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| Current projects: | | Current projects: |
| *Combo kill guide
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| **CK tables
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| Old projects: | | Old projects: |
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| * droprates for weapon specials ✓ | | * droprates for weapon specials ✓ |
| * droprates for lv30 techs incl. music disk & rdr roll | | * droprates for lv30 techs incl. music disk & rdr roll |
| | *Combo kill guide ✓ |
| | **CK tables ✓ |
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| ===Testing stuff=== | | ===Testing stuff=== |
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| A combo kill, often abbreviated as '''CK''', is a sequence of [[Attack|attacks]] that kills the target in a single combo. Almost all weapons can attack in a three-hit timed combo. For weapons that cannot see [[List of weapons which cannot combo]].
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| There are three different types of attacks: ''Normal'', ''Heavy'' and ''Special'', often abbreviated '''N''', '''H''', and '''S'''. While ''Heavy'' attacks deal more damage than ''Normal'' attacks, the damage from ''Special'' attacks is governed by the [[Weapons|weapons]] [[Special|special effect]].
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| A CK is a guaranteed kill within the three-hit combo. E.g. when the target can be killed with a ''Normal'', ''Heavy'', ''Special'' combo, it is denoted as ''NHS''. There can be any other combination and sequence of attacks, as long as the given combo kills the target. Sometimes a two-hit combo is sufficient, too.
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| Whether a CK can be performed depends on a multitude of factors: [[Class]], [[level]], equipment and [[monster]] [[stats]]. A CK is often of interest when trying to figure out what [[attributes]] on a given weapon are needed to guarantee a kill. A certain amount of [[hit]] is often needed on a weapon for enough accuracy to prevent missing the target. Monster attributes can be important too, as they increase the weapons damage output.
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Latest revision as of 11:13, 14 July 2025
Hi I'm Dan or DM 경호 on Discord
Current projects:
Old projects:
- individual weapon special pages ✓
- complete dropcharts
- droprates for Materials
- droprates for weapon specials ✓
- droprates for lv30 techs incl. music disk & rdr roll
- Combo kill guide ✓
Testing stuff