Attack: Difference between revisions

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An [[attack]] is one of the most basic ways to damage a monster in ''PSO''.
#REDIRECT [[Game mechanics#Attacks]]
 
==Types of attacks==
 
===Normal attack===
A '''{{Attack|normal}}''' deals damage equivalent to <code>[(ATP - DFP)/5] x 0.9</code>. In-depth ATP calculation can be found on the [[Game mechanics#Physical damage|game mechanics]] page.
 
===Heavy attack===
A '''{{Attack|heavy}}''' deals {{Note|17/9|1.89x}} the damage of a normal attack and has 0.7x the [[Game_mechanics#Accuracy|accuracy]] of a normal attack. A heavy attack will push back an enemy hit by it, with some exceptions (e.g. [[Ob Lily]]).
 
===Special attack===
''See also: [[Weapons#Special attacks|Special attacks]]''
 
A '''{{Attack|special}}''' has 0.5x the [[Game_mechanics#Accuracy|accuracy]] of a normal attack, doesn't fill the [[Photon Blasts|Photon Blast]] gauge, and doesn't push enemies back. These properties don't apply to {{Sword|rare|Vjaya}}, {{Sword|rare|Dark Flow}}, {{Gun|rare|Dark Meteor}}, {{Gun|rare|Frozen Shooter}}, and {{Gun|rare|Snow Queen}}, whose special attacks have 0.7x the accuracy of a normal attack, ''do'' fill the Photon Blast gauge, and ''can'' push enemies back, similar to a heavy attack.
 
A [[Weapons#Sacrificial_damage_increase|sacrificial special]] attack – [[Charge]], [[Spirit]], or [[Berserk]] – deals {{Note|10/3|3.33x}} the damage of a normal attack. {{Sword|rare|Vjaya}}'s special attack deals {{Note|17/3|5.67x}} the damage of a normal attack.
 
A melee attack whose special fails the accuracy check deals {{Note|5/9|0.56x}} the damage of a normal attack.
 
[[Weapons#HP_drain|HP drain]], [[Weapons#TP_drain|TP drain]], [[Weapons#EXP_steal|EXP steal]], [[Weapons#Freezing|Freezing]], [[Weapons#Paralysis|Paralysis]] and [[Weapons#Confusion|Confusion]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal attack.
 
{{Sword|rare|Orotiagito}}'s piercing wave special attack deals {{Note|35/18|1.94x}} the damage of a normal attack, and {{Sword|rare|Raikiri}}'s similar special attack deals {{Note|35/36|0.97x}} the damage of a normal attack.
 
===Critical hit===
If any attack is a critical hit, it will deal 1.5x the damage it would otherwise deal. Critical hits occur at a rate of <code>(Attacker's LCK) / 5</code>%. Monsters have a critical hit rate of <code>LCK / 2</code>%.
 
==Attack combos==
Almost any weapon can attack in a three-hit timed combo; for weapons that cannot, see the [[list of weapons which cannot combo]]. The first attack of a combo has no accuracy modifier, the second has a 1.3x accuracy modifier, and the third has a 1.69x accuracy modifier.

Latest revision as of 19:42, 10 September 2025