Editing Units

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{{PSO icon|unit}} [[Units]] are items that can be equipped onto [[Frames]] that have at least one slot. Frames can have up to four slots, meaning four Units can be equipped at a time. Units are important from the start of the game to the very end, providing minor but useful stat boosts at low level play and major buffs, such as increased attack speed and higher [[Weapons#Special attacks|special]] activation rates, at high level play.
[[Units]] are items that can be equipped onto a piece of [[armor]] that has at least one slot. Units are important from the start of the game to the very end, providing minor but useful stat boosts at low level play and major buffs, such as increased attack speed and higher [[special attack|special]] activation rates, at high level play.
==List of Units==
==List of Units==
===Single-stat units===
{{UnitTable}}
====HP Units====
{{UnitTableHead|HP}}
{{UnitTableRow|Digger/HP|2|10}}
{{UnitTableRow|General/HP|4|20}}
{{UnitTableRow|Dragon/HP|6|40}}
{{UnitTableRow|God/HP|11|80}}
{{UnitTableRow|Heavenly/HP|11|100}}
|}
====TP Units====
{{UnitTableHead|TP}}
{{UnitTableRow|Magician/TP|2|10}}
{{UnitTableRow|General/TP|4|20}}
{{UnitTableRow|Angel/TP|6|30}}
{{UnitTableRow|God/TP|11|80}}
{{UnitTableRow|Heavenly/TP|11|100}}
|}
====ATP Units====
{{UnitTableHead|ATP}}
{{UnitTableRow|Knight/Power|2|5}}
{{UnitTableRow|General/Power|3|10}}
{{UnitTableRow|Ogre/Power|5|15}}
{{UnitTableRow|God/Power|11|50}}
{{UnitTableRow|Heavenly/Power|11|55}}
|}
====DFP Units====
{{UnitTableHead|DFP}}
{{UnitTableRow|Warrior/Body|2|10}}
{{UnitTableRow|General/Body|3|20}}
{{UnitTableRow|Metal/Body|5|30}}
{{UnitTableRow|God/Body|11|50}}
{{UnitTableRow|Heavenly/Body|11|55}}
|}
====MST Units====
{{UnitTableHead|MST}}
{{UnitTableRow|Priest/Mind|2|5|class=110011001111}}
{{UnitTableRow|General/Mind|3|10|class=110011001111}}
{{UnitTableRow|Angel/Mind|5|15|class=110011001111}}
{{UnitTableRow|God/Mind|11|40|class=110011001111}}
{{UnitTableRow|Heavenly/Mind|11|45|class=110011001111}}
|}
====ATA Units====
{{UnitTableHead|ATA}}
{{UnitTableRow|Marksman/Arm|2|3}}
{{UnitTableRow|General/Arm|3|5}}
{{UnitTableRow|Elf/Arm|5|7}}
{{UnitTableRow|God/Arm|11|15}}
{{UnitTableRow|Heavenly/Arms|11|25}}
|}
====EVP Units====
{{UnitTableHead|EVP}}
{{UnitTableRow|Thief/Legs|2|10}}
{{UnitTableRow|General/Legs|3|20}}
{{UnitTableRow|Elf/Legs|5|30}}
{{UnitTableRow|God/Legs|11|50}}
{{UnitTableRow|Heavenly/Legs|11|55}}
|}
====LCK Units====
{{UnitTableHead|LCK}}
{{UnitTableRow|Angel/Luck|8|5}}
{{UnitTableRow|God/Luck|11|30}}
