Editing User:Necrodoom
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Latest revision | Your text | ||
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TESTING WIP | TESTING WIP | ||
=== | Results for item Mag: | ||
==Availability== | |||
| | ===Box Drops=== | ||
| | {{BoxDropTableHead}} | ||
| | {{DropRow|id=Viridia|idspan=12|diff=Normal|diffspan=4|Mine 1|1/114}} | ||
| | {{DropRow|Mine 2|1/256}} | ||
| | {{DropRow|Jungle East|1/114}} | ||
| | {{DropRow|Mountain|1/256}} | ||
| | {{DropRow|diff=Hard|diffspan=4|Mine 1|1/114}} | ||
| | {{DropRow|Mine 2|1/256}} | ||
| | {{DropRow|Jungle East|1/114}} | ||
| | {{DropRow|Mountain|1/146}} | ||
| | {{DropRow|diff=Very Hard|diffspan=2|Mine 1|1/146}} | ||
| | {{DropRow|Jungle East|1/146}} | ||
| | {{DropRow|diff=Ultimate|diffspan=2|Mine 1|1/146}} | ||
| | {{DropRow|Jungle East|1/146}} | ||
| | {{DropRow|id=Greenill|idspan=12|diff=Normal|diffspan=4|Mine 1|1/114}} | ||
| | {{DropRow|Mine 2|1/256}} | ||
| | {{DropRow|Jungle East|1/114}} | ||
| | {{DropRow|Mountain|1/256}} | ||
| | {{DropRow|diff=Hard|diffspan=4|Mine 1|1/114}} | ||
| | {{DropRow|Mine 2|1/256}} | ||
| | {{DropRow|Jungle East|1/114}} | ||
| | {{DropRow|Mountain|1/256}} | ||
| | {{DropRow|diff=Very Hard|diffspan=2|Mine 1|1/146}} | ||
| | {{DropRow|Jungle East|1/146}} | ||
| | {{DropRow|diff=Ultimate|diffspan=2|Mine 1|1/146}} | ||
| | {{DropRow|Jungle East|1/146}} | ||
| | {{DropRow|id=Skyly|idspan=12|diff=Normal|diffspan=4|Mine 1|1/114}} | ||
| | {{DropRow|Mine 2|1/256}} | ||
| | {{DropRow|Jungle East|1/114}} | ||
| | {{DropRow|Mountain|1/256}} | ||
| | {{DropRow|diff=Hard|diffspan=4|Mine 1|1/114}} | ||
| | {{DropRow|Mine 2|1/256}} | ||
| | {{DropRow|Jungle East|1/114}} | ||
| | {{DropRow|Mountain|1/256}} | ||
| | {{DropRow|diff=Very Hard|diffspan=2|Mine 1|1/146}} | ||
| | {{DropRow|Jungle East|1/146}} | ||
{{DropRow|diff=Ultimate|diffspan=2|Mine 1|1/146}} | |||
{{DropRow|Jungle East|1/146}} | |||
{{DropRow|id=Bluefull|idspan=12|diff=Normal|diffspan=4|Mine 1|1/114}} | |||
{{DropRow|Mine 2|1/256}} | |||
{{DropRow|Jungle East|1/114}} | |||
{{DropRow|Mountain|1/256}} | |||
{{DropRow|diff=Hard|diffspan=4|Mine 1|1/114}} | |||
{{DropRow|Mine 2|1/256}} | |||
{{DropRow|Jungle East|1/114}} | |||
{{DropRow|Mountain|1/256}} | |||
{{DropRow|diff=Very Hard|diffspan=2|Mine 1|1/146}} | |||
{{DropRow|Jungle East|1/146}} | |||
{{DropRow|diff=Ultimate|diffspan=2|Mine 1|1/146}} | |||
{{DropRow|Jungle East|1/146}} | |||
{{DropRow|id=Purplenum|idspan=12|diff=Normal|diffspan=4|Mine 1|1/114}} | |||
{{DropRow|Mine 2|1/256}} | |||
{{DropRow|Jungle East|1/114}} | |||
{{DropRow|Mountain|1/256}} | |||
{{DropRow|diff=Hard|diffspan=4|Mine 1|1/114}} | |||
{{DropRow|Mine 2|1/256}} | |||
{{DropRow|Jungle East|1/114}} | |||
{{DropRow|Mountain|1/256}} | |||
{{DropRow|diff=Very Hard|diffspan=2|Mine 1|1/146}} | |||
{{DropRow|Jungle East|1/146}} | |||
{{DropRow|diff=Ultimate|diffspan=2|Mine 1|1/146}} | |||
{{DropRow|Jungle East|1/146}} | |||
{{DropRow|id=Pinkal|idspan=12|diff=Normal|diffspan=4|Mine 1|1/114}} | |||
{{DropRow|Mine 2|1/256}} | |||
{{DropRow|Jungle East|1/114}} | |||
{{DropRow|Mountain|1/256}} | |||
{{DropRow|diff=Hard|diffspan=4|Mine 1|1/114}} | |||
{{DropRow|Mine 2|1/256}} | |||
{{DropRow|Jungle East|1/114}} | |||
{{DropRow|Mountain|1/256}} | |||
{{DropRow|diff=Very Hard|diffspan=2|Mine 1|1/146}} | |||
{{DropRow|Jungle East|1/146}} | |||
{{DropRow|diff=Ultimate|diffspan=2|Mine 1|1/146}} | |||
{{DropRow|Jungle East|1/146}} | |||
{{DropRow|id=Redria|idspan=12|diff=Normal|diffspan=4|Mine 1|1/114}} | |||
{{DropRow|Mine 2|1/256}} | |||
{{DropRow|Jungle East|1/114}} | |||
{{DropRow|Mountain|1/256}} | |||
{{DropRow|diff=Hard|diffspan=4|Mine 1|1/114}} | |||
{{DropRow|Mine 2|1/256}} | |||
{{DropRow|Jungle East|1/114}} | |||
{{DropRow|Mountain|1/256}} | |||
{{DropRow|diff=Very Hard|diffspan=2|Mine 1|1/146}} | |||
