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{{Enemy|name=Hildebear (E1)}} {{Enemy|name=Hildebear (E2)}} [[Category:Enemies]] [[Category:Forest Enemies]] [[Category:VR Temple Enemies]] [[Category:Casts Foie]] [[Category:Casts Gizonde]] [[Category:Inflicts Shock]] ==Hunting== ===Episode 1=== The following quests are recommended for hunting this enemy in Episode 1: * [Event] [[Maximum Attack E: Forest]]: Clear quest (32) * [VR] [[Tyrell's Ego]]: Clear Forest (52) *[VR] [[Simulator 2.0]]: Clear Forest (10) *[VR] [[Towards the Future]]: Clear First 2 Rooms (4) * [Retrieval] [[Rappy's Holiday]]: Clear Forest 2 (75) * [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (17) * [Story] [[Forest of Sorrow]]: Clear quest (16) ===Episode 2=== The following quests are recommended for hunting this enemy in Episode 2: * [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: "Beginning of a legacy" route (15) * [Extermination] [[CAL's Clock Challenge]]: Clear Temple (8) * [Halloween] [[Hollow Reality: Temple]]: Clear Quest (21) * [Event] [[Maximum Attack E: Temple]]: Clear Temple (22) * [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (21) * [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (20) / Clear Quest (41) ==Strategy== Hildebears are quite dangerous and can kill a weaker character in one hit. At range, they will either spit Foie (Zonde in Ultimate mode) at their targets or leap to them, dealing damage where they land. ===Hunters=== Hildebears have worse coverage on their right, so try to attack them from that side. Their punches seem to have better coverage on their left, so it's inadvisable to attack from that side. At range, they'll spit fireballs, but those are relatively easy to dodge and don't do as much damage. ===Rangers=== Once the Hildebear has closed the gap, attacking from its right is a good idea. If range can be maintained, [[Mechguns]] are a good option for quick damage. ===Forces=== Hildebears in Ep. 1 are weak to Barta until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Barta and Megid in all difficulties. ==Fixed Damage== {| style="width: 19.26%" | {{#tag:tabber| Normal= <tabber> Normal= {| class="wikitable sticky" |- class="sticky-main" ! Attack ! Damage |- | Spawn Damage|| 5 |- | Jump Attack || 24 |- | {{Foie}} || 22 |} |-| One Person= {| class="wikitable sticky" |- class="sticky-main" ! Attack ! Damage |- | Spawn Damage || 5 |- | Jump Attack || 14 |- | {{Foie}} || 22 |} </tabber> {{!}}-{{!}} Hard= <tabber> Normal= {| class="wikitable sticky" |- class="sticky-main" ! Attack ! Damage |- | Spawn Damage || 5 |- | Jump Attack || 120 |- | {{Foie}} || 22 |} |-| One Person= {| class="wikitable sticky" |- class="sticky-main" ! Attack ! Damage |- | Spawn Damage || 5 |- | Jump Attack || 60 |- | {{Foie}} || 22 |} </tabber> {{!}}-{{!}} Very Hard= <tabber> Normal= {| class="wikitable sticky" |- class="sticky-main" ! Attack ! Damage |- | Spawn Damage || 5 |- | Jump Attack || 240 |- | {{Foie}} || 22 |} |-| One Person= {| class="wikitable sticky" |- class="sticky-main" ! Attack ! Damage |- | Spawn Damage || 5 |- | Jump Attack || 140 |- | {{Foie}} || 22 |} </tabber> {{!}}-{{!}} Ultimate= <tabber> Normal= {| class="wikitable sticky" |- class="sticky-main" ! Attack ! Damage |- | Spawn Damage|| 5 |- | Jump Attack || 300 |- | {{Gizonde}} || 136 |} |-| One Person= {| class="wikitable sticky" |- class="sticky-main" ! Attack ! Damage |- | Spawn Damage || 5 |- | Jump Attack || 300 |- | {{Gizonde}} || 136 |} </tabber> }} |} <nowiki>*</nowiki>Elemental Attack is the Damage number Multiply by [(100 - Your Resistance)/100]. Example: Gizonde deals 136 Damage x [(100-20)/100]= 108.8 which PSO always rounds down. So in this case it deals 108 damage if you have 20 ETH. ==Rare Spawns== A Hildebear has a {{RareEnemyRate}} chance of spawning as a [[Hildeblue]]. ==Rare Drops== ===Episode 1=== {{EnemyDropTable|Hildebear (E1)}} ===Episode 2=== {{EnemyDropTable|Hildebear (E2)}} {{Episode1Enemies}}{{Episode2Enemies}}
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