{{UnitTableRow|Heavenly/Luck|11|40}}
|}
===Ability Units===
Ability Units add to all stats, with an ATA boost of 10 times less than the other stats.
{{UnitTableHead|All}}
{{UnitTableRow|Master/Ability|8|5}}
{{UnitTableRow|Hero/Ability|10|10}}
{{UnitTableRow|God/Ability|11|20}}
{{UnitTableRow|Heavenly/Ability|11|25}}
{{UnitTableRow|Centurion/Ability|11|30}}
|}
===Single-resist units===
====EFR Units====
{{UnitTableHead|EFR}}
{{UnitTableRow|Resist/Fire|2|5}}
{{UnitTableRow|Resist/Flame|3|10}}
{{UnitTableRow|Resist/Burning|5|15}}
|}
====EIC Units====
{{UnitTableHead|EIC}}
{{UnitTableRow|Resist/Cold|2|5}}
{{UnitTableRow|Resist/Freeze|3|10}}
{{UnitTableRow|Resist/Blizzard|5|15}}
|}
====ETH Units====
{{UnitTableHead|ETH}}
{{UnitTableRow|Resist/Shock|2|5}}
{{UnitTableRow|Resist/Thunder|3|10}}
{{UnitTableRow|Resist/Storm|5|15}}
|}
====EDK Units====
{{UnitTableHead|EDK}}
{{UnitTableRow|Resist/Dark|3|5}}
{{UnitTableRow|Resist/Evil|4|10}}
{{UnitTableRow|Resist/Devil|5|15}}
|}
====ELT Units====
{{UnitTableHead|ELT}}
{{UnitTableRow|Resist/Light|3|5}}
{{UnitTableRow|Resist/Saint|4|10}}
{{UnitTableRow|Resist/Holy|6|15}}
|}
===Resistance Units===
These Units provide resistance to all the elemental resistance stats.
{{UnitTableHead|All}}
{{UnitTableRow|All/Resist|7|3}}
{{UnitTableRow|Super/Resist|8|6}}
{{UnitTableRow|Perfect/Resist|11|9}}
{{UnitTableRow|Heavenly/Resist|11|12}}
|}
===HP Restoration Units===
{{UnitTableHead|1 HP per...}}
{{UnitTableRow|HP/Restorate|4|14 seconds}}
{{UnitTableRow|HP/Generate|6|11 seconds}}
{{UnitTableRow|HP/Revival|9|8 seconds}}
{{UnitTableRow|HP/Resurrection|11|5 seconds}}
|}
===TP Restoration Units===
{{UnitTableHead|1 TP per...}}
{{UnitTableRow|TP/Restorate|4|15 seconds|class=110011001111}}
{{UnitTableRow|TP/Generate|6|13 seconds|class=110011001111}}
{{UnitTableRow|TP/Revival|9|11 seconds|class=110011001111}}
{{UnitTableRow|TP/Resurrection|11|9 seconds|class=110011001111}}
|}
===PB Generation Units===
{{UnitTableHead|1 PB per...}}
{{UnitTableRow|PB/Amplifier|4|40 seconds}}
{{UnitTableRow|PB/Generate|6|35 seconds}}
{{UnitTableRow|PB/Create|9|23 seconds}}
{{UnitTableRow|PB/Increase|11|18 seconds}}
|}
===Attack Speed Units===
Attack Speed units will increase the speed that physical attacks are made at. These units do not stack with each other or with any other weapon or unit providing Attack Speed bonus. Only the highest bonus will have any effect.
{{UnitTableHead|Speed}}
{{UnitTableRow|General/Battle|6|+5%}}
{{UnitTableRow|Devil/Battle|9|+10%}}
{{UnitTableRow|God/Battle|11|+20%}}
{{UnitTableRow|Heavenly/Battle|11|+40%}}
|}