{{DropRow|Jungle East|1/146}} | |||
{{DropRow|diff=Ultimate|diffspan=2|Mine 1|1/146}} | |||
{{DropRow|Jungle East|1/146}} | |||
{{DropRow|id=Oran|idspan=12|diff=Normal|diffspan=4|Mine 1|1/114}} | |||
{{DropRow|Mine 2|1/256}} | |||
{{DropRow|Jungle East|1/114}} | |||
{{DropRow|Mountain|1/256}} | |||
{{DropRow|diff=Hard|diffspan=4|Mine 1|1/114}} | |||
{{DropRow|Mine 2|1/256}} | |||
{{DropRow|Jungle East|1/114}} | |||
{{DropRow|Mountain|1/256}} | |||
{{DropRow|diff=Very Hard|diffspan=2|Mine 1|1/146}} | |||
{{DropRow|Jungle East|1/146}} | |||
{{DropRow|diff=Ultimate|diffspan=2|Mine 1|1/146}} | |||
{{DropRow|Jungle East|1/146}} | |||
{{DropRow|id=Yellowboze|idspan=12|diff=Normal|diffspan=4|Mine 1|1/114}} | |||
{{DropRow|Mine 2|1/256}} | |||
{{DropRow|Jungle East|1/114}} | |||
{{DropRow|Mountain|1/256}} | |||
{{DropRow|diff=Hard|diffspan=4|Mine 1|1/114}} | |||
{{DropRow|Mine 2|1/256}} | |||
{{DropRow|Jungle East|1/114}} | |||
{{DropRow|Mountain|1/256}} | |||
{{DropRow|diff=Very Hard|diffspan=2|Mine 1|1/146}} | |||
{{DropRow|Jungle East|1/146}} | |||
{{DropRow|diff=Ultimate|diffspan=2|Mine 1|1/146}} | |||
{{DropRow|Jungle East|1/146}} | |||
{{DropRow|id=Whitill|idspan=12|diff=Normal|diffspan=4|Mine 1|1/114}} | |||
{{DropRow|Mine 2|1/256}} | |||
{{DropRow|Jungle East|1/114}} | |||
{{DropRow|Mountain|1/256}} | |||
{{DropRow|diff=Hard|diffspan=4|Mine 1|1/114}} | |||
{{DropRow|Mine 2|1/256}} | |||
{{DropRow|Jungle East|1/114}} | |||
{{DropRow|Mountain|1/256}} | |||
{{DropRow|diff=Very Hard|diffspan=2|Mine 1|1/146}} | |||
{{DropRow|Jungle East|1/146}} | |||
{{DropRow|diff=Ultimate|diffspan=2|Mine 1|1/146}} | |||
{{DropRow|Jungle East|1/146}} | |||
|} | |} | ||
==Status Effects== | ==Status Effects== | ||
If a status effect isnt listed for type, then they cant be | If a status effect isnt listed for type, then they cant be effected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis. | ||
===Players=== | ===Players=== | ||
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'''Bind''' - Prevents the player from moving or turning unless by autoaiming. Expires after ?. This status effect is unique in that it has no status icon, and cannot be resisted or cured by any means. It also has 3 variants caused by 3 different enemies ([[Grass Assassin]], [[Dolmdarl]] and [[Ill Gill]]) which all look different but are functionally the same. | '''Bind''' - Prevents the player from moving or turning unless by autoaiming. Expires after ?. This status effect is unique in that it has no status icon, and cannot be resisted or cured by any means. It also has 3 variants caused by 3 different enemies ([[Grass Assassin]], [[Dolmdarl]] and [[Ill Gill]]) which all look different but are functionally the same. | ||
==Vol Opt monitor strats== | ==Vol Opt monitor strats== | ||
FO: Gizonde, Razonde for extra damage when hidden | FO: Gizonde, Razonde for extra damage when hidden | ||
RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden | RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden | ||
Huney: Gizonde (with V801) | Huney: Gizonde (with V801) | ||
Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars | Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars | ||
Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes | Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes | ||
NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly) | NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly) | ||
==Monster Drops== | ==Monster Drops== | ||
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2. Roll Drop Chance% (multipled by DAR bonus) | 2. Roll Drop Chance% (multipled by DAR bonus) | ||
3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes | 3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes | ||
4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit)) | 4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit)) |