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| ===Testing stuff=== | | ===Testing stuff=== |
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| A combo kill, often abbreviated as '''CK''', is a sequence of [[Attack|attacks]] that kills the target in a single combo. Almost all weapons can attack in a three-hit timed combo. For weapons that cannot, see [[List of weapons which cannot combo]].
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| There are three different types of attacks: ''Normal'', ''Heavy'' and ''Special'', often abbreviated '''N''', '''H''', and '''S'''. While ''Heavy'' attacks deal more damage than ''Normal'' attacks, the damage from ''Special'' attacks is governed by the [[Weapons|weapons]] [[Special|special effect]].
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| A CK is a guaranteed kill within the three-hit combo. E.g. when the target can be killed with a ''Normal'', ''Heavy'', ''Special'' combo, it is denoted as ''NHS''. There can be any other combination and sequence of attacks, as long as the given combo kills the target. Sometimes a two-hit combo is sufficient, too.
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| Whether a CK can be performed depends on a multitude of factors: [[Class]], [[level]], equipment ([[weapons]], [[frames]], [[barriers]], [[Mag|mag]], [[units]]) and [[monster]] [[stats]]. A CK is often of interest when trying to figure out what [[attributes]] on a given weapon are needed to guarantee a kill. A certain amount of [[hit]] is often needed on a weapon for enough [[accuracy]] to prevent missing the target. Monster attributes on the weapon can be important too, as they increase the weapons damage output.
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| To figure out the CK potential on certain weapons, resources like tables and spreadsheets have been created providing an overview of what stats are needed to kill within a single combo. On most of these resources, the following assumptions are made:
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| *Max level (200)
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| *Max stats ([[ATP]], [[ATA]])
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| *[[Barriers|Barrier]]: {{Shield|rare|Red Ring}} for an additional +20 ATP and ATA
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| *[[Frames|Frame]] on [[Androids]]: {{Frame|rare|D-Parts ver1.01}} for an additional +35 ATP
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| *Fully [[Photon Sphere|sphered]] weapons: 100% in a monster [[attribute]]
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| *Lowest [[Game_mechanics#Physical_damage|ATP variance]]: many weapons can randomly deal some additional damage, but to avoid reliance on RNG this is often ignored
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| Here are links to existing CK resources:
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| *[[Hunter]] weapons:
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| **[https://docs.google.com/spreadsheets/d/1bxC1AehMCn1wLmG27sAp_A2BaqwWp8w4jaxlVnU09FI/edit?gid=10089889#gid=10089889 Dark Flow]
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| **[https://docs.google.com/spreadsheets/d/1AoRt3rdQW_gAzzrV4kkDJBplIWqWbZG-i6oeDa7rJ0g/edit?gid=10089889#gid=10089889 Diska of Braveman]
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| **[https://docs.google.com/spreadsheets/d/1nEMcljM44pKbJVeuNicm2VoMx5wr442U6V423Cghr8o/edit?gid=0#gid=0 Excalibur]
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| *[[Ranger]] weapons:
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| **[https://docs.google.com/spreadsheets/d/1D6f7lZoh8eOyUPc04IJgocwGnqBDPgumm0QTul2qxC0/edit?usp=sharing Heaven Striker]
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| **[https://docs.google.com/spreadsheets/d/1AFJM20OKMXmF7vI9A5q7IetDm_rX8i2q/edit?gid=277826019#gid=277826019 Last Swan]
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| **[https://docs.google.com/spreadsheets/d/1lJyS8pey-VVRDeFUS68P2UD3pEBEdV0GDERPjFl-nDM/edit?gid=10089889#gid=10089889 L&K38 Combat]
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