Episode 2: Stage 3/Guide: Difference between revisions

From Ephinea PSO Wiki
No edit summary
mNo edit summary
Line 14: Line 14:
|style="vertical-align: top;"|[[File:2ca16.png|left|frameless|630x630px]]
|style="vertical-align: top;"|[[File:2ca16.png|left|frameless|630x630px]]
|style="vertical-align: top;"|
|style="vertical-align: top;"|
1. Clear, go east
Have FO walk forward into the open area and Clear the Mericarol, then everyone continue to the next area.
 
2. Clear, go north (ignore hallway enemies)
 
3. Clear, go east, warp
 
4. Clear, go east
 
5. Clear, go north to exit
|}
|}



Revision as of 20:37, 6 February 2022

Area 15

2ca15.png

The 4 Red buttons are all that’s necessary to proceed to the next area. No requirement to clear any mobs.

The first three are blocked by a gate and a corresponding pressure switch right in front of it, while the last one is only obstructed by some floor traps.

Navigate the stage and press all the red switches while avoiding all enemies then proceed to the next area.

Area 16

2ca16.png

Have FO walk forward into the open area and Clear the Mericarol, then everyone continue to the next area.

Area 17

2ca17.png

1. Clear, go north

2. Clear, go north

3. Clear, go northeast

4. Clear, go southwest

5. Press button to allow two players through south, then those players press button to allow first two players through north

Team A (north):

6a. Clear, go west (ignore hallway Hilde)

6b. Press button to raise bridge (this triggers floor traps). Clear and go west

Team B (south):

6c. Press four corner buttons and go west

6d. Clear, go west

6e. Clear, go north

6f. Clear, go northwest

7. Clear, go north

8. Clear, go east

9. (see map for color coded key)

9.1 Press first button to allow Player 1 through the gate.

9.2 Player 1 presses the east button to allow all three players through the gate on the west wall.

9.3 Players 2-4 press the next button on the west wall to allow the Player 1 through their gate.

9.4 Player 1 presses the first switch to the west to allow Players 2-4 through the next gate

9.5 Player 1 presses the last switch to the east to allow Players 2-4 through the next gate.

9.6 Players 2-4 press the switch on the north wall to allow Player 1 through their last gate (do not warp). All players go east

10. Clear, go north to exit

Area 18

2ca18.png

Choose one player each for the following routes:

1.1 Go west

1.2 Clear, go south

1.3 Go south

1.4 Clear, go west

1.5 Clear, go north

1.6 Clear, go north, press switch and warp

2.1 Press four corner buttons and go north

2.2 Clear, go east

2.3 Clear, go south

2.4 Clear, go south

2.5 Clear, go west, press switch and warp

3.1 Clear, go south

3.2 Clear, go east

3.3 Clear, go south, press switch and warp

4.1 Clear, go south

4.2 Clear, go south

4.3 Clear, go east, press north switch to unlock gate and continue. Press switch and warp

After warping, all players go to room 5

5. Press switch to raise bridge, Clear, go north to exit

Area 19

2ca19.png

1. Clear, go south (only need to kill rappy to west?)

2. Clear, go west

3. Clear, go south and warp

4. Clear, go north

5. Clear, go north

6. Clear, go east to exit (ignore hallway Hilde)