Template:DialogueStart: Difference between revisions
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Simple template meant for starting Dialogue sections of a page and clearly marking them during editing, only having to use <code><nowiki>{{DialogueStart}}</nowiki></code> rather than having to remember or find and copy/paste the equivalent div tag involved. | Simple template meant for starting Dialogue sections of a page and clearly marking them during editing, only having to use <code><nowiki>{{DialogueStart}}</nowiki></code> rather than having to remember or find and copy/paste the equivalent div tag involved. | ||
Should the NPC start with a | Should the NPC start with a group of options for the player to choose from instead of initial dialogue text, requiring use of <code><nowiki>{{DialogueOption|indent=0|text=...}}</nowiki></code>, use of <code><nowiki>{{DialogueStart}}</nowiki></code> beforehand is preferred in order to avoid later issues with the dialogue structure. | ||
Due to the current dialogue structure, non-DialogueTemplate lines after this template should be prefixed with at least one <code><nowiki>:</nowiki></code> indent for convenient editing and visibility, with more/less indents as dialogue branches are successively encountered/finished. | |||
[[Category:Templates]]</noinclude> | [[Category:Templates]]</noinclude> | ||
Latest revision as of 16:24, 4 January 2022
Usage[edit source]
Simple template meant for starting Dialogue sections of a page and clearly marking them during editing, only having to use {{DialogueStart}}
rather than having to remember or find and copy/paste the equivalent div tag involved.
Should the NPC start with a group of options for the player to choose from instead of initial dialogue text, requiring use of {{DialogueOption|indent=0|text=...}}
, use of {{DialogueStart}}
beforehand is preferred in order to avoid later issues with the dialogue structure.
Due to the current dialogue structure, non-DialogueTemplate lines after this template should be prefixed with at least one :
indent for convenient editing and visibility, with more/less indents as dialogue branches are successively encountered/finished.