Template:WeaponTableRow: Difference between revisions
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|{{#ifeq: {{#sub:{{{class|}}}|0|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3;"{{!}}× | class="equippable" style="background-color:#98FB98;"{{!}}○}} | |{{#ifeq: {{#sub:{{{class|}}}|0|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3; color:black;"{{!}}× | class="equippable" style="background-color:#98FB98; color:black;"{{!}}○}} | ||
|{{#ifeq: {{#sub:{{{class|}}}|1|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3;"{{!}}× | class="equippable" style="background-color:#98FB98;"{{!}}○}} | |{{#ifeq: {{#sub:{{{class|}}}|1|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3; color:black;"{{!}}× | class="equippable" style="background-color:#98FB98; color:black;"{{!}}○}} | ||
|{{#ifeq: {{#sub:{{{class|}}}|2|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3;"{{!}}× | class="equippable" style="background-color:#98FB98;"{{!}}○}} | |{{#ifeq: {{#sub:{{{class|}}}|2|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3; color:black;"{{!}}× | class="equippable" style="background-color:#98FB98; color:black;"{{!}}○}} | ||
|{{#ifeq: {{#sub:{{{class|}}}|3|1}} | 0 | style="background-color:#F4C7C3; border-right:solid 1px black"{{!}}× | style="background-color:#98FB98; border-right:solid 1px black"{{!}}○}} | |{{#ifeq: {{#sub:{{{class|}}}|3|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3; color:black; border-right:solid 1px black"{{!}}× | class="equippable" style="background-color:#98FB98; border-right:solid 1px black; color:black;"{{!}}○}} | ||
|{{#ifeq: {{#sub:{{{class|}}}|4|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3;"{{!}}× | class="equippable" style="background-color:#98FB98;"{{!}}○}} | |{{#ifeq: {{#sub:{{{class|}}}|4|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3; color:black;"{{!}}× | class="equippable" style="background-color:#98FB98; color:black;"{{!}}○}} | ||
|{{#ifeq: {{#sub:{{{class|}}}|5|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3;"{{!}}× | class="equippable" style="background-color:#98FB98;"{{!}}○}} | |{{#ifeq: {{#sub:{{{class|}}}|5|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3; color:black;"{{!}}× | class="equippable" style="background-color:#98FB98; color:black;"{{!}}○}} | ||
|{{#ifeq: {{#sub:{{{class|}}}|6|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3;"{{!}}× | class="equippable" style="background-color:#98FB98;"{{!}}○}} | |{{#ifeq: {{#sub:{{{class|}}}|6|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3; color:black;"{{!}}× | class="equippable" style="background-color:#98FB98; color:black;"{{!}}○}} | ||
|{{#ifeq: {{#sub:{{{class|}}}|7|1}} | 0 | style="background-color:#F4C7C3; border-right:solid 1px black"{{!}}× | style="background-color:#98FB98; border-right:solid 1px black"{{!}}○}} | |{{#ifeq: {{#sub:{{{class|}}}|7|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3; color:black; border-right:solid 1px black"{{!}}× | class="equippable" style="background-color:#98FB98; border-right:solid 1px black; color:black;"{{!}}○}} | ||
|{{#ifeq: {{#sub:{{{class|}}}|8|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3;"{{!}}× | class="equippable" style="background-color:#98FB98;"{{!}}○}} | |{{#ifeq: {{#sub:{{{class|}}}|8|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3; color:black;"{{!}}× | class="equippable" style="background-color:#98FB98; color:black;"{{!}}○}} | ||
|{{#ifeq: {{#sub:{{{class|}}}|9|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3;"{{!}}× | class="equippable" style="background-color:#98FB98;"{{!}}○}} | |{{#ifeq: {{#sub:{{{class|}}}|9|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3; color:black;"{{!}}× | class="equippable" style="background-color:#98FB98; color:black;"{{!}}○}} | ||
|{{#ifeq: {{#sub:{{{class|}}}|10|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3;"{{!}}× | class="equippable" style="background-color:#98FB98;"{{!}}○}} | |{{#ifeq: {{#sub:{{{class|}}}|10|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3; color:black;"{{!}}× | class="equippable" style="background-color:#98FB98; color:black;"{{!}}○}} | ||
|{{#ifeq: {{#sub:{{{class|}}}|11|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3;"{{!}}× | class="equippable" style="background-color:#98FB98;"{{!}}○}} | |{{#ifeq: {{#sub:{{{class|}}}|11|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3; color:black;"{{!}}× | class="equippable" style="background-color:#98FB98; color:black;"{{!}}○}} | ||
|{{{notes|}}} | |{{{notes|}}} | ||
<noinclude> | <noinclude> |
Latest revision as of 02:01, 1 April 2024
|- |[[{{{1}}}]] |{{{2}}}★ |{{{3}}} |{{{4}}} |{{{5}}} |{{{6}}} |{{{7}}} | |{{{8}}} |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; border-right:solid 1px black; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; border-right:solid 1px black; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |
Usage[edit source]
{{WeaponTableRow|Name|Rarity|ATP|ATA|max grind|special=special|requirement to equip|class=001000000000|notes=notes}}
The class
argument is in class order (HUmar, HUnewearl, HUcast, HUcaseal, RAmar, RAmarl, RAcast, RAcaseal, FOmar, FOmarl, FOnewm, FOnewearl), with a 1 if the class can use it and a 0 if they can't. Leave the argument blank if all classes can equip it.
The notes
argument is for things like additional stats and features unique to the weapon. Use +
for a plus sign and −
for a minus sign at the start of notes
.