Editing Class comparison

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==Stat comparison tables==
==Stat comparison tables==
Legend:


Legend:
* <span style="color:#32CD32">'''Green + bold'''</span> text = Highest Overall
* <span style="color:#fa5555">'''Red + bold'''</span> text = Lowest Overall
* <span style="color:#32CD32">Green</span> text = Best In-Class (Hunter, Ranger, Force)
* <span style="color:#32CD32">Green</span> text = Best In-Class (Hunter, Ranger, Force)
* <span style="color:#fa5555">Red</span> text = Worst In-Class (Hunter, Ranger, Force)
* <span style="color:#fa5555">Red</span> text = Worst In-Class (Hunter, Ranger, Force)
* <span style="color:#32CD32">'''Bolded green'''</span> text = Highest Overall
* <span style="color:#fa5555">'''Bolded red'''</span> text = Lowest Overall
===Level 1===
===Level 1===
{|class="wikitable" style="text-align: center;"
{|class="wikitable" style="text-align: center;"
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!colspan="1" |FOnl
!colspan="1" |FOnl
|-
|-
!style="white-space: nowrap" |{{Shifta|n}} Lv.
!{{Shifta|n}} Lv.
|3
|3
|20
|20
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|style="color:#fa5555;"|'''861'''
|style="color:#fa5555;"|'''861'''
|}
|}
: ''Note: [[Hunters]] other than HUnewearl can gain access to {{Shifta}} and {{Deband}} Lv. 3 through the use of {{Sword|rare|S-Red's Blade}}.''
: ''Note: [[Hunters]] (besides HUnewearl) can gain access to {{Shifta}} (and {{Deband}}) Lv. 3 through the use of {{Sword|rare|S-Red's Blade}}.''


==Techniques==
==Technique usage==
===Maximum levels===
===Maximum technique levels===
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+
|+
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|}
|}


===Boosts===
===Technique boosts===
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+
|+
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==Trap growth==
==Trap growth==
All android classes start with two of each {{Trap|Traps#Player traps|Trap}} at level 1, and gain more traps based on the formula <code>level/x</code> (where "x" depends on the specific class and kind of trap, indicated in the table below). This means trap count can be calculated for any level with the following formula:
All androids start with two of each [[Traps#Player traps|trap]] at level 1, and gain more traps based on the formula <code>level/x</code> (where "x" depends on the specific class and kind of trap, indicated in the table below). This means trap count can be calculated for any level with the following formula:
* <code>Trap count = 2 + (level/x)</code>
* <code>Trap count = 2 + (level/x)</code>
The maximum amount for all traps is 20.
The maximum amount for all traps is 20.
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