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TESTING WIP
TESTING WIP


===Original colors===
==Item Box==
{| class="wikitable" style="text-align:center;"
<tabber>
! Color !! Hex !! Name !! HUmr !! HUnl !! HUct !! HUcl !! RAmr !! RAml !! RAct !! RAcl !! FOmr !! FOml !! FOnm !! FOnl
Normal=
|-
{{ItemBoxDropHead}}
| style="background:#FF3319| || #FF3319 || Red || 2-1 || 1-1 || 1-1 || 1-1 || 1-1 || 1-1<br>2-1 || 1-1 || 1-8<br>2-1 || 1-1 || 1-1<br>2-1 || 1-8 || 1-1
|-
| style="background:#3333FF| || #3333FF || Blue || 1-2 || 1-2<br>2-2<br>2-9 || 1-2<br>1-8<br>3-2 || 1-2<br>2-2 || 1-2 || 2-2<br>2-8 || 1-2<br>2-2<br>2-8<br>3-3 || 2-2 || 1-2<br>2-8 || 1-2<br>1-9 || 1-2<br>2-2 || 1-2<br>2-2<br>2-9
|-
| style="background:#FFE619| || #FFE619 || Yellow || 1-3 || 1-3<br>2-3 || 1-3<br>2-3 || 1-3<br>3-3 || 2-3 || 1-3<br>2-3 || 2-3 || 1-3<br>2-9<br>3-3 || 2-3 || 1-3<br>2-3 || 1-3<br>2-3 || 1-3
|-
| style="background:#19FF19| || #19FF19 || Green || - || - || - || - || - || - || - || - || - || 1-4 || 2-4 || 1-4
|-
| style="background:#CC19FF| || #CC19FF || Purple || 2-5 || 1-5<br>2-5 || 1-5<br>2-5<br>2-8 || 1-5<br>1-9<br>2-5 || 1-5<br>2-5 || 1-5 || 2-9 || 2-5<br>3-5 || 1-5 || 1-5<br>2-5 || 1-5<br>2-5<br>2-8 || 1-5<br>2-5
|-
| style="background:#191933| || #191933 || Black || 1-6<br>1-9<br>2-6 || 1-6<br>2-6 || 2-6<br>3-6 || 1-6<br>2-6<br>2-8 || 1-6<br>1-9<br>2-6 || 1-6<br>2-6 || 1-6<br>3-6 || 1-6 || 1-6<br>2-6 || 1-6<br>2-6 || 1-6<br>2-6 || 1-6<br>1-9<br>2-6
|-
| style="background:#E6FFFF| || #E6FFFF || White || 1-7<br>2-7<br>2-9 || 1-7<br>2-7 || 1-7<br>2-7<br>3-7 || - || 1-7<br>2-7 || 1-7<br>2-7 || 1-7<br>1-8<br>2-7<br>3-7 || - || 1-7<br>2-7 || 1-7<br>2-7 || 1-7<br>2-7 || 1-7<br>2-7
|-
| style="background:#19E6FF| || #19E6FF || Cyan || 2-2 || - || 2-2 || 3-2 || 2-2 || 1-2 || 3-2 || 1-2<br>1-9<br>3-2 || 2-2 || 2-2 || - || -
|-
| style="background:#804C33| || #804C33 || Brown || - || 1-8 || - || 2-3 || 2-9 || - || - || 2-3 || 1-8 || - || 2-1 || -
|-
| style="background:#FF6600| || #FF6600 || Orange || 1-1 || - || 2-1 || - || 2-1 || 1-8 || 1-9<br>2-1 || 2-6 || - || - || 2-9 || 2-1
|-
| style="background:#808BF9| || #808BF9 || Slate Blue || 1-5 || - || - || 1-8<br>3-5<br>3-6 || - || - || 1-5<br>2-5<br>3-5 || 1-5<br>1-7<br>3-1 || 1-9<br>2-5 || - || - || -
|-
| style="background:#808000| || #808000 || Olive || 1-8<br>2-3 || - || 3-3 || 3-4 || 1-3 || - || 1-3 || - || 1-3<br>2-9 || 2-9 || - || 2-3
|-
| style="background:#00F0B6"| || #00F0B6 || Turquoise || 2-4 || 2-4 || - || 1-4 || - || 1-9 || 3-4 || 3-4 || 1-4 || 2-4 || - || 2-4
|-
| style="background:#CC1964"| || #CC1964 || Fuschia || - || 2-1 || 3-1<br>3-5 || 2-1 || - || 2-5 || 3-1 || 2-8 || 2-1 || - || 1-1 || -
|-
| style="background:#7F7F7F"| || #7F7F7F || Gray || 2-8 || - || 1-6<br>1-9 || - || - || - || 2-6 || 3-6<br>3-7 || - || - || - || 2-8
|-
| style="background:#FEFED5"| || #FEFED5 || Cream || - || - || - || 1-7<br>2-7<br>3-7 || 1-8<br>2-7 || - || - || 2-7 || - || - || - || -
