Photon Blasts: Difference between revisions

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Each Photon Blast has a formula for calculating its strength. This calculation depends on the mag and player stats of the player that's observed as going first in the Photon Blast chain. After performing this calculation specific to the Photon Blast type, the game then modifies the strength of the Photon Blast using a formula that considers the PB amount and the number of PBs in the chain.
Each Photon Blast has a formula for calculating its strength. This calculation depends on the mag and player stats of the player that's observed as going first in the Photon Blast chain. After performing this calculation specific to the Photon Blast type, the game then modifies the strength of the Photon Blast using a formula that considers the PB amount and the number of PBs in the chain.


All Photon Blast damage is performed as light based damage similar to Grants. The values resulting from the calculations for damage PBs should be divided by 5 before applying the enemy's ELT to the calculation.
All Photon Blast damage is performed as light based damage similar to Grants.


Note that all Photon Blast damage, healing, and status effects are done entirely client-side. Due to latency or desync, a chain can sometimes appear incorrect for a player which gives varying Shifta and Deband levels on that player's client.
Note that all Photon Blast damage, healing, and status effects are done entirely client-side. Due to latency or desync, a chain can sometimes appear incorrect for a player which gives varying Shifta and Deband levels on that player's client.


* Base Strength = The first calculation performed specific to the PB.
* PB Strength = The strength of the PB after accounting for other PBs and donations.
* PB amount = The amount of Photon Blast gauge seen by the player that went first. This is typically 100 or 100 plus some amount of donated PB.
* PB amount = The amount of Photon Blast gauge seen by the player that went first. This is typically 100 or 100 plus some amount of donated PB.
* Number of PBs = The number of Photon Blasts observed in the chain.
* Number of PBs = The number of Photon Blasts observed in the chain.
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* EVP = The first player's EVP stat.
* EVP = The first player's EVP stat.
* ATA = The first player's ATA stat.
* ATA = The first player's ATA stat.
The calculations below perform integer truncation after finishing each line.


==== Farlla ====
==== Farlla ====
Spinning attack that hits all nearby enemies.  
Spinning attack that hits all nearby enemies.  


<code>((PB amount) * (Number of PBs) * 0.01) * ((Mag Synchro) * ATP * 0.025 + (Mag IQ) * 2.5 + 500.0)</code>
<pre>
Base Strength = (Mag Synchro) * ATP * 0.025 + (Mag IQ) * 2.5 + 500.0
PB Strength = (Base Strength) * ((PB amount) * (Number of PBs) * 0.01)
Damage = ((PB Strength) / 5) * ((100 - (Enemy ELT)) / 100)
</pre>


==== Estlla ====
==== Estlla ====
Linear attack that strikes enemies in front.
Linear attack that strikes enemies in front.


<code>((PB amount) * (Number of PBs) * 0.01) * ((Mag Synchro) * EVP * 0.15 + (Mag IQ) * 15.0 + 350.0)</code>
<pre>
Base Strength = (Mag Synchro) * EVP * 0.15 + (Mag IQ) * 15.0 + 350.0
PB Strength = (Base Strength) * ((PB amount) * (Number of PBs) * 0.01
Damage = ((PB Strength) / 5) * ((100 - (Enemy ELT)) / 100)
</pre>


==== Golla ====
==== Golla ====
Concentrated attack that focuses one enemy.
Concentrated attack that focuses one enemy.


<code>((PB amount) * (Number of PBs) * 0.01) * ((Mag Synchro) * ATP * 0.075 + (Mag IQ) * 7.5 + 1200.0)</code>
<pre>
Base Strength = (Mag Synchro) * ATP * 0.075 + (Mag IQ) * 7.5 + 1200.0
PB Strength = (Base Strength) * ((PB amount) * (Number of PBs) * 0.01
Damage = ((PB Strength) / 5) * ((100 - (Enemy ELT)) / 100)
</pre>


==== Pilla ====
==== Pilla ====
Aerial attack that hits nearby enemies.
Aerial attack that hits nearby enemies.


<code>((PB amount) * (Number of PBs) * 0.01) * ((Mag Synchro) * ATP * 0.075 + (Mag IQ) * 7.5 + 1200.0)</code>
<pre>
Base Strength = (Mag Synchro) * ATP * 0.075 + (Mag IQ) * 7.5 + 1200.0
PB Strength = (Base Strength) * ((PB amount) * (Number of PBs) * 0.01
Damage = ((PB Strength) / 5) * ((100 - (Enemy ELT)) / 100)
</pre>


==== Leilla ====
==== Leilla ====
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When the Photon Blast is initiated, either anti or reverser is cast on each player in the chain depending if the player is alive or not. For players that were alive, they will receive Resta using a base power calculated below.  
When the Photon Blast is initiated, either anti or reverser is cast on each player in the chain depending if the player is alive or not. For players that were alive, they will receive Resta using a base power calculated below.  


