|
|
(20 intermediate revisions by 5 users not shown) |
Line 1: |
Line 1: |
| An [[attack]] is one of the most basic ways to damage a monster in PSO.
| | #REDIRECT [[Game mechanics#Attacks]] |
| | |
| ==Types of attacks==
| |
| | |
| ===Normal attack===
| |
| A '''{{Attack|normal}}''' deals damage equivalent to <code>[(ATP - DFP)/5] x 0.9</code>. In-depth ATP calculation can be found on the [[Game mechanics#Physical damage|game mechanics]] page.
| |
| | |
| ===Heavy attack===
| |
| A '''{{Attack|heavy}}''' deals {{Note|17/9|1.89x}} the damage of a normal attack and has 0.7x the accuracy of a normal attack. A heavy attack will push back an enemy hit by it, with some exceptions (e.g. [[Ob Lily]]).
| |
| | |
| ===Special attack===
| |
| A '''{{Attack|special}}''' has 0.5x the accuracy of a normal attack, doesn't fill the [[Photon Blast]] gauge, and doesn't push enemies back. These properites doesn't apply to {{Sword|rare|Vjaya}}, {{Sword|rare|Dark Flow}}, {{Gun|rare|Dark Meteor}}, {{Gun|rare|Frozen Shooter}}, and {{Gun|rare|Snow Queen}}, whose special attacks have 0.7x the accuracy of a normal attack, ''do'' fill the Photon Blast gauge, and ''can'' push enemies back, similar to a heavy attack.
| |
| | |
| A sacrificial special attack – Charge, Spirit, or Berserk – deals {{Note|10/3|3.32x}} the damage of a normal attack. {{Sword|rare|Vjaya}}'s special attack deals {{Note|17/3|5.67x}} the damage of a normal attack.
| |
| | |
| A melee attack whose special fails to activate deals {{Note|5/9|0.56x}} the damage of a normal attack.
| |
| | |
| Gush, Geist, King's, Blizzard, Arrest, and Chaos-series weapons deal {{Note|2/3|0.67x}} the damage of a normal attack.
| |
| | |
| ==Attack combos==
| |
| Almost any weapon can attack in a three-hit timed combo; for weapons that cannot, see the [[list of weapons which cannot combo]]. The first attack of a combo has no accuracy modifier, the second has a 1.3x accuracy modifier, and the third has a 1.69x accuracy modifier.
| |