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{{Enemy|name=Rag Rappy (E1)}}
{{Enemy|name=Rag Rappy (E1)}}
{{Enemy|name=Rag Rappy (E2)}}
{{Enemy|name=Rag Rappy (E2)}}
[[Category:Enemies]]
[[Category:Forest Enemies]]
[[Category:VR Temple Enemies]]
'''Rag Rappy''' is an enemy native to the [[Forest]], and also appears in Episode 2's [[VR Temple]].
In Episode 1, a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]]. In Episode 2, a Rag Rappy can spawn as a [[Love Rappy]] with the same probability.
==Overview==
Rag Rappies will remain stationary until a player is in its nearby vicinity. It will then approach the player directly and attempt to attack the player with a short-ranged strike.
Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players in the nearby vicinity, the Rag Rappy will get up and run off the play field. If struck again while it is running, it will drop an item.


[[Rag Rappy]] is an enemy native to the [[Forest]]. It also appears in [[VR Temple]].
If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated.
===Attack Damage===
All attacks by this enemy are based off its ATP.
===Elemental Weakness===
* An enemy which has at least 70% resistance to all 3 basic elements is considered weak to none of them, otherwise it is weak to the lowest of the 3.
* An enemy is weak to light if its ELT is less than or equal to the lowest EFR, EIC or ETH stat.
* An enemy is weak to dark if its EDK allows level 30 [[Megid]] to have a success rate of at least 30%. Weakness to dark is only considered in Ultimate difficulty.
====Episode 1====
{{EnemyWeakness
|nefron=y
|nefroff=y
|hefron=y
|hefroff=y
|vhefron=y
|vhefroff=y
|ueicon=y
|uefroff=y
|ueicoff=y}}
====Episode 2====
{{EnemyWeakness
|nefron=y
|neicon=y
|nefroff=y
|neicoff=y
|hefron=y
|heicon=y
|hefroff=y
|heicoff=y
|vhefron=y
|vheicon=y
|vhefroff=y
|vheicoff=y
|uefron=y
|ueicon=y
|uedkon=y
|uefroff=y
|ueicoff=y
|uedkoff=y}}
===Special Activation===
====Episode 1====
{{EnemySpecial|name=Rag Rappy (E1)}}
====Episode 2====
[In Progress]


In Episode 1, a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]]. In Episode 2, a Rag Rappy can spawn as a [[Love Rappy]] with the same probability.
==Strategy==
* Rag Rappies are best dealt with any long-ranged attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are handgun attacks, [[Power Maser]] or techniques such as [[Gizonde]] and [[Rafoie]].
* Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as [[Gifoie]].
* A damage trap used under a rappy spawning in from above will cause it to run immediately, as if it had been struck from far. Note that the rappies will still be active on other player clients, but spawns will still progress.
* In Episode 2, they have low EDK so are also susceptible to Megid and Hell.


==Location / Hunting==
==Location / Hunting==
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* [Event] [[Maximum Attack E: Forest]]: Clear Quest (16)
* [Event] [[Maximum Attack E: Forest]]: Clear Quest (16)
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12)
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12)
* [Retrieval] [[Rescue from Ragol]]: First set of rooms (7)
* [Retrieval] [[Rescue from Ragol]]: Clear Area 1 (7)
===Episode 2===
===Episode 2===
The following quests are recommended for hunting this enemy in Episode 2:
The following quests are recommended for hunting this enemy in Episode 2:
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear 3 rooms (11) / Clear Alpha (29) / Clear Quest (55)
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (28)
* [Extermination] [[CAL's Clock Challenge]]: Clear Temple (12)
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear 3 rooms (11) / Clear Alpha (18) / Clear Quest (55)
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (30)
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (24)
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (24)
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (22)
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (22)
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (17)
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (17)
* [Extermination] [[CAL's Clock Challenge]]: Clear Temple (12)
* [Government] [[5-2:Test/VR Temple 2]]: Clear to Bridge in Beta (12)
* [Government] [[5-2:Test/VR Temple 2]]: Clear to Bridge in Beta (12)
* [VR] [[Respective Tomorrow]]: Clear Temple (10)
* [VR] [[Respective Tomorrow]]: Clear Temple (10)
==Rare Drops==
===Episode 1===
{{DropEnemyHead}}
{{DropEnemyDiff|Normal}}
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}
{{DropEnemyRate|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281}}
{{DropEnemyDiff|Hard}}
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}
{{DropEnemyDiff|Very Hard}}
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}
{{DropEnemyDiff|Ultimate}}
{{DropEnemyRow|Angry Fist|Angry Fist|Angry Fist|Angry Fist|Red Handgun|Stag Cutlery|Sacred Cloth|Cross Scar|Cross Scar|Flowen's Sword (3079)}}
{{DropEnemyRate|1/64|1/64|1/64|1/64|1/315|1/64|1/512|1/64|1/64|1/64}}
|}