===Technique Units===
Technique units will increase the level of all the user's techniques. Note that the technique level cannot be increased further than the character's technique level cap.
{{UnitTableHead|Level<br>Increase}}
{{UnitTableRow|Wizard/Technique|6|1|class=110011001111}}
{{UnitTableRow|Devil/Technique|9|2|class=110011001111}}
{{UnitTableRow|God/Technique|11|3|class=110011001111}}
{{UnitTableRow|Heavenly/Technique|11|4|class=110011001111}}
|}


===Cure Units===
{{UnitTableHead|Miscellaneous|Effect}}
Cure units will make the user invulnerable to specific status effects.
{{UnitTableRow|V101|11| +40% Attack Speed Boost<br>+15 ATP,DFP,MST,EVP,LCK; +1.5 ATA}}
{{UnitTableHead|Status}}
{{UnitTableRow|V501|11| Certain special attacks gets an improved success rate.<br>x1.5 on OHKO,Paralysis,Confusion,Freeze specials}}
{{UnitTableRow|Cure/Confuse|9|Confuse}}
{{UnitTableRow|V502|11| Certain special attacks gets an improved success rate.<br>x2.0 on OHKO, x1.5 on Paralysis,Confusion,Freeze specials}}
{{UnitTableRow|Cure/Freeze|9|Freeze}}
{{UnitTableRow|V801|11| Techniques casting gets a speed up<br>+5 MST}}
{{UnitTableRow|Cure/Paralysis|9|Paralysis|class=110011001111}}
{{UnitTableRow|Limiter|11| If its kill counter exceeds 20000, it turns into Adept when used in the item menu<br>-30 ATP,DFP,MST,EVP,LCK; -10 ATA; -10 All Resists}}
{{UnitTableRow|Cure/Poison|9|Poison|class=110011001111}}
{{UnitTableRow|Adept|11| TP cost from everything is reduced by x0.75; multiplicatively stacks with other TP cost reduction<br>+10 ATP,DFP,MST,EVP,LCK; +20 ATA; +6 All Resists}}
{{UnitTableRow|Cure/Shock|9|Shock}}
{{UnitTableRow|Smartlink|11| Removes the ATA distance penalty for Hunters and Forces.}}
{{UnitTableRow|Cure/Slow|9|Slow}}
{{UnitTableRow|Divine Protection|11|When the hundred-digit of the Internet Time is an odd number, gives +20 ELT, +20 EDK, doubles base LCK (still capped by 100)}}
|}
{{UnitTableRow|Yasakani Magatama|10|Gives +30 ATA when Kusanagi is equipped.}}
===Miscellaneous Units===
{{UnitTableRow|Swordsman Lore|11|If its kill counter exceeds 20000, it turns into Proof of Sword Saint when used in the item menu.}}
{{UnitTableHead|Effect}}
{{UnitTableRow|Proof of Sword-Saint|11|Works with certain rare Sabers, Katanas, and Twin Swords,<br>gives +30 ATA, -20 DFP, +60 EVP when they're equipped.<br>The ATA adds to the ATA total and not to the base. See page for more information.}}
{{UnitTableRow|Friend Ring|10|Increases DFP by half of the amount of guild cards held}}
{{UnitTableRow|Friend Ring|10|'''Presumably''' provides an ATP/DFP boost if you're the party host, and only DFP boost if you're a party member,<br>The amount of ATP boosted is number of teammates divided by 2<br>the amount of DFP boost is number of guild cards you have divided by 2}}
{{UnitTableRow|Yasakani Magatama|10|&#43;30 ATA when equipped with {{Sword|rare|Kusanagi}}|class=111111110000}}
 
{{UnitTableRow|Adept|11|&#43;10 ability, +20 ATA, +6 resistances and -25% TP costs}}
{{UnitTableRow|Divine Protection|11|&#43;100% LCK and +20 EDK/ELT depending on [[Beat time|beat time]]}}
{{UnitTableRow|Limiter|11|&minus;30 ability, -10 ATA and -10 resistances;<br>[[Sealed items|Unseals]] into {{Unit|rare|Adept}}}}
{{UnitTableRow|Proof of Sword-Saint|11|&#43;30 ATA, +60 EVP, and -20 DFP when equipped with specific weapons|class=111100000000}}
{{UnitTableRow|Smartlink|11|Removes ranged weapon accuracy penalty for Hunters and Forces|class=111100001111}}
{{UnitTableRow|Swordsman Lore|11|[[Sealed items|Unseals]] into {{Unit|rare|Proof of Sword Saint}}|class=111100000000}}
{{UnitTableRow|V101|11|&#43;15 ability, +40% attack speed}}
{{UnitTableRow|V501|11|&#43;50% success rate to Confuse, Freeze, and Paralysis specials;<br>+50 success rate to Instant Kill specials}}
{{UnitTableRow|V502|11|&#43;50% success rate to Confuse, Freeze, and Paralysis specials;<br>+100% success rate to Instant Kills specials}}
{{UnitTableRow|V801|11|Decreases technique charge time and cast time|class=110011001111}}
|}




{{Items}}
{{Items}}
[[Category:Items]]
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