User:DM 경호: Difference between revisions

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===Testing stuff===
===Testing stuff===
A combo kill, often abbreviated as '''CK''', is a sequence of [[Attack|attacks]] that kills the target in a single combo. Almost all weapons can attack in a three-hit timed combo. For weapons that cannot, see [[List of weapons which cannot combo]].
There are three different types of attacks: ''Normal'', ''Heavy'' and ''Special'', often abbreviated '''N''', '''H''', and '''S'''. While ''Heavy'' attacks deal more damage than ''Normal'' attacks, the damage from ''Special'' attacks is governed by the [[Weapons|weapons]] [[Special|special effect]].
A CK is a guaranteed kill within the three-hit combo. E.g. when the target can be killed with a ''Normal'', ''Heavy'', ''Special'' combo, it is denoted as ''NHS''. There can be any other combination and sequence of attacks, as long as the given combo kills the target. Sometimes a two-hit combo is sufficient, too.
Whether a CK can be performed depends on a multitude of factors: [[Class]], [[level]], equipment ([[weapons]], [[frames]], [[barriers]], [[Mag|mag]], [[units]]) and [[monster]] [[stats]]. A CK is often of interest when trying to figure out what [[attributes]] on a given weapon are needed to guarantee a kill. A certain amount of [[hit]] is often needed on a weapon for enough [[accuracy]] to prevent missing the target. Monster attributes on the weapon can be important too, as they increase the weapons damage output.
To figure out the CK potential on certain weapons, resources like tables and spreadsheets have been created providing an overview of what stats are needed to kill within a single combo. On most of these resources, the following assumptions are made:
*Max level (200)
*Max stats ([[ATP]], [[ATA]])
*[[Barriers|Barrier]]: {{Shield|rare|Red Ring}} for an additional +20 ATP and ATA
*[[Frames|Frame]] on [[Androids]]: {{Frame|rare|D-Parts ver1.01}} for an additional +35 ATP
*Fully [[Photon Sphere|sphered]] weapons: 100% in a monster [[attribute]]
*Lowest [[Game_mechanics#Physical_damage|ATP variance]]: many weapons can randomly deal some additional damage, but to avoid reliance on RNG this is often ignored
Here are links to existing CK resources:
*[[Hunter]] weapons:
**[https://docs.google.com/spreadsheets/d/1bxC1AehMCn1wLmG27sAp_A2BaqwWp8w4jaxlVnU09FI/edit?gid=10089889#gid=10089889 Dark Flow]
**[https://docs.google.com/spreadsheets/d/1AoRt3rdQW_gAzzrV4kkDJBplIWqWbZG-i6oeDa7rJ0g/edit?gid=10089889#gid=10089889 Diska of Braveman]
**[https://docs.google.com/spreadsheets/d/1nEMcljM44pKbJVeuNicm2VoMx5wr442U6V423Cghr8o/edit?gid=0#gid=0 Excalibur]
*[[Ranger]] weapons:
**[https://docs.google.com/spreadsheets/d/1D6f7lZoh8eOyUPc04IJgocwGnqBDPgumm0QTul2qxC0/edit?usp=sharing Heaven Striker]
**[https://docs.google.com/spreadsheets/d/1AFJM20OKMXmF7vI9A5q7IetDm_rX8i2q/edit?gid=277826019#gid=277826019 Last Swan]
**[https://docs.google.com/spreadsheets/d/1lJyS8pey-VVRDeFUS68P2UD3pEBEdV0GDERPjFl-nDM/edit?gid=10089889#gid=10089889 L&K38 Combat]

Revision as of 11:06, 14 July 2025

Hi I'm Dan or DM 경호 on Discord

Current projects:

  • Combo kill guide
    • CK tables

Old projects:

  • individual weapon special pages ✓
  • complete dropcharts
  • droprates for Materials
  • droprates for weapon specials ✓
  • droprates for lv30 techs incl. music disk & rdr roll

Testing stuff