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| ===Original colors=== | | ==Restless Lion Weapon Drop== |
| {| class="wikitable" style="text-align:center;"
| | Each enemy Hunter in Restless Lion has a predetermined common weapon type it will use and can be picked up on death, the weapon grade and attributes depend on difficulty level and RNG. |
| ! Color !! Hex !! Name !! HUmr !! HUnl !! HUct !! HUcl !! RAmr !! RAml !! RAct !! RAcl !! FOmr !! FOml !! FOnm !! FOnl
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| | style="background:#FF3319| || #FF3319 || Red || 2-1 || 1-1 || 1-1 || 1-1 || 1-1 || 1-1<br>2-1 || 1-1 || 1-8<br>2-1 || 1-1 || 1-1<br>2-1 || 1-8 || 1-1
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| | style="background:#3333FF| || #3333FF || Blue || 1-2 || 1-2<br>2-2<br>2-9 || 1-2<br>1-8<br>3-2 || 1-2<br>2-2 || 1-2 || 2-2<br>2-8 || 1-2<br>2-2<br>2-8<br>3-3 || 2-2 || 1-2<br>2-8 || 1-2<br>1-9 || 1-2<br>2-2 || 1-2<br>2-2<br>2-9
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| | style="background:#FFE619| || #FFE619 || Yellow || 1-3 || 1-3<br>2-3 || 1-3<br>2-3 || 1-3<br>3-3 || 2-3 || 1-3<br>2-3 || 2-3 || 1-3<br>2-9<br>3-3 || 2-3 || 1-3<br>2-3 || 1-3<br>2-3 || 1-3
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| | style="background:#19FF19| || #19FF19 || Green || - || - || - || - || - || - || - || - || - || 1-4 || 2-4 || 1-4
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| | style="background:#CC19FF| || #CC19FF || Purple || 2-5 || 1-5<br>2-5 || 1-5<br>2-5<br>2-8 || 1-5<br>1-9<br>2-5 || 1-5<br>2-5 || 1-5 || 2-9 || 2-5<br>3-5 || 1-5 || 1-5<br>2-5 || 1-5<br>2-5<br>2-8 || 1-5<br>2-5
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| | style="background:#191933| || #191933 || Black || 1-6<br>1-9<br>2-6 || 1-6<br>2-6 || 2-6<br>3-6 || 1-6<br>2-6<br>2-8 || 1-6<br>1-9<br>2-6 || 1-6<br>2-6 || 1-6<br>3-6 || 1-6 || 1-6<br>2-6 || 1-6<br>2-6 || 1-6<br>2-6 || 1-6<br>1-9<br>2-6
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| | style="background:#E6FFFF| || #E6FFFF || White || 1-7<br>2-7<br>2-9 || 1-7<br>2-7 || 1-7<br>2-7<br>3-7 || - || 1-7<br>2-7 || 1-7<br>2-7 || 1-7<br>1-8<br>2-7<br>3-7 || - || 1-7<br>2-7 || 1-7<br>2-7 || 1-7<br>2-7 || 1-7<br>2-7
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| | style="background:#19E6FF| || #19E6FF || Cyan || 2-2 || - || 2-2 || 3-2 || 2-2 || 1-2 || 3-2 || 1-2<br>1-9<br>3-2 || 2-2 || 2-2 || - || -
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| | style="background:#804C33| || #804C33 || Brown || - || 1-8 || - || 2-3 || 2-9 || - || - || 2-3 || 1-8 || - || 2-1 || -
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| | style="background:#FF6600| || #FF6600 || Orange || 1-1 || - || 2-1 || - || 2-1 || 1-8 || 1-9<br>2-1 || 2-6 || - || - || 2-9 || 2-1
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| | style="background:#808BF9| || #808BF9 || Slate Blue || 1-5 || - || - || 1-8<br>3-5<br>3-6 || - || - || 1-5<br>2-5<br>3-5 || 1-5<br>1-7<br>3-1 || 1-9<br>2-5 || - || - || -
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| | style="background:#808000| || #808000 || Olive || 1-8<br>2-3 || - || 3-3 || 3-4 || 1-3 || - || 1-3 || - || 1-3<br>2-9 || 2-9 || - || 2-3
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| | style="background:#00F0B6"| || #00F0B6 || Turquoise || 2-4 || 2-4 || - || 1-4 || - || 1-9 || 3-4 || 3-4 || 1-4 || 2-4 || - || 2-4
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| | style="background:#CC1964"| || #CC1964 || Fuschia || - || 2-1 || 3-1<br>3-5 || 2-1 || - || 2-5 || 3-1 || 2-8 || 2-1 || - || 1-1 || -
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| | style="background:#7F7F7F"| || #7F7F7F || Gray || 2-8 || - || 1-6<br>1-9 || - || - || - || 2-6 || 3-6<br>3-7 || - || - || - || 2-8
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| | style="background:#FEFED5"| || #FEFED5 || Cream || - || - || - || 1-7<br>2-7<br>3-7 || 1-8<br>2-7 || - || - || 2-7 || - || - || - || -
