Template:WeaponTableRow: Difference between revisions
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==Usage== | ==Usage== | ||
<pre> | <pre> | ||
{{WeaponTableRow|Name|Rarity|ATP|ATA|max grind|special=special|requirement to equip|class=001000000000|notes=notes}} | {{WeaponTableRow|Name|Rarity|ATP|ATA|max grind|Total ATP|special=special|requirement to equip|class=001000000000|notes=notes}} | ||
</pre> | </pre> | ||
The <code>class</code> argument is in class order (HUmar, HUnewearl, HUcast, HUcaseal, RAmar, RAmarl, RAcast, RAcaseal, FOmar, FOmarl, FOnewm, FOnewearl), with a 1 if the class can use it and a 0 if they can't. Leave the argument blank if all classes can equip it. | The <code>class</code> argument is in class order (HUmar, HUnewearl, HUcast, HUcaseal, RAmar, RAmarl, RAcast, RAcaseal, FOmar, FOmarl, FOnewm, FOnewearl), with a 1 if the class can use it and a 0 if they can't. Leave the argument blank if all classes can equip it. |
Revision as of 11:16, 31 March 2024
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Usage
{{WeaponTableRow|Name|Rarity|ATP|ATA|max grind|Total ATP|special=special|requirement to equip|class=001000000000|notes=notes}}
The class
argument is in class order (HUmar, HUnewearl, HUcast, HUcaseal, RAmar, RAmarl, RAcast, RAcaseal, FOmar, FOmarl, FOnewm, FOnewearl), with a 1 if the class can use it and a 0 if they can't. Leave the argument blank if all classes can equip it.
The notes
argument is for things like additional stats and features unique to the weapon. Use +
for a plus sign and −
for a minus sign at the start of notes
.