Ledge drop: Difference between revisions
mNo edit summary |
(some rewrite) |
||
Line 1: | Line 1: | ||
{{MessageBox| Very WIP - Feel free to add more to it}} | {{MessageBox| Very WIP - Feel free to add more to it}} | ||
"[[Ledge drop|Ledge dropping]]" refers to the use of specific weapon animations to glitch one's character's position in multi-level rooms of [[Seabed]], moving from an upper floor to a lower floor. | |||
In many rooms where this is performed, it is specifically done to bypass obstacles that are designed to prevent the player from taking the side ramp to the bottom floor that would normally requiring taking an alternate route, such as a short ramped side hallway, or even multiple entire rooms, before wrapping back around to the lower level. | |||
Ledge drops can be performed with a variety of specific weapon animations, but also by being hit by an enemy in the back. | |||
{{MessageBox| Need to double check and explain table. Also would like to highlight the best/most commonly used animations}} | {{MessageBox| Need to double check and explain table. Also would like to highlight the best/most commonly used animations}} |
Revision as of 23:18, 22 July 2025
"Ledge dropping" refers to the use of specific weapon animations to glitch one's character's position in multi-level rooms of Seabed, moving from an upper floor to a lower floor.
In many rooms where this is performed, it is specifically done to bypass obstacles that are designed to prevent the player from taking the side ramp to the bottom floor that would normally requiring taking an alternate route, such as a short ramped side hallway, or even multiple entire rooms, before wrapping back around to the lower level.
Ledge drops can be performed with a variety of specific weapon animations, but also by being hit by an enemy in the back.
Class | Saber | Sword | Dagger | Partisan | Slicer | Double Saber | Claw | Katama | Twin Sword | Fist/Unarmed | Cane | Rod | Wand | Card |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmar | 2, 3 | 3 | 2 | 2,3 | ||||||||||
HUcast | 2, 3 | 3 | 2 | 2,3 | ||||||||||
RAmar | 3 | 3 | 2 | 2, 3 | ||||||||||
RAcast | 3 | 3 | 2 | 2, 3 | ||||||||||
FOmar | 3 | 3 | 2 | 2, 3 | 2 | |||||||||
FOnewearl | 3 | 3 | 2 | 2, 3 |
Class | Saber | Sword | Dagger | Partisan | Slicer | Double Saber | Claw | Katama | Twin Sword | Fist/Unarmed | Cane | Rod | Wand | Card |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUnewearl | 1, 2 | 2 | 1 | 1 | 2 | 3* | ||||||||
HUcaseal | 1, 2 | 2 | 1 | 3 | 1 | 1 | 2 | |||||||
RAmarl | 1 | 2 | 3 | 1 | 1 | 2 | ||||||||
RAcaseal | 1 | 2 | 1 | 1 | 2 | |||||||||
FOmarl | 1 | 1 | ||||||||||||
FOnewearl | 1 | 2 | 1 | 1 | 2 | 3* |
Advanced information
Placeholder for information, hoping to incorporate most of the info from this spreadsheet at a later date