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| | style="background:#FE7FC8"| || #FE7FC8 || Pink || - || 2-8 || - || 2-9<br>3-1 || - || 2-7 || - || 1-1 || - || 1-8<br>2-8 || - || 1-8
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| | style="background:#007F52"| || #007F52 || Dark Green || 1-4 || 1-4<br>1-9 || 1-4<br>2-4<br>2-9<br>3-4 || 2-4 || 1-4<br>2-4 || 1-4<br>2-4 || 1-4<br>2-4 || 1-4<br>2-4 || 2-4 || - || 1-4<br>1-9 || -
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| |}
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| ==Area Numbers== | | ===Normal=== |
| Ep1
| | Hunter and Ranger weapons drop at Blue Photon (1 star) version, while Force weapons drop at Green Photon (0 star) version. |
| * 2 - Under the Dome, Palace
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| * 5 - Underground Channel, Spaceship (Ep1)
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| * 7 - Monitor Room
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| * 9 - ???? (falz)
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| Ep2 (needs verification)
| | All weapons dropped will have 2 enemy type attributes at 10% each, 70.3% chance for 0 hit, 26.73% chance for 5 hit, and 2.97% chance for 10 hit. |
| * 2 - VR Temple Final
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| * 4 - VR Spaceship Final
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| * 8(?) - Cliffs of Gal Da Val
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| * 9 - Test Subject Disposal Area
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| Ep4
| | The weapon will have one of the following specials: |
| * 9 - Meteor Impact Site
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| ==Status Effects== | | {| class="wikitable" style="text-align:center;" |
| If a status effect isnt listed for type, then they cant be affected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis.
| | ! Chance !! Special |
| | |- |
| | | 29.7% || No Special |
| | |- |
| | | 23.4% || Burning |
| | |- |
| | | 23.4%|| Tempest |
| | |- |
| | | 23.4% || Blizzard |
| | |} |
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| ===Players=== | | ===Hard=== |
| '''Paralysis''' - Disables techs and attacks. Never expires. Can be removed with [[Antiparalysis]], [[Sol Atomizer]] or [[Anti]] 3+. [[Cure/Paralysis]] negates this status effect. Cannot apply to Androids. Shares slot with Poison.
| | Hunter and Ranger weapons drop at Purple Photon (2 star) version, while Force weapons drop at Blue Photon (1 star) version. |
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| '''Poison''' - Hurts the player once per second for ?? HP. Never expires. Can be removed with [[Antidote]], [[Sol Atomizer]] or [[Anti]] 1+. [[Cure/Poison]] negates this status effect. Cannot apply to Androids. Shares slot with Paralysis.
| | All weapons dropped will have 2 enemy type attributes at 20% each, 70.3% chance for 0 hit, 26.73% chance for 10 hit, and 2.97% chance for 20 hit. |
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| '''Shock''' - Disables techs and attacks. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 2+. [[Cure/Shock]] negates this status effect.
| | The weapon will have one of the following specials: |
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| '''Confusion''' - Turns player randomly when attempting to attack. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 4+. Shares slot with Slow. [[Cure/Confuse]] negates this status effect.
| | {| class="wikitable" style="text-align:center;" |
| | ! Chance !! Special |
| | |- |
| | | 25.74% || No Special |
| | |- |
| | | 16.5% || Burning |
| | |- |
| | | 16.5% || Tempest |
| | |- |
| | | 16.5% || Blizzard |
| | |- |
| | | 4.95% || Berserk |
| | |- |
| | | 4.95% || Spirit |
| | |- |
| | | 4.95% || King's |
| | |- |
| | | 4.95% || Chaos |
| | |- |
| | | 4.95% || Gush |
| | |} |
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| '''Slow''' - Reduces player speed by ?%. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 5+. Shares slot with Confusion. [[Cure/Slow]] negates this status effect.
