Editing Custom files

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If you have a custom file in your <code>ItemTextureEP4.afs</code> that is being overridden by a file in <code>C:\EphineaPSO\data\ephinea\default\texture</code>, then you have two options. Β 
If you have a custom file in your <code>ItemTextureEP4.afs</code> that is being overridden by a file in <code>C:\EphineaPSO\data\ephinea\default\texture</code>, then you have two options. Β 
# Using the default texture as a base, recreate your custom texture. This will maintain the correct cache ID.
# Using the default texture as a base, recreate your custom texture. This will maintain the correct cache ID.
# Open the .afs using TextureManager and export the images as .xvr. You can then hex edit the PSO ID in the .xvr files to match the ones from the default texture file to maintain the ID collision fixes. The PSO ID is 4 bytes long at offset 0x10 in the .xvr file.
# Open the .afs using TextureManager and export the images as .dds. You can then hex edit the PSO ID in the .dds files to match the ones from the default texture file to maintain the ID collision fixes.


==Provided default files==
==Provided default files==
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