Module:Rates
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Documentation for this module may be created at Module:Rates/doc
-- <nowiki> -- -- Formats drop rates and calculates two rates multiplied together (usually DAR and RDR) -- local p = {} -- Every DAR/RDR fraction between 1/2 and 1/1 local wholeFractions = { [0.9] = "9/10", [0.88] = "22/25", [0.875] = "7/8", [0.85] = "17/20", [0.8] = "4/5", [0.6] = "3/5", [0.5625] = "9/16", [0.55] = "9/20", [0.5] = "1/2" } -- -- Rate calculation accessed through #invoke -- -- @param frame {table} -- @return {number} -- function p.calcRate(frame) -- Separate the two numbers passed in as strings local mult = {} mult[1] = frame.args[1] mult[2] = frame.args[2] -- Initialize numbers for string conversion local frac = {} frac[1] = {} frac[2] = {} -- If either number is a fraction, split it up into numerator and denominator -- Thanks, Ender! for i=1,2,1 do for number in string.gmatch(mult[i], '([^/]+)') do table.insert(frac[i], number) end -- If either number wasn't a fraction, fill 1 in for its denominator if frac[i][2] == nil then frac[i][2] = 1 end end -- These probably don't need to be redefined, but I'm still super new to Lua so I'll come back to it later xd local num1 = frac[1][1] local den1 = frac[1][2] local num2 = frac[2][1] local den2 = frac[2][2] return (num1/den1)*(num2/den2) end -- -- Number formatting. Pass in a number in either fraction, decimal, or whole format and convert it. -- -- @param rate {string} -- @param fmt {string} -- "f" for fraction, "p" for percent, "n" for both fraction and percent used in the Note template -- @param digits {number} -- optional -- @return {string} -- local function fmtRate(rate, fmt, digits) local out = "" -- Don't want nil comparisons or whatever if digits == nil then digits = 0 end local frac = {} -- If either number is a fraction, split it up into numerator and denominator -- Thanks, Ender! for number in string.gmatch(rate, '([^/]+)') do table.insert(frac, number) end -- If either number wasn't a fraction, fill 1 in for its denominator if frac[2] == nil then frac[2] = 1 end local num = frac[1] local den = frac[2] -- Turn rate into a number! rate = num / den if fmt == "f" then if wholeFractions[rate] == nil then -- Set maximum number of decimal places if rate < 10 then -- Displays with two places between 1.01 ~ 9.99 digits = math.max(digits, 2) elseif rate < 100 then -- Displays with one place between 10.1 ~ 99.9 digits = math.max(digits, 1) else -- Otherwise just displays the whole number at 100+ digits = math.max(digits, 0) end -- Even if we're displaying one or more decimal places, cut zeroes off out = out .. string.format("%s", string.format("1/%." .. digits .. "f", 1/rate)):gsub("%.?0+$", "") else out = out .. wholeFractions[rate] end return out elseif fmt == "p" then -- Display up to five decimal places. Cut zeroes off rate = string.format("%s%%", string.format("%f", string.format("%.5f", rate*100)):gsub("%.?0+$", "")) out = out .. rate return out end end -- -- Rate display accessed through #invoke -- -- @param frame {table} -- @return {string} -- function p.displayRate(frame) -- Separate the rate (number passed in as string) from the format (string) and digits (string). digits parameter is optional local rate = frame.args[1] local fmt = frame.args[2] local digits = frame.args[3] local out = "" if fmt == "f" then -- Fraction out = out .. fmtRate(rate, "f", digits) elseif fmt == "p" then -- Percentage out = out .. fmtRate(rate, "p") elseif fmt == "n" then -- Fraction (Percentage) out = out .. fmtRate(rate, "f", 2) .. " (" .. fmtRate(rate, "p") .. ")" end return out end return p