Editing Episode 2: Stage 3/Guide
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1. Clear, go north | |||
2. Clear, go north | |||
3. Clear, go northeast | |||
4. Clear, go southwest | |||
5. Press button to allow two players through south, then those players press button to allow first two players through north | |||
Team A (north): | |||
6a. Clear, go west (ignore hallway Hilde) | |||
6b. Press button to raise bridge (this triggers floor traps). Clear and go west | |||
Team B (south): | |||
6c. Press four corner buttons and go west | |||
6d. Clear, go west | |||
6e. Clear, go north | |||
6f. Clear, go northwest | |||
7. Clear, go north | |||
8. Clear, go east | |||
9. (see map for color coded key) | |||
9.1 Press first button to allow Player 1 through the gate. | |||
9.2 Player 1 presses the east button to allow all three players through the gate on the west wall. | |||
9.3 Players 2-4 press the next button on the west wall to allow the Player 1 through their gate. | |||
9.4 Player 1 presses the first switch to the west to allow Players 2-4 through the next gate | |||
9.5 Player 1 presses the last switch to the east to allow Players 2-4 through the next gate. | |||
9.6 Players 2-4 press the switch on the north wall to allow Player 1 through their last gate (do not warp). All players go east | |||
10. Clear, go north to exit | |||
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Choose one player each for the following routes: | |||
1.1 Go west | |||
1.2 Clear, go south | |||
1.3 Go south | |||
1.4 Clear, go west | |||
1.5 Clear, go north | |||
1.6 Clear, go north, press switch and warp | |||
2.1 Press four corner buttons and go north | |||
2.2 Clear, go east | |||
2.3 Clear, go south | |||
2.4 Clear, go south | |||
2.5 Clear, go west, press switch and warp | |||
3.1 Clear, go south | |||
3.2 Clear, go east | |||
3.3 Clear, go south, press switch and warp | |||
4.1 Clear, go south | |||
4.2 Clear, go south | |||
4.3 Clear, go east, press north switch to unlock gate and continue. Press switch and warp | |||
After warping, all players go to room 5 | |||
5. Press switch to raise bridge, Clear, go north to exit | |||
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1. Clear, go south (only need to kill rappy to west?) | |||
2. Clear, go west | |||
3. Clear, go south and warp | |||
4. Clear, go north | |||
5. Clear, go north | |||
6. Clear, go east to exit (ignore hallway Hilde) | |||
|} | |} | ||