Latest revision |
Your text |
Line 4: |
Line 4: |
| [[Category:Rare Enemies]] | | [[Category:Rare Enemies]] |
|
| |
|
| ==Location / Hunting==
| |
| The following quests are recommended for hunting [[Rag Rappy|Rag Rappies]]:
| |
| * [Side Story] [[The Fake in Yellow]]: Clear quest (47)
| |
| * [VR] [[Tyrell's Ego]]: First Spawn (5) / First Room (9) / Clear Forest (28)
| |
| * [Event] [[Maximum Attack E: Forest]]: Clear Quest (16)
| |
| * [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12)
| |
| * [Retrieval] [[Rescue from Ragol]]: Clear Area 1 (7)
| |
|
| |
| ==Strategy==
| |
| Rappies are unique as the only enemy in the game that never dies. When reduced to 0HP, rappies fall to the ground and play dead. After a long enough while (or if the player characters move far enough away), they'll jump up and run off the play field. If they're struck while running away, they are guaranteed to drop loot.
| |
| ===Hunters===
| |
| Rappies are some of the weakest and most basic enemies in the game. If they are not defeated in a single combo, they will get a counterattack when the combo finishes.
| |
|
| |
| ===Rangers===
| |
| Stay out of range and pew pew. If struck from outside their aggro radius, they'll flee as if they'd been killed; shoot them again and they'll drop loot, but won't grant experience.
| |
|
| |
| ===Forces===
| |
| Al Rappies are weakest to [[Foie]] and less weak to [[Zonde]] in every difficulty.
| |
|
| |
| Of note, one can pull the same trick as Rangers with a long enough range spell.
| |
|
| |
| ==Rare Spawns==
| |
| In Episode 1, a [[Rag Rappy]]/[[El Rappy]] has a {{RareEnemyRate}} chance of spawning as an Al Rappy/Pal Rappy.
| |
|
| |
| ==Rare Drops==
| |
| {{EnemyDropTable|Al Rappy}}
| |
| {{Episode1Enemies}} | | {{Episode1Enemies}} |