Editing Custom files

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This new mechanism simplifies sharing custom textures and models with other players. The old method of implementing these files was to apply an AFP patch to <code>ItemTextureEP4.afs</code> or <code>ItemModelEP4.afs</code> using AFS Manager or another tool to open and modify AFS files.
This new mechanism simplifies sharing custom textures and models with other players. The old method of implementing these files was to apply an AFP patch to <code>ItemTextureEP4.afs</code> or <code>ItemModelEP4.afs</code> using AFS Manager or another tool to open and modify AFS files.


The motivation for these changes was to provide fixes for some vanilla textures that have cache collisions. A cache collision occurs when the "PSO ID" in the texture .dds or .xvr matches another texture. PSO BB considers these as the same texture and will use only the first one loaded.  
The motivation for these changes was to provide fixes for some vanilla textures that have cache collisions. A cache collision occurs when the "PSO ID" in the texture .dds or .xvr matches another texture. PSOBB considers these as the same texture and will use only the first one loaded.  


Another motivation is to allow providing new files to extend existing functionality. For example, more photon bullet colors.
Another motivation is to allow providing new files to extend existing functionality. For example, more photon bullet colors.
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data\ephinea\default\texture\File 393.prs
data\ephinea\default\texture\File 393.prs
data\ephinea\default\texture\File 445.prs
data\ephinea\default\texture\File 445.prs
data\ephinea\default\texture\File 446.prs
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<code>File 445.prs</code> is the texture used by Dark Flow* for the Heart of Daisy Chain skin. This texture removes the yellow from the photon blade which allows the photon coloring to work.
<code>File 445.prs</code> is the texture used by Dark Flow* for the Heart of Daisy Chain skin. This texture removes the yellow from the photon blade which allows the photon coloring to work.
<code>File 446.prs</code> is the texture used by Excalibur* for the Heart of Flamberge skin. This texture has a modified transition for the photon color to remove the white color observed near an end of the transition.


==Other supported files==
==Other supported files==
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data\ephinea\custom\texturejapanese.xvm
data\ephinea\custom\texturejapanese.xvm
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