Editing Units
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{{PSO icon|unit}} [[Units]] are items that can be equipped onto [[ | {{PSO icon|unit}} [[Units]] are items that can be equipped onto a piece of [[armor]] that has at least one slot. Units are important from the start of the game to the very end, providing minor but useful stat boosts at low level play and major buffs, such as increased attack speed and higher [[Weapons#Special attacks|special]] activation rates, at high level play. | ||
==List of Units== | ==List of Units== | ||
===HP Units=== | |||
{{UnitTableHead|HP}} | {{UnitTableHead|HP}} | ||
{{UnitTableRow|Digger/HP|2|10}} | {{UnitTableRow|Digger/HP|2|10}} | ||
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{{UnitTableRow|Heavenly/HP|11|100}} | {{UnitTableRow|Heavenly/HP|11|100}} | ||
|} | |} | ||
===TP Units=== | |||
{{UnitTableHead|TP}} | {{UnitTableHead|TP}} | ||
{{UnitTableRow|Magician/TP|2|10}} | {{UnitTableRow|Magician/TP|2|10}} | ||
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{{UnitTableRow|Heavenly/TP|11|100}} | {{UnitTableRow|Heavenly/TP|11|100}} | ||
|} | |} | ||
===ATP Units=== | |||
{{UnitTableHead|ATP}} | {{UnitTableHead|ATP}} | ||
{{UnitTableRow|Knight/Power|2|5}} | {{UnitTableRow|Knight/Power|2|5}} | ||
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{{UnitTableRow|Heavenly/Power|11|55}} | {{UnitTableRow|Heavenly/Power|11|55}} | ||
|} | |} | ||
===DFP Units=== | |||
{{UnitTableHead|DFP}} | {{UnitTableHead|DFP}} | ||
{{UnitTableRow|Warrior/Body|2|10}} | {{UnitTableRow|Warrior/Body|2|10}} | ||
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{{UnitTableRow|Heavenly/Body|11|55}} | {{UnitTableRow|Heavenly/Body|11|55}} | ||
|} | |} | ||
===MST Units=== | |||
{{UnitTableHead|MST}} | {{UnitTableHead|MST}} | ||
{{UnitTableRow|Priest/Mind|2|5|class=110011001111}} | {{UnitTableRow|Priest/Mind|2|5|class=110011001111}} | ||
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{{UnitTableRow|Heavenly/Mind|11|45|class=110011001111}} | {{UnitTableRow|Heavenly/Mind|11|45|class=110011001111}} | ||
|} | |} | ||
===ATA Units=== | |||
{{UnitTableHead|ATA}} | {{UnitTableHead|ATA}} | ||
{{UnitTableRow|Marksman/Arm|2|3}} | {{UnitTableRow|Marksman/Arm|2|3}} | ||
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{{UnitTableRow|Heavenly/Arms|11|25}} | {{UnitTableRow|Heavenly/Arms|11|25}} | ||
|} | |} | ||
===EVP Units=== | |||
{{UnitTableHead|EVP}} | {{UnitTableHead|EVP}} | ||
{{UnitTableRow|Thief/Legs|2|10}} | {{UnitTableRow|Thief/Legs|2|10}} | ||
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{{UnitTableRow|Heavenly/Legs|11|55}} | {{UnitTableRow|Heavenly/Legs|11|55}} | ||
|} | |} | ||
===LCK Units=== | |||
{{UnitTableHead|LCK}} | {{UnitTableHead|LCK}} | ||
{{UnitTableRow|Angel/Luck|8|5}} | {{UnitTableRow|Angel/Luck|8|5}} | ||
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{{UnitTableRow|Centurion/Ability|11|30}} | {{UnitTableRow|Centurion/Ability|11|30}} | ||
|} | |} | ||
===EFR Units=== | |||
{{UnitTableHead|EFR}} | {{UnitTableHead|EFR}} | ||
{{UnitTableRow|Resist/Fire|2|5}} | {{UnitTableRow|Resist/Fire|2|5}} | ||
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{{UnitTableRow|Resist/Burning|5|15}} | {{UnitTableRow|Resist/Burning|5|15}} | ||
|} | |} | ||
===EIC Units=== | |||
{{UnitTableHead|EIC}} | {{UnitTableHead|EIC}} | ||
{{UnitTableRow|Resist/Cold|2|5}} | {{UnitTableRow|Resist/Cold|2|5}} | ||
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{{UnitTableRow|Resist/Blizzard|5|15}} | {{UnitTableRow|Resist/Blizzard|5|15}} | ||
|} | |} | ||
===ETH Units=== | |||
{{UnitTableHead|ETH}} | {{UnitTableHead|ETH}} | ||
{{UnitTableRow|Resist/Shock|2|5}} | {{UnitTableRow|Resist/Shock|2|5}} | ||
