Anguish: Difference between revisions
From Ephinea PSO Wiki
m (fixed damage fix) |
(→Details: ID-specific common weapon rate and Untekked common weapon rate have been corrected to match the August 7th, 2021 update) |
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* Rare Drop Rate (RDR): +2% | * Rare Drop Rate (RDR): +2% | ||
* Meseta quantity dropped: +16% | * Meseta quantity dropped: +16% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +1% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +1% (caps at 95%) | ||
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | * Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | ||
* Photon Drop rate: +0.15% | * Photon Drop rate: +0.15% | ||
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* Rare Drop Rate (RDR): +4% | * Rare Drop Rate (RDR): +4% | ||
* Meseta quantity dropped: +39% | * Meseta quantity dropped: +39% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +2% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +2% (caps at 95%) | ||
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | * Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | ||
* Photon Drop rate: +0.3% | * Photon Drop rate: +0.3% | ||
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* Rare Drop Rate (RDR): +6% | * Rare Drop Rate (RDR): +6% | ||
* Meseta quantity dropped: +62% | * Meseta quantity dropped: +62% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +3% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +3% (caps at 95%) | ||
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | * Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | ||
* Photon Drop rate: +0.45% | * Photon Drop rate: +0.45% | ||
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* Rare Drop Rate (RDR): +8% | * Rare Drop Rate (RDR): +8% | ||
* Meseta quantity dropped: +93% | * Meseta quantity dropped: +93% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +4% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +4% (caps at 95%) | ||
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | * Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | ||
* Photon Drop rate: +0.6% | * Photon Drop rate: +0.6% | ||
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* Rare Drop Rate (RDR): +11% | * Rare Drop Rate (RDR): +11% | ||
* Meseta quantity dropped: +124% | * Meseta quantity dropped: +124% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +5% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +5% (caps at 95%) | ||
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | * Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | ||
* Photon Drop rate: +0.75% | * Photon Drop rate: +0.75% | ||
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* Rare Drop Rate (RDR): +14% | * Rare Drop Rate (RDR): +14% | ||
* Meseta quantity dropped: +155% | * Meseta quantity dropped: +155% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +6% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +6% (caps at 95%) | ||
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | * Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | ||
* Photon Drop rate: +0.9% | * Photon Drop rate: +0.9% | ||
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* Rare Drop Rate (RDR): +18% | * Rare Drop Rate (RDR): +18% | ||
* Meseta quantity dropped: +186% | * Meseta quantity dropped: +186% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +7% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +7% (caps at 95%) | ||
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | * Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | ||
* Photon Drop rate: +1.05% | * Photon Drop rate: +1.05% | ||
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* Rare Drop Rate (RDR): +23% | * Rare Drop Rate (RDR): +23% | ||
* Meseta quantity dropped: +233% | * Meseta quantity dropped: +233% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +8% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +8% (caps at 95%) | ||
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | * Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | ||
* Photon Drop rate: +1.2% | * Photon Drop rate: +1.2% | ||
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* Rare Drop Rate (RDR): +28% | * Rare Drop Rate (RDR): +28% | ||
* Meseta quantity dropped: +272% | * Meseta quantity dropped: +272% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +9% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +9% (caps at 95%) | ||
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | * Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | ||
* Photon Drop rate: +1.35% | * Photon Drop rate: +1.35% | ||
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* Rare Drop Rate (RDR): +34% | * Rare Drop Rate (RDR): +34% | ||
* Meseta quantity dropped: +311% | * Meseta quantity dropped: +311% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +10% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +10% (caps at 95%) | ||
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | * Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert) | ||
* Photon Drop rate: +1.5% | * Photon Drop rate: +1.5% | ||
</tabber></td></table> | </tabber></td></table> |
Revision as of 09:53, 2 October 2021
Anguish is a Diablo III-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are ten Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the lobby counter.
Details
Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
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