Template:WeaponTableRow: Difference between revisions
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|{{#ifeq: {{#sub:{{{class|}}}|0|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3; color:black;"{{!}}× | class="equippable" style="background-color:#98FB98; color:black;"{{!}}○}} | |{{#ifeq: {{#sub:{{{class|}}}|0|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3; color:black;"{{!}}× | class="equippable" style="background-color:#98FB98; color:black;"{{!}}○}} | ||
|{{#ifeq: {{#sub:{{{class|}}}|1|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3; color:black;"{{!}}× | class="equippable" style="background-color:#98FB98; color:black;"{{!}}○}} | |{{#ifeq: {{#sub:{{{class|}}}|1|1}} | 0 | class="notEquippable" style="background-color:#F4C7C3; color:black;"{{!}}× | class="equippable" style="background-color:#98FB98; color:black;"{{!}}○}} |
Revision as of 11:58, 31 March 2024
|- |[[{{{1}}}]] |{{{2}}}★ |{{{3}}} |{{{4}}} |{{{5}}} | |{{{6}}} |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; border-right:solid 1px black; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; border-right:solid 1px black; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |class="equippable" style="background-color:#98FB98; color:black;"|○ |
Usage
{{WeaponTableRow|Name|Rarity|ATP|ATA|max grind|special=special|requirement to equip|class=001000000000|notes=notes}}
The class
argument is in class order (HUmar, HUnewearl, HUcast, HUcaseal, RAmar, RAmarl, RAcast, RAcaseal, FOmar, FOmarl, FOnewm, FOnewearl), with a 1 if the class can use it and a 0 if they can't. Leave the argument blank if all classes can equip it.
The notes
argument is for things like additional stats and features unique to the weapon. Use +
for a plus sign and −
for a minus sign at the start of notes
.