Editing Price guide

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==Rare weapons==
==Rare weapons==


* The "High Attribute Value" column is reserved for weapons with attribute percentages over 50%. Even without Hit, some weapons can significantly benefit from these high attributes.
* The "High Attribute Value" column is reserved for weapons with attribute percentages over 50%. Even without Hit, some weapons can significantly benefit from these high attributes; this often causes prices of weapons to increase in value regardless of the weapon's Hit. N, AB, M, and D refer to the Native, A.Beast, Machine, and Dark attributes respectively.
** N, AB, M, and D refer to the Native, A.Beast, Machine, and Dark attributes, respectively.
* 5-10 Hit weapons are not listed; these weapons are generally only obtained as a result of incorrectly tekking a weapon. See [[tekking]] for more information. Weapons with 5-10 Hit are mostly priced identically to the same weapon with 0 Hit; some exceptions could be particularly strong weapons, like a 10 Hit {{Sword|rare|Excalibur}} or {{Gun|rare|Heaven Striker}}, but even then, the difference would be negligible. The only exceptions to this are enemy part weapons, which can have 10 Hit; the values of these are generally 1 PD more than the price given to a 0 Hit version of the same weapon, as a result of requiring 1 {{Tool|rare|Photon Crystal}} to add the 10 Hit.
** This often causes prices of weapons to increase in value regardless of the weapon's Hit.
* Some players like to collect weapons with -5 Hit for novelty purposes. These can be obtained by deliberately tekking a 5 Hit weapon down; '''however, before considering this''', double-check whether the item is of worth before [[tekking]] it, as some weapons will have considerable worth at 15 Hit.
* Weapons with 5-10 Hit are are not listed; these weapons are generally only obtained as a result of incorrectly [[tekking]] a weapon.  
* [[Sealed items|Some items require unsealing]]. This service can be paid for, and those prices can be viewed at the bottom of this guide.  
** They are mostly worth the same as an equivalent weapon with 0 Hit; some exceptions could be particularly strong weapons, like a 10 Hit {{Sword|rare|Excalibur}} or {{Gun|rare|Heaven Striker}}, but even then, the difference would be negligible.  
*** The only exceptions to this are enemy part weapons (which can have 10 Hit without being mis-tekked)--the values of these are generally 1 PD more than the price given for a 0 Hit version of the same weapon, as a result of requiring 1 {{Tool|rare|Photon Crystal}} to add the 10 Hit.
* Some players like to collect weapons with -5 Hit for novelty purposes. These can be obtained by deliberately tekking a 5 Hit weapon down.
** '''Before considering this''', double-check whether the item is of worth ''before'' tekking it, as some weapons will have considerable worth at 15 Hit.
* Some items require [[Sealed items|unsealing]]. This [[Price guide#Services|service]] can be paid for, and those prices are listed toward the end of this guide.


===Melee weapons===
===Melee weapons===
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