Editing Units
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{{PSO icon|unit}} [[Units]] are items that can be equipped onto [[ | {{PSO icon|unit}} [[Units]] are items that can be equipped onto a piece of [[armor]] that has at least one slot. Units are important from the start of the game to the very end, providing minor but useful stat boosts at low level play and major buffs, such as increased attack speed and higher [[Weapons#Special attacks|special]] activation rates, at high level play. | ||
==List of Units== | ==List of Units== | ||
===HP Units=== | |||
{{UnitTableHead|HP}} | {{UnitTableHead|HP}} | ||
{{UnitTableRow|Digger/HP|2|10}} | {{UnitTableRow|Digger/HP|2|10}} | ||
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{{UnitTableRow|Heavenly/HP|11|100}} | {{UnitTableRow|Heavenly/HP|11|100}} | ||
|} | |} | ||
===TP Units=== | |||
{{UnitTableHead|TP}} | {{UnitTableHead|TP}} | ||
{{UnitTableRow|Magician/TP|2|10}} | {{UnitTableRow|Magician/TP|2|10}} | ||
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{{UnitTableRow|Heavenly/TP|11|100}} | {{UnitTableRow|Heavenly/TP|11|100}} | ||
|} | |} | ||
===ATP Units=== | |||
{{UnitTableHead|ATP}} | {{UnitTableHead|ATP}} | ||
{{UnitTableRow|Knight/Power|2|5}} | {{UnitTableRow|Knight/Power|2|5}} | ||
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{{UnitTableRow|Heavenly/Power|11|55}} | {{UnitTableRow|Heavenly/Power|11|55}} | ||
|} | |} | ||
===DFP Units=== | |||
{{UnitTableHead|DFP}} | {{UnitTableHead|DFP}} | ||
{{UnitTableRow|Warrior/Body|2|10}} | {{UnitTableRow|Warrior/Body|2|10}} | ||
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{{UnitTableRow|Heavenly/Body|11|55}} | {{UnitTableRow|Heavenly/Body|11|55}} | ||
|} | |} | ||
===MST Units=== | |||
{{UnitTableHead|MST}} | {{UnitTableHead|MST}} | ||
{{UnitTableRow|Priest/Mind|2|5|class=110011001111}} | {{UnitTableRow|Priest/Mind|2|5|class=110011001111}} | ||
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{{UnitTableRow|Heavenly/Mind|11|45|class=110011001111}} | {{UnitTableRow|Heavenly/Mind|11|45|class=110011001111}} | ||
|} | |} | ||
===ATA Units=== | |||
{{UnitTableHead|ATA}} | {{UnitTableHead|ATA}} | ||
{{UnitTableRow|Marksman/Arm|2|3}} | {{UnitTableRow|Marksman/Arm|2|3}} | ||
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{{UnitTableRow|Heavenly/Arms|11|25}} | {{UnitTableRow|Heavenly/Arms|11|25}} | ||
|} | |} | ||
===EVP Units=== | |||
{{UnitTableHead|EVP}} | {{UnitTableHead|EVP}} | ||
{{UnitTableRow|Thief/Legs|2|10}} | {{UnitTableRow|Thief/Legs|2|10}} | ||
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{{UnitTableRow|Heavenly/Legs|11|55}} | {{UnitTableRow|Heavenly/Legs|11|55}} | ||
|} | |} | ||
===LCK Units=== | |||
{{UnitTableHead|LCK}} | {{UnitTableHead|LCK}} | ||
{{UnitTableRow|Angel/Luck|8|5}} | {{UnitTableRow|Angel/Luck|8|5}} | ||
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{{UnitTableRow|Centurion/Ability|11|30}} | {{UnitTableRow|Centurion/Ability|11|30}} | ||
|} | |} | ||
===EFR Units=== | |||
{{UnitTableHead|EFR}} | {{UnitTableHead|EFR}} | ||
{{UnitTableRow|Resist/Fire|2|5}} | {{UnitTableRow|Resist/Fire|2|5}} | ||
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{{UnitTableRow|Resist/Burning|5|15}} | {{UnitTableRow|Resist/Burning|5|15}} | ||
|} | |} | ||
===EIC Units=== | |||
{{UnitTableHead|EIC}} | {{UnitTableHead|EIC}} | ||
{{UnitTableRow|Resist/Cold|2|5}} | {{UnitTableRow|Resist/Cold|2|5}} | ||
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{{UnitTableRow|Resist/Blizzard|5|15}} | {{UnitTableRow|Resist/Blizzard|5|15}} | ||
|} | |} | ||
===ETH Units=== | |||
{{UnitTableHead|ETH}} | {{UnitTableHead|ETH}} | ||
{{UnitTableRow|Resist/Shock|2|5}} | {{UnitTableRow|Resist/Shock|2|5}} | ||
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{{UnitTableRow|Resist/Storm|5|15}} | {{UnitTableRow|Resist/Storm|5|15}} | ||
|} | |} | ||
===EDK Units=== | |||
{{UnitTableHead|EDK}} | {{UnitTableHead|EDK}} | ||
{{UnitTableRow|Resist/Dark|3|5}} | {{UnitTableRow|Resist/Dark|3|5}} | ||
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{{UnitTableRow|Resist/Devil|5|15}} | {{UnitTableRow|Resist/Devil|5|15}} | ||
|} | |} | ||
===ELT Units=== | |||
{{UnitTableHead|ELT}} | {{UnitTableHead|ELT}} | ||
{{UnitTableRow|Resist/Light|3|5}} | {{UnitTableRow|Resist/Light|3|5}} | ||
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===Technique Units=== | ===Technique Units=== | ||
Technique units will increase the level of all the user's techniques. Note that the technique level cannot be increased further than the character's technique level cap. | Technique units will increase the level of all the user's techniques. Note that the technique level cannot be increased further than the character's technique level cap. | ||
{{UnitTableHead|Level | {{UnitTableHead|Level Increase}} | ||
{{UnitTableRow|Wizard/Technique|6|1|class=110011001111}} | {{UnitTableRow|Wizard/Technique|6|1|class=110011001111}} | ||
{{UnitTableRow|Devil/Technique|9|2|class=110011001111}} | {{UnitTableRow|Devil/Technique|9|2|class=110011001111}} | ||
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{{UnitTableRow|Heavenly/Technique|11|4|class=110011001111}} | {{UnitTableRow|Heavenly/Technique|11|4|class=110011001111}} | ||
|} | |} | ||
===Cure Units=== | ===Cure Units=== | ||
Cure units will make the user invulnerable to specific status effects. | Cure units will make the user invulnerable to specific status effects. |