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{{Guide link
| link = HUmar/Guide
| Material plans, equipment progression and other information can be found on this page.
}}
{{Class
{{Class
|icon=sword
|icon=sword
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}}
}}


[[HUmar]] is one of the four Hunter classes. Despite being advertised as a balanced character, he is a very difficult character to play as he does not get access to strengthening techniques or trap usage.
==Recommended Equipment==
'''Melee'''
*10 Targets: [[Vjaya]], [[Yunchang]], [[Flowen's Sword (3084)]], [[Zanba]], [[Tsumikiri J-Sword]], [[Red Sword]], [[Dark Flow]] (No Combo)
 
*3 Targets: [[Excalibur]]
 
*1 Target Multi-Hit: [[Black King Bar]], [[Daylight Scar]], [[Jizai]], [[Double Cannon]], [[Musashi]]
 
'''Ranged'''
*4 Targets: [[Diska of Braveman]], [[Diska]] (Charge, Spirit)
 
*1 Target: [[Raygun]] (Charge, Berserk, Spirit)
 
*1 Target Multi-Hit: [[Vulcan]] (Charge, Berserk, Spirit), [[M&A60 Vise]], [[L&K38 Combat]] (No Combo)
 
'''Specials'''
*4 Targets: [[ES Slicer]]/[[ES J-Cutter]] (Arrest, Hell, Demon's)
 
*3 Targets: [[Slicer of Fanatic]]
 
*1 Target: [[Holy Ray]], [[Raygun]] (Arrest, Hell, Demon's), [[ES Gun]] (Zalure)
 
*1 Target Multi-Hit: [[ES Mechgun]] (Demon's), [[ES Twin]] (Demon's)
 
'''Special Purpose'''
*[[Lavis Blade]], [[Girasole]]
 
*[[Kunai]], [[Syringe]]
 
*[[S-Red's Blade]]
 
*[[Tsumikiri J-Sword]]
 
*[[Twin Blaze]]
 
'''Armors'''
*[[Thirteen]], [[Dress Plate]], [[Blue Odoshi Violet Nimaidou]], [[Lieutenant Mantle]], [[Stealth Suit]]
 
'''Shields'''
*[[Combat Gear]], [[Kasami Bracer]], [[Red Ring]], [[Anti-Dark Ring]], [[God's Shield "Kouryu"]]
 
'''Units'''
*[[V101]], [[V502]], [[Smartlink]], [[V801]], [[Proof of Sword-Saint]]


HUmar is recommended for players who wish for a challenge, as the lack of extras requires creative gameplay.
==Stats==
==Stats==
: ''See also: [[Stats Comparison]]
{|class="wikitable" style="text-align: center;"
{|class="wikitable" style="text-align: center;"
!
!
!Level 1
!Level 20
!Level 40
!Level 80
!Level 150
!Level 200
!Level 200
!Maximum
!Maximum
|-
|-
!HP
!HP
|40
|174
|314
|556
|1096
|1420
|1420
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1670}}
|1670
|-
|-
!TP
!TP
|29
|120
|199
|386
|680
|793
|793
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1181}}
|1043
|-
|-
!ATP
!ATP
|45
|167
|297
|532
|777
|943
|943
|1397
|1397
|-
|-
!DFP
!DFP
|17
|30
|57
|126
|324
|422
|422
|579
|579
|-
|-
!MST
!MST
|29
|101
|160
|307
|531
|594
|594
|732
|732
|-
|-
!ATA
!ATA
|68
|81
|95
|120
|157
|174
|174
|200
|200
|-
|-
!EVP
!EVP
|45
|149
|251
|368
|578
|682
|682
|756
|756
|}
|}
==Material Plans==
'''Important Stats Only'''
Maxes important stats as early as possible. Important Stat plans are useful for having the strongest character possible at earlier levels, but limits end game character growth. Forcing players to reset their character's material usage sometime after level 180 if they wish to take advantage of their character's full potential.
'''Min-Max'''
Maxes as many characters specific stats as possible by level 200 using the minimum number of slot units. Min-Max plans often lead to having weaker characters at earlier levels, but efficient well rounded characters later in the game. They do not require resetting a character's material usage at later levels. Min-Max suggestions are versatile and can be customized to mitigate early level character limitations.
'''Max Stats'''
Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Max Stat plans are not recommended, as sacrificing all available unit slots for max stats will put characters at a severe disadvantage by not allowing the use of [[V501]], [[V502]], [[V801]], [[Smartlink]], and Cure units.


* Has access to Techniques (see sidebar)
===With V101===
* Can use up to 250 materials (Power, Def, Mind, Evade, Luck)
{|class="wikitable" style="text-align: center;"
|rowspan="2"|
!rowspan="2"|Mag
!rowspan="2"|Units
!rowspan="2"|Shield
!colspan="6"|Materials
|-
!Power
!Def
!Mind
!Evade
!Luck
!Unused
|-
|Important Stats Only
|rowspan="3"|5/147/48/0
|rowspan="2"|[[V101]]
|rowspan="3"|[[Red Ring]]
|228
| -
| -
| -
|28
| -
|-
|Min-Max (-3 EVP)
|73
|69
|52
|28
|28
| -
|-
|Max Stats
|[[V101]], [[V801]]
|73
|69
|49
|30
|28
|1
|}
 
===Without V101===
{|class="wikitable" style="text-align: center;"
|rowspan="2"|
!rowspan="2"|Mag
!rowspan="2"|Units
!rowspan="2"|Shield
!colspan="6"|Materials
|-
!Power
!Def
!Mind
!Evade
!Luck
!Unused
|-
|Important Stats Only
|rowspan="2"|5/144/51/0
|rowspan="2"| -
|rowspan="3"|[[Red Ring]]
|215
| -
| -
| -
|35
| -
|-
|Min-Max
|83
|76
|56
| -
|35
| -
|-
|Max Stats
|5/150/45/0
|[[Centurion/Ability]]
|62
|61
|44
|22
|20
|41
|}


{{Classes}}
{{Classes}}
[[Category:Classes]]
[[Category:Classes]]
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