==Overview==
Rag Rappies will remain stationary until a player is in their vicinity. They will then approach the player directly and attempt to attack the player with a short-ranged peck.
Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players nearby, the Rag Rappy will stand up and run away. If struck again while it is running, it will drop an item.
If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated. Rappies struck in this manner will not drop event-related items.
===Attack damage===
Rag Rappy's attacks all deal physical damage, varying based on its ATP and the target's DFP.
===Special activation===
====Episode 1====
{{EnemySpecial|Rag Rappy (E1)}}
====Episode 2====
{{EnemySpecial|Rag Rappy (E2)}}
==Strategy==
* Rag Rappies are best handled with any long-range attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are [[Handguns|handgun]] attacks, {{Gun|rare|Power Maser}}, or techniques such as {{Gizonde}} and {{Rafoie}}.
* Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as {{Gifoie}}.
* A damage trap used under a Rag Rappy spawning in from above will cause it to run away immediately as if it had been struck from afar. Note that Rag Rappies dispatched in this manner will ''not'' run away on other players' clients, but the game ''will'' track them as though they were killed for the purpose of spawning in the next wave of enemies in a room, or clearing a room.
* In Episode 2, Rag Rappies have low EDK, making them susceptible to {{Megid}} and [[Weapons#Instant kill|Hell]].
==Rare drops==
===Episode 1===
{{EnemyDropTable|Rag Rappy (E1)}}
===Episode 2===
===Episode 2===
{{EnemyDropTable|Rag Rappy (E2)}}
{{DropEnemyHead}}
{{DropEnemyDiff|Normal}}
{{DropEnemyRow|Monogrinder|Monogrinder|Monogrinder| | |Monogrinder| |Monogrinder|Mind Material| }}
{{DropEnemyRate|1/1820|1/1820|1/1820| | |1/1820| |1/1820|1/744| }}
{{DropEnemyDiff|Hard}}
{{DropEnemyRow|Varista|Custom Ray ver.OO|Kaladbolg|Club of Laconium|Club of Laconium|Mace of Adaman|DB's Saber|Club of Laconium|DB's Saber|Club of Laconium}}
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}
{{DropEnemyDiff|Very Hard}}
{{DropEnemyRow|Stink Frame|Bloody Art|Combat Gear|Custom Barrier ver.OO|H&S25 Justice|Ice Staff: Dagon|Diska of Liberator|Bloody Art|Vjaya|Diska of Liberator}}
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}
{{DropEnemyDiff|Ultimate}}
{{DropEnemyRow|Windmill|Suppressed Gun|Vivienne|Suppressed Gun|Suppressed Gun|Vivienne|Rambling May|DB's Saber (3070)|Cross Scar|Rambling May}}
{{DropEnemyRate|1/315|1/315|1/1024|1/315|1/315|1/1024|1/1024|1/315|1/64|1/1024}}
|}


{{Episode1Enemies}}
{{Episode1Enemies}}{{Episode2Enemies}}
{{Episode2Enemies}}
 
[[Category:Enemies]]
[[Category:Forest Enemies]]
[[Category:VR Temple Enemies]]
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