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'''Stats''' (short for "statistics") in ''Phantasy Star Online Blue Burst'' are numerical values representing a character's ability to attack and defend against the monsters of Ragol and their own attacks. Every character has eight "main" stats and five "resistance" stats. | '''Stats''' (short for "statistics") in ''Phantasy Star Online Blue Burst'' are numerical values representing a character's ability to attack and defend against the monsters of Ragol and their own attacks. Every character has eight "main" stats and five "resistance" stats. | ||
A character's main stats can be changed by leveling up, equipping | A character's main stats can be changed by leveling up, equipping [[Weapons|weapons]] or armor ([[Frames|frames]] and [[Barriers|barriers]]), as well as by equipping [[Units|units]] into their armor slots, being under the effects of certain [[Techniques|techniques]] (such as [[Shifta]] or [[Zalure]]), or by consuming [[Tools#Materials|materials]]. | ||
Resistances do not increase through leveling up, and are only increased through equipment. The primary sources of resistances are frames and barriers, but many units and some weapons (such as {{Cane|rare|Glide Divine}}) will also provide resistance increases. | Resistances do not increase through leveling up, and are only increased through equipment. The primary sources of resistances are frames and barriers, but many units and some weapons (such as {{Cane|rare|Glide Divine}}) will also provide resistance increases. | ||
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A character's main stats are represented by two values on the second page of the main menu. The first values listed, on the left, are the character's ''total'' (or "active") stats. The second values, on the right in parentheses, are the character's ''base'' stats. | A character's main stats are represented by two values on the second page of the main menu. The first values listed, on the left, are the character's ''total'' (or "active") stats. The second values, on the right in parentheses, are the character's ''base'' stats. | ||
'''Base''' stats represent a character's stats without any weapons or armor equipped, and are | '''Base''' stats represent a character's stats without any weapons or armor equipped, and are permanently increased through leveling up or consuming [[Tools#Materials|materials]]. Each of the twelve unique [[classes]] in the game have their own base stat growths per level up, as well as base stat ''maximums''. Once these maximums are reached, the number in parentheses will be listed in gold text, and the stat cannot be increased further. Base stats are used by the game to calculate a character's total stats, and to determine if a character can equip weapons with stat requirements or learn techniques. | ||
'''Total''' stats are the values specifically used by the game in damage calculations and formulas, and are a result of adding together values from base stats, equipped weapons and armor, as well as effects such as the ATP multiplier from Shifta. Total stats have no limit to how high they can be increased (with the exception of Luck). | '''Total''' stats are the values specifically used by the game in damage calculations and formulas, and are a result of adding together values from base stats, equipped weapons and armor, as well as effects such as the ATP multiplier from Shifta. Total stats have no limit to how high they can be increased (with the exception of Luck). | ||
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* Units and {{PSO icon|Mag}}[[Mags]] will apply their stat increases to a character's '''base''' stats | * Units and {{PSO icon|Mag}}[[Mags]] will apply their stat increases to a character's '''base''' stats | ||
This means that a level | This means that a level 1 character could be made capable of wielding more powerful weapons earlier than otherwise by equipping units such as {{Unit|rare|God/Power}} (for melee weapons) or {{Unit|rare|God/Arm}} (for ranged weapons), as well as using a level 200 mag, as neither units nor mags require a character to meet a stat or level requirement to equip. | ||
As an exception to the above rule, however, equipment that boosts MST or LCK will ''only'' add to the '''base''' stats. Perplexingly, while raising your MST with an MST-boosting weapon will list your '''base''' MST as being high enough to meet the MST requirement for another, higher MST-requirement weapon, you will ''not'' be able to equip the second weapon, despite your base stat being listed as high enough to do so. | As an exception to the above rule, however, equipment that boosts MST or LCK will ''only'' add to the '''base''' stats. Perplexingly, while raising your MST with an MST-boosting weapon will list your '''base''' MST as being high enough to meet the MST requirement for another, higher MST-requirement weapon, you will ''not'' be able to equip the second weapon, despite your base stat being listed as high enough to do so. |