Ledge drop: Difference between revisions

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{{MessageBox| Very WIP - Feel free to add more to it}}
{{MessageBox| Very WIP - Feel free to add more to it}}
"[[Ledge drop|Ledge dropping]]" refers to the use of specific weapon animations to glitch one's character's position in multi-level rooms of [[Seabed]], moving from an upper floor to a lower floor.  
<!--picture or gif of ledge room (with/without drop) goes here-->
"[[Ledge drop|Ledge dropping]]" refers to the use of specific weapon animations to glitch one's character's position in multi-level rooms of [[Seabed]], moving from an upper floor to a lower floor by literally "''dropping''" down from the "''ledge''."


<!--picture of black box obstacle could go here-->
In many rooms where this is performed, it is specifically done to bypass obstacles that are designed to prevent the player from taking the side ramp to the bottom floor that would normally requiring taking an alternate route, such as a short ramped side hallway, or even multiple entire rooms, before wrapping back around to the lower level.
In many rooms where this is performed, it is specifically done to bypass obstacles that are designed to prevent the player from taking the side ramp to the bottom floor that would normally requiring taking an alternate route, such as a short ramped side hallway, or even multiple entire rooms, before wrapping back around to the lower level.


<!--gif of ledge drop or getting clowned on by a sinow could go here-->
Ledge drops can be performed with a variety of specific weapon animations, but also by being hit by an enemy in the back.
Ledge drops can be performed with a variety of specific weapon animations, but also by being hit by an enemy in the back.


{{MessageBox| Need to double check and explain table. Also would like to highlight the best/most commonly used animations}}
{{MessageBox| Need to double check and explain table. Also would like to highlight the best/most commonly used animations}}


<!--these tables should be transposed (e.g. weapons on the left, classes along the top)-->
{| class="wikitable sortable"
{| class="wikitable sortable"
|+Males
|+Males

Revision as of 23:21, 22 July 2025

Very WIP - Feel free to add more to it

"Ledge dropping" refers to the use of specific weapon animations to glitch one's character's position in multi-level rooms of Seabed, moving from an upper floor to a lower floor by literally "dropping" down from the "ledge."

In many rooms where this is performed, it is specifically done to bypass obstacles that are designed to prevent the player from taking the side ramp to the bottom floor that would normally requiring taking an alternate route, such as a short ramped side hallway, or even multiple entire rooms, before wrapping back around to the lower level.

Ledge drops can be performed with a variety of specific weapon animations, but also by being hit by an enemy in the back.

Need to double check and explain table. Also would like to highlight the best/most commonly used animations
Males
Class Saber Sword Dagger Partisan Slicer Double Saber Claw Katama Twin Sword Fist/Unarmed Cane Rod Wand Card
HUmar 2, 3 3 2 2,3
HUcast 2, 3 3 2 2,3
RAmar 3 3 2 2, 3
RAcast 3 3 2 2, 3
FOmar 3 3 2 2, 3 2
FOnewearl 3 3 2 2, 3
Females
Class Saber Sword Dagger Partisan Slicer Double Saber Claw Katama Twin Sword Fist/Unarmed Cane Rod Wand Card
HUnewearl 1, 2 2 1 1 2 3*
HUcaseal 1, 2 2 1 3 1 1 2
RAmarl 1 2 3 1 1 2
RAcaseal 1 2 1 1 2
FOmarl 1 1
FOnewearl 1 2 1 1 2 3*

Advanced information

Placeholder for information, hoping to incorporate most of the info from this spreadsheet at a later date