Template:WeaponTableRow: Difference between revisions

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==Usage==
==Usage==
<pre>
<pre>
{{WeaponTableRow|Name|Rarity|ATP|ATA|max grind|special=special|requirement to equip|class=001000000000|notes=notes}}
{{WeaponTableRow|Name|Rarity|ATP|ATA|max grind|Total ATP|special=special|requirement to equip|class=001000000000|notes=notes}}
</pre>
</pre>
The <code>class</code> argument is in class order (HUmar, HUnewearl, HUcast, HUcaseal, RAmar, RAmarl, RAcast, RAcaseal, FOmar, FOmarl, FOnewm, FOnewearl), with a 1 if the class can use it and a 0 if they can't. Leave the argument blank if all classes can equip it.
The <code>class</code> argument is in class order (HUmar, HUnewearl, HUcast, HUcaseal, RAmar, RAmarl, RAcast, RAcaseal, FOmar, FOmarl, FOnewm, FOnewearl), with a 1 if the class can use it and a 0 if they can't. Leave the argument blank if all classes can equip it.

Revision as of 11:16, 31 March 2024

|- |[[{{{1}}}]] |{{{2}}}★ |{{{3}}} |{{{4}}} |{{{5}}} |{{{6}}} | |{{{7}}} |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; border-right:solid 1px black; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; border-right:solid 1px black; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |

Usage

{{WeaponTableRow|Name|Rarity|ATP|ATA|max grind|Total ATP|special=special|requirement to equip|class=001000000000|notes=notes}}

The class argument is in class order (HUmar, HUnewearl, HUcast, HUcaseal, RAmar, RAmarl, RAcast, RAcaseal, FOmar, FOmarl, FOnewm, FOnewearl), with a 1 if the class can use it and a 0 if they can't. Leave the argument blank if all classes can equip it. The notes argument is for things like additional stats and features unique to the weapon. Use &#43; for a plus sign and &minus; for a minus sign at the start of notes.