<code>((PB amount) * (Number of PBs) * 0.01) * ((Mag IQ) * 0.5 + 150.0)</code>
<pre>
 
Base Strength = (Mag IQ) * 0.5 + 150.0
Note that this is the base power of Resta. The amount healed by Resta still follows the formula listed in the [[Game Mechanics]] page.
Resta Power = (Base Strength) * (PB amount) * (Number of PBs) * 0.01
Amount Healed = (MST * 0.5) + (Resta Power)
</pre>


==== Mylla & Youlla ====
==== Mylla & Youlla ====

Revision as of 04:57, 27 September 2022

A Mag with three Photon Blasts

Photon Blasts are special attacks performed by a Mag by unleashing its power built up over time. They can be used after a Mag is level 10 and learns its first Photon Blast, and the player has built the Photon Blast gauge by dealing and receiving damage. Once the player has built to 100%, the Photon Blast can be unleashed by pressing the appropriate face button on the alternate palette; any other actions on the alternate palette will be temporarily unavailable.

A Mag can learn up to 3 different Photon Blasts, learning another Photon Blast at 35, and potentially a third at level 50 if the Photon Blast of the newly evolved Mag has not been learned previously. If the Mag does not learn a Photon Blast at level 50, it may learn another one if it evolves into another Mag that has a Photon Blast not previously learned.

PB gain formulas
Action Formula
Dealt damage Damage dealt / (character level * 15.0)
Received damage (Damage taken * 20.0) / (character level * 15.0)

Photon Blast Strength

Each Photon Blast has a formula for calculating its strength. This calculation depends on the mag and player stats of the player that's observed as going first in the Photon Blast chain. After performing this calculation specific to the Photon Blast type, the game then modifies the strength of the Photon Blast using a formula that considers the PB amount and the number of PBs in the chain.

All Photon Blast damage is performed as light based damage similar to Grants.

Note that all Photon Blast damage, healing, and status effects are done entirely client-side. Due to latency or desync, a chain can sometimes appear incorrect for a player which gives varying Shifta and Deband levels on that player's client.

  • Base Strength = The first calculation performed specific to the PB.
  • PB Strength = The strength of the PB after accounting for other PBs and donations.
  • PB amount = The amount of Photon Blast gauge seen by the player that went first. This is typically 100 or 100 plus some amount of donated PB.
  • Number of PBs = The number of Photon Blasts observed in the chain.
  • Mag Synchro = The synchro of the first player's Mag.
  • Mag IQ = The IQ of the first player's Mag.
  • ATP = The sum of the first player's base ATP with Shifta and their ATP from equipped items. This excludes the class variance and uses the minimum ATP for weapons.
  • EVP = The first player's EVP stat.
  • ATA = The first player's ATA stat.

The calculations below perform integer truncation after finishing each line.

Farlla

Spinning attack that hits all nearby enemies.

Base Strength = (Mag Synchro) * ATP * 0.025 + (Mag IQ) * 2.5 + 500.0
PB Strength = (Base Strength) * ((PB amount) * (Number of PBs) * 0.01)
Damage = ((PB Strength) / 5) * ((100 - (Enemy ELT)) / 100)

Estlla

Linear attack that strikes enemies in front.

Base Strength = (Mag Synchro) * EVP * 0.15 + (Mag IQ) * 15.0 + 350.0
PB Strength = (Base Strength) * ((PB amount) * (Number of PBs) * 0.01
Damage = ((PB Strength) / 5) * ((100 - (Enemy ELT)) / 100)

Golla

Concentrated attack that focuses one enemy.

Base Strength = (Mag Synchro) * ATP * 0.075 + (Mag IQ) * 7.5 + 1200.0
PB Strength = (Base Strength) * ((PB amount) * (Number of PBs) * 0.01
Damage = ((PB Strength) / 5) * ((100 - (Enemy ELT)) / 100)

Pilla

Aerial attack that hits nearby enemies.

Base Strength = (Mag Synchro) * ATP * 0.075 + (Mag IQ) * 7.5 + 1200.0
PB Strength = (Base Strength) * ((PB amount) * (Number of PBs) * 0.01
Damage = ((PB Strength) / 5) * ((100 - (Enemy ELT)) / 100)

Leilla

Restores health of a player.

When the Photon Blast is initiated, either anti or reverser is cast on each player in the chain depending if the player is alive or not. For players that were alive, they will receive Resta using a base power calculated below.

Base Strength = (Mag IQ) * 0.5 + 150.0
Resta Power = (Base Strength) * (PB amount) * (Number of PBs) * 0.01
Amount Healed = (MST * 0.5) + (Resta Power)

Mylla & Youlla

Raises attack and defense status of a player.

Also referred to as Twins, this Photon Blast is commonly used to provide higher level Shifta and Deband for the party. When the Photon Blast is initiated, either anti or reverser is cast on each player in the chain depending if the player is alive or not. Then the calculated level of Shifta and Deband is applied to the player. Players that are revived by this Photon Blast chain will not receive Shifta and Deband.

The level of Shifta and Deband can be calculated using the following formula.

1 + ((PB amount) * (Number of PBs) * 0.01) * ((Mag IQ) * 0.1)

Trivia

Pilla is a direct upgrade in strength compared to Farlla because Pilla is using the same calculation as Golla. This is likely a mistake in Pilla's base power or a bug in the mapping of Photon Blast to calculations inside the client. There is an unused Photon Blast damage calculation that would match to an internal identifier for Pilla, but instead Pilla is mapped to Golla.

The unused Photon Blast calculation is provided below.

((PB amount) * (Number of PBs) * 0.01 * ((Mag Synchro) * ATA * 0.075 * (Mag IQ) * 7.5 + 500.0)