Editing Custom files

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This new mechanism simplifies sharing custom textures and models with other players. The old method of implementing these files was to apply an AFP patch to <code>ItemTextureEP4.afs</code> or <code>ItemModelEP4.afs</code> using AFS Manager or another tool to open and modify AFS files.
This new mechanism simplifies sharing custom textures and models with other players. The old method of implementing these files was to apply an AFP patch to <code>ItemTextureEP4.afs</code> or <code>ItemModelEP4.afs</code> using AFS Manager or another tool to open and modify AFS files.


The motivation for these changes was to provide fixes for some vanilla textures that have cache collisions. A cache collision occurs when the "PSO ID" in the texture .dds or .xvr matches another texture. PSO BB considers these as the same texture and will use only the first one loaded.  
The motivation for these changes was to provide fixes for some vanilla textures that have cache collisions. A cache collision occurs when the "PSO ID" in the texture .dds or .xvr matches another texture. PSOBB considers these as the same texture and will use only the first one loaded.  


Another motivation is to allow providing new files to extend existing functionality. For example, more photon bullet colors.
Another motivation is to allow providing new files to extend existing functionality. For example, more photon bullet colors.
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data\ephinea\default\texture\File 351.prs
data\ephinea\default\texture\File 351.prs
data\ephinea\default\texture\File 393.prs
data\ephinea\default\texture\File 393.prs
data\ephinea\default\texture\File 445.prs
data\ephinea\default\texture\File 446.prs
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The <code>bullets.xvm</code> file provides textures for photon bullets to match all photon colors in the ItemPMT. This file allows the nonrare ranged weapons specific to Ultimate Challenge Mode to have matching photon bullets.
The <code>bullets.xvm</code> file provides textures for photon bullets to match all photon colors in the ItemPMT. This file allows the nonrare ranged weapons specific to Ultimate Challenge Mode to have matching photon bullets.
<code>File 232.prs</code> is the Tyrell's Parasol weapon texture to fix the collision with its tekker image in ItemKTEP4.afs.
<code>File 351.prs</code> is Devil's Tail's item texture.
<code>File 393.prs</code> is the texture used by Purple Ring and Red Ring* with Purple Paint applied.
<code>File 445.prs</code> is the texture used by Dark Flow* for the Heart of Daisy Chain skin. This texture removes the yellow from the photon blade which allows the photon coloring to work.
<code>File 446.prs</code> is the texture used by Excalibur* for the Heart of Flamberge skin. This texture has a modified transition for the photon color to remove the white color observed near an end of the transition.
==Other supported files==
Some custom HUDs modify the texturejapanese.xvm file because this file has the images for the numbers and letters used by the HUD. However, this file is a localized asset and the Ephinea launcher will download it when the launcher is set to English or Japanese in the top right corner.
If texturejapanese.xvm is the reason a player is using Custom as their selected launcher language, the file can be placed in the custom folder and the client will load it. The launcher language can be reverted back to English or Japanese in this case.
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data\ephinea\custom\texturejapanese.xvm
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