XmusJaxon talk contribs (→‎Physical damage)
     
07:42 (cur | prev) −25 XmusJaxon talk contribs (→‎Physical damage: Cleanup)

11 September 2024

     22:36  Game mechanics‎‎ 6 changes history +328 [Zakon‎ (2×); XmusJaxon‎ (4×)]
     
22:36 (cur | prev) −41 Zakon talk contribs (→‎Physical damage: randomness)
     
22:12 (cur | prev) −365 Zakon talk contribs (→‎Physical damage: tried making it concise and consistent with the rest)
     
21:01 (cur | prev) −2 XmusJaxon talk contribs (→‎Physical damage)
     
20:45 (cur | prev) +6 XmusJaxon talk contribs (→‎Physical damage)
     
20:45 (cur | prev) −4 XmusJaxon talk contribs (→‎Physical damage)
     
20:42 (cur | prev) +734 XmusJaxon talk contribs (→‎Physical damage: Clarification on damage variance due to class and weapon spread)

9 September 2024

     12:13  Game mechanics diffhist +181 XmusJaxon talk contribs (Information on damage truncation)