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==Additional info==
==Additional Info==
* Dubchics and Gillchics will sometimes fire even when close to a player, and/or when a player gets close to any door in a room. This might be related to room IDs and/or flawed proximity detection.
* Dubchics and Gillchics will sometimes fire even when close to a player, and/or when a player gets close to any door in a room. This might be related to room IDs and/or flawed proximity detection.
* Functionally, the game treats Dubchics and Gillchics as the same entity, with only their subtype variable determining the actual outcome monster at spawn.
* Under the hood, Dubchics and Gillchics are treated as the same entity with only their subtype variable determining the actual outcome monster at spawn.


==Trivia==
==Trivia==
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