Editing Hildeblue

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==Strategy==
==Strategy==
Hildeblue are quite dangerous and can kill a weaker character in one hit. At range, they will either spit Gibarta (Megid in Ultimate mode) at their targets or leap to them, dealing damage where they land.
These strategies are for [[Hildebear]]s, but the general idea should hold out.
===Hunters===
===Hunters===
Hildeblue have worse coverage on their right, so try to attack them from that side. Their punches seem to have better coverage on their left, so it's inadvisable to attack from that side.
You can usually strafe back and to their right to dodge their punches, then deliver a normal-hard combo before they spin and punch you again. Usually. Their punches seem to have better coverage on their left, so it's inadvisable to attack from that side. At range, they'll spit Gibarta (EIC ## required to prevent being frozen) or Megid (EDK ## required to prevent death) at you, which are both extremely dangerous.
===Rangers===
===Rangers===
Once the Hildeblue has closed the gap, attacking from its right is a good idea. If range can be maintained, [[Mechguns]] are a good option for quick damage.
Once the Hildeblue has closed the gap (which it may do by jumping on you), you can use the same blind spot on their right to continue delivering attacks. If you can maintain range, all you have to worry about are Gibarta and Megid, which are extremely dangerous.
===Forces===
===Forces===
Hildeblue in Ep. 1 are weak to Foie until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Foie and Megid in all difficulties.
Hildeblue in Ep. 1 are weak to Foie until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Foie and Megid in all difficulties.
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