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{{Enemy|name=Dragon|ulocation=????}}
{{Enemy
|name=Dragon
|uname=Sil Dragon
|attribute=Native
|location=Under the Dome
|ulocation=????
}}
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Forest Enemies]]
[[Category:Forest Enemies]]
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Inflicts Freeze]]
[[Category:Inflicts Freeze]]
==Location / Hunting==
The following quests are recommended for hunting this enemy:
* [VR] [[Towards the Future]]: Clear Forest (1)
==Mechanics==
===Phase 1===
The Dragon walks toward the nearest target. Its feet will damage any character they come into contact with. Every so often it will stop and breathe fire in a large frontal cone. If dealt enough damage, the Dragon will stagger, dropping its head to the ground and laying there for about five seconds. After breathing fire or being knocked down, it will lift off into the air, shoot three volleys of fireballs, then land and repeat the process.
The knocked down phase of the fight can be skipped if Dragon's HP is reduced from above knock down levels to below roar levels in a single frame. [https://www.youtube.com/watch?v=AFUCPb1kytY Video example]
===Phase 2===
After reaching 1/3 HP, the dragon will roar, lift off into the air, then dive into the ground, creating a damaging lava circle on the floor. The dragon will then tunnel rapidly from one side of the arena to the other, homing in on targets near its path. It does this three times, with more speed and a better turn radius each time. Afterward, it will explode out of the ground, creating another lava circle, then land and begin stomping around again. The dragon is much harder to knock down after reaching 1/3 HP, but it can still be done.
In One Person Ultimate mode Sil Dragon will be knocked down when it takes roughly 950 damage and will roar when its HP reaches 2850.
==Fixed Damage==
{| style="width: 19.26%"
|
{{#tag:tabber|
Normal=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Charge (Underground) || 40
|-
| Fire Breath || 30
|-
| {{Foie}} Spread || 26
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Charge (Underground) || 36
|-
| Fire Breath  || 26
|-
| {{Foie}} Spread || 24
|}
</tabber>
{{!}}-{{!}}
Hard=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Charge (Underground) || 130
|-
| Fire Breath  || 120
|-
| {{Foie}} Spread || 116
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Charge (Underground) || 120
|-
| Fire Breath  || 110
|-
| {{Foie}} Spread || 104
|}
</tabber>
{{!}}-{{!}}
Very Hard=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Charge (Underground) || 260
|-
| Fire Breath  || 220
|-
| {{Foie}} Spread || 180
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Charge (Underground) || 240
|-
| Fire Breath  || 180
|-
| {{Foie}} Spread || 160
|}
</tabber>
{{!}}-{{!}}
Ultimate=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Charge (Underground) || 458
|-
| Ice Breath || 334
|-
| {{Barta}} Spread || 260
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Charge (Underground) || 360
|-
| Ice Breath || 278
|-
| {{Barta}} Spread  || 200
|}
</tabber>
}}
|}
<nowiki>*</nowiki>Elemental Attack is the Damage number Multiply by [(100 - Your Resistance)/100]. Example: Ice Breath 334 Damage x [(100-20)/100] = 267.2 which PSO always rounds down. So in this case it deals 267 damage if you have 20 EIC.
==Rare Drops==
{{EnemyDropTable|Dragon}}
{{Episode1Enemies}}
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