Template:WeaponTypeRow

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|- |[[{{{1}}}]] |{{{2}}}★ |{{{3}}} |{{{4}}} |{{{5}}} | |{{{6}}} |style="background-color:#98FB98;"|○ |style="background-color:#98FB98;"|○ |style="background-color:#98FB98;"|○ |style="background-color:#98FB98; border-right:solid 1px black"|○ |style="background-color:#98FB98;"|○ |style="background-color:#98FB98;"|○ |style="background-color:#98FB98;"|○ |style="background-color:#98FB98; border-right:solid 1px black"|○ |style="background-color:#98FB98;"|○ |style="background-color:#98FB98;"|○ |style="background-color:#98FB98;"|○ |style="background-color:#98FB98;"|○ |

Usage

{{WeaponTypeRow|Name|Rarity|ATP|ATA|max grind|special=special|requirement to equip|class=001000000000|notes=notes}}

The class argument is in class order (HUmar, HUnewearl, HUcast, HUcaseal, RAmar, RAmarl, RAcast, RAcaseal, FOmar, FOmarl, FOnewm, FOnewearl), with a 1 if the class can use it and a 0 if they can't. Leave the argument blank if all classes can equip it. The notes argument is for things like additional stats and features unique to the weapon. Use + for a plus sign and − for a minus sign at the start of notes.