Editing Tekking
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Quests such as [[Claire's Deal 5|Claire's Deal]] require specific weapon specials to craft items. In this case it is often beneficial to tekk a weapon's special down so that it can be used to craft a new and better item. For example, to craft a [[PB/Increase]], one of the necessary components is a Seize Launcher. An Arrest Launcher has a much higher activation rate for paralysis, but it is beneficial to tekk it down to Seize to obtain a component for a PB/Increase. | Quests such as [[Claire's Deal 5|Claire's Deal]] require specific weapon specials to craft items. In this case it is often beneficial to tekk a weapon's special down so that it can be used to craft a new and better item. For example, to craft a [[PB/Increase]], one of the necessary components is a Seize Launcher. An Arrest Launcher has a much higher activation rate for paralysis, but it is beneficial to tekk it down to Seize to obtain a component for a PB/Increase. | ||
It can also be beneficial to tekk a weapon's attributes to make adding percentages to it more cost-effective. It costs 20 Photon Drops to add 5% to a weapon's photon attribute and 1 Photon Sphere to add 30%. | It can also be beneficial to tekk a weapon's attributes to make adding percentages to it more cost-effective. It costs 20 Photon Drops to add 5% to a weapon's photon attribute and 1 Photon Sphere to add 30%. Tekking a weapon's photon attributes to 70%, 40%, or 10% in order to use Photon Spheres can save a considerable amount of Photon Drops. | ||
{{Guides}} | {{Guides}} | ||
[[Category:Guides]] | [[Category:Guides]] |