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===HP management===
===HP management===
Hunters tends to attack from a much closer distance than other classes. This means you are the main foes' lure.
Hunters tends to attack from a much closer distance than other classes. This means you are the main foes' lure.
You can rely on your Mag's invincibility trigger to reduce the risk: either know in advance [[fixed attack damage]] and exploit them, or use packed monsters and sacrifice your HP to drop under 10% in one Sword/Partisan swing. The later requires a solid accuracy and at least 4 targets in order to work (read: 10% HP Mag Trigger Exploit). You can use Monomate and Dimate (200HP/500HP respectively) to set up invincibility in Ultimate, it is far from being a useless tool.
You can rely on your Mag's invincibility trigger to reduce the risk: either know in advance [[Fixed Attack Damage]] and exploit them, or use packed monsters and sacrifice your HP to drop under 10% in one Sword/Partisan swing. The later requires a solid accuracy and at least 4 targets in order to work (read: 10% HP Mag Trigger Exploit). You can use Monomate and Dimate (200HP/500HP respectively) to set up invincibility in Ultimate, it is far from being a useless tool.


Hunter's meta requires you to stand really close/against monsters at very low HP. That's why getting used to the previous points and making use of them is important. No risk, little reward; high risk, high reward. You will often be the leading person as you will be ahead of other players, meaning that you have to remember the spawns not to get any bad surprise. Use Gifoie/Twin Blaze to stop rushing enemies and Rabarta/Freeze trap/Arrest to control the crowd. With the correct gear and knowledge, you are the most efficient class in the game as you have the ability to spawn-kill almost any monster.
Hunter's meta requires you to stand really close/against monsters at very low HP. That's why getting used to the previous points and making use of them is important. No risk, little reward; high risk, high reward. You will often be the leading person as you will be ahead of other players, meaning that you have to remember the spawns not to get any bad surprise. Use Gifoie/Twin Blaze to stop rushing enemies and Rabarta/Freeze trap/Arrest to control the crowd. With the correct gear and knowledge, you are the most efficient class in the game as you have the ability to spawn-kill almost any monster.
When you start practicing, it feels like a die and retry game. Worry not, dying is learning. Analyze what went wrong, how you could do better with another positioning/combo and try something else next time. That's pretty much how you improve at this game: questioning and practicing.
When you start practicing, it feels like a die and retry game. Worry not, dying is learning. Analyze what went wrong, how you could do better with another positioning/combo and try something else next time. That's pretty much how you improve at this game: questioning and practicing.


=Equipment=
=Weapons=
==Weapons==
Berserk/Charge [[Raygun]]: Necessary for for trapshooting and any situation where you need to quickly deal damage at a distance. Faster and better range than mechguns, more accurate than L&K38.
Berserk/Charge [[Raygun]]: Necessary for for trapshooting and any situation where you need to quickly deal damage at a distance. Faster and better range than mechguns, more accurate than L&K38.


Berserk/Charge [[Vulcan]]/[[M&A60 Vise]]: Very high single target damage.
Berserk/Charge [[Vulcan]]/[[M&A60 Vise]]: Very high single target damage.


[[Flowen's Sword (3084)]]/[[Zanba]]/[[Yunchang]]: With enough hit, effective CK weapons on weaker monsters. Flowen's is a safe sacrificial Sword for HUmar/newearl, while Zanba and Yunchang are used to lower HP quickly and attempt at invincibility trigger. The last two are best used with Freeze traps.
[[Flowen's Sword 3084]]/[[Zanba]]/[[Yunchang]]: With enough hit, effective CK weapons on weaker monsters. Flowen's is a safe sacrificial Sword for HUmar/newearl, while Zanba and Yunchang are used to lower HP quickly and attempt at invincibility trigger. The last two are best used with Freeze traps.


