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13 September 2024
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13:03 | Game mechanics 2 changes history +687 [XmusJaxon (2×)] | |||
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13:03 (cur | prev) +415 XmusJaxon talk contribs (→Physical damage: even more clarification on variance) | ||||
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09:12 (cur | prev) +272 XmusJaxon talk contribs (Clarification on how attributes are only applied to minimum weapon ATP) |
12 September 2024
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07:42 | Game mechanics 2 changes history −25 [XmusJaxon (2×)] | |||
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07:42 (cur | prev) 0 XmusJaxon talk contribs (→Physical damage) | ||||
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07:42 (cur | prev) −25 XmusJaxon talk contribs (→Physical damage: Cleanup) |
11 September 2024
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22:36 | Game mechanics 6 changes history +328 [Zakon (2×); XmusJaxon (4×)] | |||
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22:36 (cur | prev) −41 Zakon talk contribs (→Physical damage: randomness) | ||||
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22:12 (cur | prev) −365 Zakon talk contribs (→Physical damage: tried making it concise and consistent with the rest) | ||||
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21:01 (cur | prev) −2 XmusJaxon talk contribs (→Physical damage) | ||||
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20:45 (cur | prev) +6 XmusJaxon talk contribs (→Physical damage) | ||||
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20:45 (cur | prev) −4 XmusJaxon talk contribs (→Physical damage) | ||||
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20:42 (cur | prev) +734 XmusJaxon talk contribs (→Physical damage: Clarification on damage variance due to class and weapon spread) |