Editing Gigobooma

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==Location / Hunting==
==Location / Hunting==
The following quests are recommended for hunting this enemy:  
The following quests are recommended for hunting this enemy:  
* [Retrieval] [[Lost HEAT SWORD]]: Clear Forest 1 (43) / Clear quest (58)
* [Maximum Attack] [[MAXIMUM ATTACK 1 Ver2]]: Clear first room, enter laser door, clear two waves then clear Gigobooma's room (turn right), and clear two waves Gigobooma in the next room (38)
* [Maximum Attack] [[MAXIMUM ATTACK 1 Ver2]]: Clear first room, enter laser door, clear two waves then clear Gigobooma's room (turn right), and clear two waves Gigobooma in the next room (38)
* [Retrieval] [[The Missing Maracas]]: Clear Forest 1 (48) (Requires 2 players)
* [Retrieval] [[The Missing Maracas]]: Clear Forest 1 (48) (Requires 2 players)
* [Event] [[Maximum Attack E: Forest]]: Clear quest (37)
* [Retrieval] [[Lost HEAT SWORD]]: Finish before the final Forest 1 room (33) / Clear Forest 1 (43) / Clear quest (58)
* [Event] [[Maximum Attack E: Forest]]: Clear quest (47)
* [Extermination] [[Mop-up Operation 1|Mop-up Operation #1]]: Clear quest (36)
* [Extermination] [[Mop-up Operation 1|Mop-up Operation #1]]: Clear quest (36)


==Strategy==
==Strategy==
Boomas of all types will move towards players once their aggro radius has been entered or they've been struck. They'll walk directly toward their target and begin attacking when they reach it.
===Hunters===
===Hunters===
Boomas (and their family) are one of the few enemies that can recover quickly enough to counterattack between the first two swings of a combo. Because of this, it may be necessary to fight them with only normal attacks, or, if using a longer weapon, attack just as they come into range; there will still be time to charge a second attack.
Boomas (and their family) are one of the few enemies that can recover quickly enough to counterattack you between the first two swings of your combo. Because of this, it may be necessary to fight them with only normal attacks, or, if you're using a longer weapon, you can start your attack just as they come into range and still have time to charge a hard attack.
===Rangers===
===Rangers===
Shoot them until they stop moving. They're even more basic than rappies.
Shoot them until they stop moving. They're even more basic than rappies.
===Forces===
===Forces===
Gigoboomas are generally weak to [[Barta]] and [[Grants]].
Gigoboomas are generally weak to Barta and Grants.
 
==Rare Drops==
==Rare Drops==
{{EnemyDropTable|Gigobooma}}
{{DropEnemyHead}}
{{DropEnemyDiff|Normal}}
{{DropEnemyRow|Sol Atomizer|Sol Atomizer|Sol Atomizer|Sol Atomizer|Sol Atomizer|Sol Atomizer|Star Atomizer|Sol Atomizer|Sol Atomizer|Sol Atomizer}}
{{DropEnemyRate|1/5.08|1/5.08|1/5.08|1/5.08|1/5.08|1/5.08|1/5201|1/5.08|1/5.08|1/5.08}}
{{DropEnemyDiff|Hard}}
{{DropEnemyRow|Brionac|Blade Dance|Flowen's Sword|Brionac|Blade Dance|Brionac|Crush Bullet|Blade Dance|Blade Dance|M&A60 Vise}}
{{DropEnemyRate|1/104|1/104|1/104|1/104|1/104|1/104|1/104|1/104|1/104|1/104}}
{{DropEnemyDiff|Very Hard}}
{{DropEnemyRow|Vjaya|Bloody Art|Gigobooma's Right Arm|Branch of Pakupaku|Branch of Pakupaku|Stink Frame|Gigobooma's Right Arm|Bloody Art|Gigobooma's Right Arm|Gigobooma's Right Arm}}
{{DropEnemyRate|1/182|1/182|1/365|1/365|1/182|1/182|1/182|1/182|1/182|1/182}}
{{DropEnemyDiff|Ultimate}}
{{DropEnemyRow|Agito (1975)|Red Handgun|Sacred Guard|Agito (1975)|Lavis Cannon|Luminous Field|Red Saber|Twin Chakram|Agito (1975)|Handgun: Milla}}
{{DropEnemyRate|1/28807|1/900|1/2925|1/28807|1/28807|1/2925|1/900|1/900|1/28807|1/28807}}
|}
{{Episode1Enemies}}
{{Episode1Enemies}}
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