Quests: Difference between revisions

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==Hunter's Guild==
==Hunter's Guild==
 
Allows players to undertake quest missions for rewards.


==Challenge Mode==
==Challenge Mode==
Challenge stages are available for both Episode I and II. They consist of nine and 5 stages respectively. Teams must clear each stage in order to progress. At the start of each challange stage, all levels and statuses will be reset to the levels default. Returning to the City is not possible until selected stage is cleared. Usage of Telepipes, Ryuker, Reverser, and Moon Atomizers is not possible. Each player is given a set number of Scape Dolls, these dolls are the only team members can be revived. The whole team will be sent back to the Hunter’s Guild if the HP of one of the participating member drops to zero and they are not holding a scape doll.
When you create a team in the Visual Lobby, select CHALLENGE for Mode. Challenge stages are available for both Episode I and II. They consist of nine and 5 stages respectively. Teams must clear each stage in order to progress. At the start of each challenge stage, all levels and statuses will be reset to the levels default. Returning to the City is not possible until selected stage is cleared. Usage of Telepipes, Ryuker, Reverser, and Moon Atomizers is not possible. Each player is given a set number of Scape Dolls, these dolls are the only team members can be revived. The whole team will be sent back to the Hunter’s Guild if the HP of one of the participating member drops to zero and they are not holding a scape doll.


==Battle Mode==
==Battle Mode==
When you create a team in the Visual Lobby, select BATTLE for Mode. Players battle one another by rules set by the party leader. At the beginning of each game the rules set by the team leader will be displayed and each player will be positioned at one of four starting locations. Players compete to defeat as many of their opponents within the time limit. Depending on the selected rules, weapons, items, equipment, Mas, and techniques mat not used. A player falls when their HP drops to 0, if within the limit limit they will then be returned to their starting location. The game is over when time expires.

Revision as of 14:56, 9 April 2018

Quests


Government Quests

Hunter's Guild

Allows players to undertake quest missions for rewards.

Challenge Mode

When you create a team in the Visual Lobby, select CHALLENGE for Mode. Challenge stages are available for both Episode I and II. They consist of nine and 5 stages respectively. Teams must clear each stage in order to progress. At the start of each challenge stage, all levels and statuses will be reset to the levels default. Returning to the City is not possible until selected stage is cleared. Usage of Telepipes, Ryuker, Reverser, and Moon Atomizers is not possible. Each player is given a set number of Scape Dolls, these dolls are the only team members can be revived. The whole team will be sent back to the Hunter’s Guild if the HP of one of the participating member drops to zero and they are not holding a scape doll.

Battle Mode

When you create a team in the Visual Lobby, select BATTLE for Mode. Players battle one another by rules set by the party leader. At the beginning of each game the rules set by the team leader will be displayed and each player will be positioned at one of four starting locations. Players compete to defeat as many of their opponents within the time limit. Depending on the selected rules, weapons, items, equipment, Mas, and techniques mat not used. A player falls when their HP drops to 0, if within the limit limit they will then be returned to their starting location. The game is over when time expires.