Editing Episode 2: Stage 3/Guide

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==== Area 15 ====
==== Area 1 ====
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{|
|style="vertical-align: top;"|[[File:2ca15.png|left|frameless|645x645px]]
|style="vertical-align: top;"|[[File:2ca1.png|left|frameless|644x644px]]
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The 4 Red buttons are all that’s necessary to proceed to the next area. No requirement to clear any mobs.
1. Clear, go south


The first three are blocked by a gate and a corresponding pressure switch right in front of it, while the last one is only obstructed by some floor traps.
2. Clear, go south


Navigate the stage and press all the red switches while avoiding all enemies then proceed to the next area.
3. Press switch, let one player through. That player breaks one of the barriers to access the switch (avoid/kill floor traps), let the other players exit west, then wait for east door to open
 
4. Clear, go north. Press switch, take warp
 
5. Clear, go north (ignore hallway enemies)
 
6. Clear, go east
 
7. Clear, go south
 
8. Press west switch to raise bridge. One player press switch to let other three warp, then wait for south exit to open
 
9. Clear, go south
 
10. Clear, go east
 
11. Clear, go south to exit
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==== Area 16 ====
==== Area 2 ====
{|
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|style="vertical-align: top;"|[[File:2ca16.png|left|frameless|630x630px]]
|style="vertical-align: top;"|[[File:2ca2.png|left|frameless|630x630px]]
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Have FO walk forward into the open area and Clear the Mericarol, then everyone continue to the next area.
Have FO walk forward into the open area and Clear the Mericarol, then everyone continue to the next area.
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==== Area 17 ====
==== Area 3 ====
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|style="vertical-align: top;"|[[File:2ca17.png|left|frameless|630x630px]]
|style="vertical-align: top;"|[[File:2ca3.png|left|frameless|630x630px]]
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Gi-Gue spawns near northern set item box. Clear it to spawn the portal to the next area.
Gi-Gue spawns near northern set item box. Clear it to spawn the portal to the next area.
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==== Area 18 ====
==== Area 4 ====
{|
{|
|style="vertical-align: top;"|[[File:2ca18.png|left|frameless|630x630px]]
|style="vertical-align: top;"|[[File:2ca4.png|left|frameless|630x630px]]
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Both teams go directly to the room with the portal to the next area. Clear the Gibbles and continue to next area.
Both teams go directly to the room with the portal to the next area. Clear the Gibbles and continue to next area.
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==== Area 19 ====
==== Area 5 ====
{|
{|
|style="vertical-align: top;"|[[File:2ca19.png|left|frameless|630x630px]]
|style="vertical-align: top;"|[[File:2ca5.png|left|frameless|630x630px]]
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Rooms 5 and 6 each have set item boxes that contain an Autogun, a General/Power, and a General/Body, and they’re both very easy to get. Simply get to the room using the corresponding warp (you can open your quick menu to avoid the auto-warps on the way to room 6), then head straight for the boxes, dodging the traps and the enemies.  
Rooms 5 and 6 each have set item boxes that contain an Autogun, a General/Power, and a General/Body, and they’re both very easy to get. Simply get to the room using the corresponding warp (you can open your quick menu to avoid the auto-warps on the way to room 6), then head straight for the boxes, dodging the traps and the enemies.  
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Between farming Gees in Mountain and/or the set Autogun spawns here, you will be equipped to beat Gal Gryphon, even if the fight takes a while.
Between farming Gees in Mountain and/or the set Autogun spawns here, you will be equipped to beat Gal Gryphon, even if the fight takes a while.
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==== Area 6 ====
{|
|style="vertical-align: top;"|[[File:2ca6.png|left|frameless|630x630px]]
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1. Clear, go south
2. Press button, have one team use the west warp which allows the other team to use the east warp
Team A (west warp/w1):
3a. Press southwest switch, Clear. Go west when door opens and press south switch, then continue west when door opens
3b. Clear, go south
Team B (east warp/w2):
3c. Go west when door opens, then press south switch. Continue west when next door opens and press north switch, then continue west to 4
4. Clear, go west
5. Press switch to allow one player to warp, then that player presses switch to allow others to cross bridge. Clear, go southeast
6. Clear, go east
7. Break the third barrier from the door to proceed to the south wall and warp
8. Clear, go north, warp
9. Clear, go west
10. Clear, go north
11. Clear, go east (ignore hallway Monest)
12. Clear, go east
13. Clear, go north to boss
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