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{{UnitTableRow|Resist/Storm|5|15}} | {{UnitTableRow|Resist/Storm|5|15}} | ||
|} | |} | ||
===EDK Units=== | |||
{{UnitTableHead|EDK}} | {{UnitTableHead|EDK}} | ||
{{UnitTableRow|Resist/Dark|3|5}} | {{UnitTableRow|Resist/Dark|3|5}} | ||
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{{UnitTableRow|Resist/Devil|5|15}} | {{UnitTableRow|Resist/Devil|5|15}} | ||
|} | |} | ||
===ELT Units=== | |||
{{UnitTableHead|ELT}} | {{UnitTableHead|ELT}} | ||
{{UnitTableRow|Resist/Light|3|5}} | {{UnitTableRow|Resist/Light|3|5}} | ||
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===Technique Units=== | ===Technique Units=== | ||
Technique units will increase the level of all the user's techniques. Note that the technique level cannot be increased further than the character's technique level cap. | Technique units will increase the level of all the user's techniques. Note that the technique level cannot be increased further than the character's technique level cap. | ||
{{UnitTableHead|Level | {{UnitTableHead|Level Increase}} | ||
{{UnitTableRow|Wizard/Technique|6|1|class=110011001111}} | {{UnitTableRow|Wizard/Technique|6|1|class=110011001111}} | ||
{{UnitTableRow|Devil/Technique|9|2|class=110011001111}} | {{UnitTableRow|Devil/Technique|9|2|class=110011001111}} | ||
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{{UnitTableRow|Heavenly/Technique|11|4|class=110011001111}} | {{UnitTableRow|Heavenly/Technique|11|4|class=110011001111}} | ||
|} | |} | ||
===Cure Units=== | ===Cure Units=== | ||
Cure units will make the user invulnerable to specific status effects. | Cure units will make the user invulnerable to specific status effects. | ||
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===Miscellaneous Units=== | ===Miscellaneous Units=== | ||
{{UnitTableHead|Effect}} | {{UnitTableHead|Effect}} | ||
{{UnitTableRow|Adept|11|+10 ability, +20 ATA, +6 resistances and -25% TP costs}} | |||
{{UnitTableRow|Divine Protection|11|+100% LCK and +20 EDK and ELT during odd hundreds beats}} | |||
{{UnitTableRow|Friend Ring|10|Increases DFP by half of the amount of guild cards held}} | {{UnitTableRow|Friend Ring|10|Increases DFP by half of the amount of guild cards held}} | ||
{{UnitTableRow|Limiter|11|−30 ability, -10 ATA and -10 resistances<br>Unseals into Adept}} | |||
{{UnitTableRow|Proof of Sword-Saint|11|−20 DFP, +30 ATA and +60 EVP when equipped with specific weapons|class=111100000000}} | |||
{{UnitTableRow|Smartlink|11|Removes ranged weapon penalties for Hunters and Forces|class=111100001111}} | |||
{{UnitTableRow|Limiter|11|−30 ability, -10 ATA and -10 resistances | {{UnitTableRow|Swordsman Lore|11|Unseals into Proof of Sword Saint|class=111100000000}} | ||
{{UnitTableRow|Proof of Sword-Saint|11|& | {{UnitTableRow|V101|11|+40% attack speed, +15 ability}} | ||
{{UnitTableRow|Smartlink|11|Removes ranged weapon | {{UnitTableRow|V501|11|+50% success rate to Confuse, Freeze, Paralysis and Instant Kill specials}} | ||
{{UnitTableRow|Swordsman Lore|11 | {{UnitTableRow|V502|11|+50% success rate to Confuse, Freeze and Paralysis specials and<br>+100% success rate to Instant Kills specials}} | ||
{{UnitTableRow|V101|11|+ | |||
{{UnitTableRow|V501|11|+50% success rate to Confuse, Freeze, and | |||
{{UnitTableRow|V502|11|+50% success rate to Confuse, Freeze | |||
{{UnitTableRow|V801|11|Decreases technique charge time and cast time|class=110011001111}} | {{UnitTableRow|V801|11|Decreases technique charge time and cast time|class=110011001111}} | ||
{{UnitTableRow|Yasakani Magatama|10|+30 ATA when equipped with [[Kusanagi]]|class=111111110000}} | |||
|} | |} | ||