[[Vjaya]]: Highest multi-target damage weapon in the game, special attack has hard attack accuracy. While being a costly weapon to use, it is the best to safely CK multiple high HP enemies. To give you an idea of its potential: the right support allows you to one combo most Episode 2 mini-bosses. With the right sphereing, it can kill weaker grunts in one swing.
[[Vjaya]]: Highest multi-target damage weapon in the game, special attack has hard attack accuracy. While being a costly weapon to use, it is the best to safely CK multiple high HP enemies. To give you an idea of its potential: the right support allows you to one combo most Episode 2 mini-bosses. With the right sphereing, it can kill weaker grunts in one swing.
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[[Jizai]]: Strong Twin Swords are effective against high DFP/EVP monsters where sacrificial Mechguns would struggle. Stack POSS for higher ATA. Given the correct %s, you will be able to CK things such as Ill Gills without any arrest/freeze/zalure status.
[[Jizai]]: Strong Twin Swords are effective against high DFP/EVP monsters where sacrificial Mechguns would struggle. Stack POSS for higher ATA. Given the correct %s, you will be able to CK things such as Ill Gills without any arrest/freeze/zalure status.


[[Last Swan]]: (For HUnewearl/caseal.) Powerful handgun which builds PB, unlike sacrificial ones.
[[Last Swan]]: (For HUnewearl/caseal.) Powerful handgun which builds PB, unlike sacrificial ones. Best used when you are the only one dealing with the enemy, but has a DMC issue in Multi mode.


[[Lavis Blade]]/[[Orotiagito]]/[[Raikiri]]: Dubswitch killers through walls at specific angles thanks to their specials' projectiles properties.
[[Lavis Blade]]/[[Orotiagito]]/[[Raikiri]]: Dubswitch killers through walls at specific angles thanks to their specials' projectiles properties.
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[[Demolition Comet]]/[[Meteor Cudgel]]/[[Monkey King Bar]]: Weaker Twin Sabers but still strong enough to CK most basic enemies with correct %s.
[[Demolition Comet]]/[[Meteor Cudgel]]/[[Monkey King Bar]]: Weaker Twin Sabers but still strong enough to CK most basic enemies with correct %s.


===Sphereing priorities===
==Sphereing priorities==
A frequently asked question is: "Which areas should I sphere in order to make an efficient weapon set?"
A frequently asked question is: "Which areas should I sphere in order to make an efficient weapon set?"
While it's only really up to the person's tastes, there is a "better", "more effective" solution.
While it's only really up to the person's tastes, there is a "better", "more effective" solution.
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The idea behind this order is that a TJS for example, will be fine without any hit. If you sphere it before DOB/Vjaya, it will give you time to hunt for higher hit versions of these. Dark Flow is your main priority as you really want it to one shot every possible things. Weapons that are not mentioned should only be sphered if hit is high enough. To make my point clearer, unless you find a really high hit L&K38 Combat, it is not worth sphereing at all. On the other hand, weaker versions of the Special Weapons listed could be sphered if they dropped with already high attribute %s (especially Twin Sabers/Twin Swords).
The idea behind this order is that a TJS for example, will be fine without any hit. If you sphere it before DOB/Vjaya, it will give you time to hunt for higher hit versions of these. Dark Flow is your main priority as you really want it to one shot every possible things. Weapons that are not mentioned should only be sphered if hit is high enough. To make my point clearer, unless you find a really high hit L&K38 Combat, it is not worth sphereing at all. On the other hand, weaker versions of the Special Weapons listed could be sphered if they dropped with already high attribute %s (especially Twin Sabers/Twin Swords).


==Armor==
=Equipment=
===Armor===


[[Thirteen]]: Mediocre defensive stats but pairs with [[Diska of Braveman]] to make the weapon your best multi-target option when enemies are outside of melee range. Almost always worth running if DoB is used.
[[Thirteen]]: Mediocre defensive stats but pairs with [[Diska of Braveman]] to make the weapon your best multi-target option when enemies are outside of melee range. Almost always worth running if DoB is used.
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[[Sweetheart]]: Female only. This armor can provide a substantial ATP boost but its very small effective range makes it unreliable outside of planned runs.
[[Sweetheart]]: Female only. This armor can provide a substantial ATP boost but its very small effective range makes it unreliable outside of planned runs.


==Barriers==
===Barriers===


[[Red Ring]]: +20 ATP, +20 ATA, and great defensive stats. Red Ring is easily best-in-slot the majority of the time.
[[Red Ring]]: +20 ATP, +20 ATA, and great defensive stats. Red Ring is easily best-in-slot the majority of the time.
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[[God's Shield "Kouryu"]]: High defensive stats. Makes it possible to survive most elemental attacks at early levels.
[[God's Shield "Kouryu"]]: High defensive stats. Makes it possible to survive most elemental attacks at early levels.
[[Category:Guides]]
{{Guides}}
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