| | ===Very Hard=== |
| | Hunter and Ranger weapons drop at Red Photon (3 star) version, while Force weapons drop at Purple Photon (2 star) version. |
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| '''Freeze''' - Prevents the player from moving or using any abilities, and removes invincibility after hit. Expires after ?, shortened by ? per movement action (spamming movement keys can remove a Freeze almost instantly). Can be removed with [[Sol Atomizer]] or [[Anti]] 7+. [[Cure/Freeze]] negates this status effect.
| | All weapons dropped will have 2 enemy type attributes at 30% each, 70.3% chance for 0 hit, 26.73% chance for 20 hit, and 2.97% chance for 30 hit. |
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| '''Bind''' - Prevents the player from moving or turning unless by autoaiming. Expires after ?. This status effect is unique in that it has no status icon, and cannot be resisted or cured by any means. It also has 3 variants caused by 3 different enemies ([[Grass Assassin]], [[Dolmdarl]] and [[Ill Gill]]) which all look different but are functionally the same.
| | The weapon will have one of the following specials: |
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| '''[[Shifta]]/[[Jellen]]''' | | {| class="wikitable" style="text-align:center;" |
| | ! Chance !! Special |
| | |- |
| | | 9.9% || Burning |
| | |- |
| | | 9.9% || Tempest |
| | |- |
| | | 9.9% || Blizzard |
| | |- |
| | | 9.9% || Berserk |
| | |- |
| | | 9.9% || Spirit |
| | |- |
| | | 9.9% || King's |
| | |- |
| | | 9.9% || Chaos |
| | |- |
| | | 9.9% || Gush |
| | |- |
| | | 6.93% || Arrest |
| | |- |
| | | 6.93% || Hell |
| | |- |
| | | 6.93% || Demon's |
| | |} |
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| '''[[Deband]]/[[Zalure]]'''
| | ===Ultimate=== |
| | Hunter and Ranger weapons drop at Yellow Photon (4 star) version, while Force weapons drop at Red Photon (3 star) version. |
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| ===Enemies===
| | All weapons dropped will have 2 enemy type attributes at 30% each, 70.3% chance for 0 hit, 26.73% chance for 30 hit, and 2.97% chance for 50 hit. |
| '''Paralysis''' - Stuns the enemy for ? seconds. Reduces EVP by 15%. Cannot apply to Machine enemies.
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| '''Shock''' - Rare status effect that is only applied by Zonde techniques. Stuns the enemy for ? seconds. Reduces EVP by ?%. Can only apply to Machine enemies.
| | The weapon will have one of the following specials: |
|
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| '''Freeze''' - Stuns the enemy for ? seconds. Reduces EVP by 30%. Cannot apply to enemies when they are flying (However, see [[Freeze application glitch]])
| | {| class="wikitable" style="text-align:center;" |
| | | ! Chance !! Special |
| '''Confusion''' - Makes the enemy target the closest target to it, friend or foe. Applies for ? seconds.
| | |- |
| | | | 8.25% || Burning |
| '''[[Shifta]]/[[Jellen]]'''
| | |- |
| | | | 8.25% || Tempest |
| '''[[Deband]]/[[Zalure]]'''
| | |- |
| | | | 8.25% || Blizzard |
| ==Vol Opt monitor strats==
| | |- |
| FO: Gizonde, Razonde for extra damage when hidden
| | | 7.92% || Berserk |
| | | |- |
| RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden
| | | 7.92% || Spirit |
| | | |- |
| Huney: Gizonde (with V801)
| | | 7.92% || King's |
| | | |- |
| Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars
| | | 7.92% || Chaos |
| | | |- |
| Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes
| | | 7.92% || Gush |
| | | |- |
| NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly)
| | | 9.9% || Arrest |
| | | |- |
| ==Monster Drops==
| | | 9.9% || Hell |
| | | |- |
| 1. If enemy has above 0% DAR, and is not a fleeing living Rappy, roll Global Drop (1/??? [[Tools#Music_Disks|Music Disk]])
| | | 9.9% || Demon's |
| | | |- |
| 2. Roll Drop Chance% (multipled by DAR bonus)
| | | 5.94% || Charge |
| | | |} |
| 3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes. Capped at 87.5%
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| 4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit))
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| ==Stuff i need== | | ==Stuff i need== |