|-
| style="background:#FE7FC8"| || #FE7FC8 || Pink || - || 2-8 || - || 2-9<br>3-1 || - || 2-7 || - || 1-1 || - || 1-8<br>2-8 || - || 1-8
|-
|-
| style="background:#007F52"| || #007F52 || Dark Green || 1-4 || 1-4<br>1-9 || 1-4<br>2-4<br>2-9<br>3-4 || 2-4 || 1-4<br>2-4 || 1-4<br>2-4 || 1-4<br>2-4 || 1-4<br>2-4 || 2-4 || - || 1-4<br>1-9 || -
!colspan="9"|Episode 1
{{ItemBoxDropRow | Forest 1 | 7% | 2% | 2% | 0% | 17% | 50% | 22% | 3 | 10 | 62% | 10% | 15 }}
{{ItemBoxDropRow | Forest 2 | 7% | 2% | 2% | 0% | 17% | 50% | 22% | 5 | 15 | 62% | 10% | 25 }}
{{ItemBoxDropRow | Caves 1 | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 7 | 20 | 57% | 10% | 35 }}
{{ItemBoxDropRow | Caves 2 | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 9 | 25 | 57% | 10% | 45 }}
{{ItemBoxDropRow | Caves 3 | 6% | 2% | 2% | 3% | 18% | 50% | 19% | 11 | 30 | 59% | 10% | 46 }}
{{ItemBoxDropRow | Mines 1 | 7% | 2% | 2% | 4% | 18% | 50% | 17% | 13 | 35 | 57% | 10% | 50 }}
{{ItemBoxDropRow | Mines 2 | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 15 | 40 | 57% | 10% | 55 }}
{{ItemBoxDropRow | Ruins 1 | 9% | 2% | 2% | 4% | 18% | 50% | 15% | 17 | 45 | 55% | 10% | 60 }}
{{ItemBoxDropRow | Ruins 2 | 9% | 3% | 3% | 5% | 18% | 50% | 12% | 19 | 50 | 52% | 10% | 65 }}
{{ItemBoxDropRow | Ruins 3 | 10% | 3% | 3% | 5% | 18% | 50% | 11% | 21 | 55 | 51% | 10% | 70 }}
|-
!colspan="9"|Episode 2
{{ItemBoxDropRow | Temple Alpha | 7% | 2% | 2% | 3% | 17% | 47% | 22% | 7 | 20 | 59% | 10% | 30 }}
{{ItemBoxDropRow | Temple Beta | 7% | 2% | 2% | 3% | 17% | 47% | 22% | 9 | 25 | 59% | 10% | 40 }}
{{ItemBoxDropRow | Spaceship Alpha | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 11 | 30 | 57% | 10% | 45 }}
{{ItemBoxDropRow | Spaceship Beta | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 13 | 35 | 57% | 10% | 50 }}
{{ItemBoxDropRow | Jungle North | 6% | 2% | 2% | 3% | 18% | 50% | 19% | 15 | 40 | 59% | 10% | 57 }}
{{ItemBoxDropRow | Jungle East | 7% | 2% | 2% | 4% | 18% | 50% | 17% | 17 | 45 | 57% | 10% | 64 }}
{{ItemBoxDropRow | Mountain | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 19 | 50 | 57% | 10% | 71 }}
{{ItemBoxDropRow | Seaside<br>CCA | 9% | 2% | 2% | 4% | 18% | 50% | 15% | 21 | 55 | 55% | 10% | 78 }}
{{ItemBoxDropRow | Seabed Upper | 9% | 3% | 3% | 5% | 18% | 50% | 12% | 24 | 60 | 52% | 10% | 85 }}
{{ItemBoxDropRow | Seabed Lower<br>Tower | 10% | 3% | 3% | 5% | 18% | 50% | 11% | 26 | 65 | 51% | 10% | 92 }}
|-
!colspan="9"|Episode 4
{{ItemBoxDropRow | Crater East | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 11 | 30 | 57% | 10% | 45 }}
{{ItemBoxDropRow | Crater West | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 13 | 35 | 57% | 10% | 50 }}
{{ItemBoxDropRow | Crater South | 6% | 2% | 2% | 3% | 18% | 50% | 19% | 15 | 40 | 59% | 10% | 57 }}
{{ItemBoxDropRow | Crater North | 7% | 2% | 2% | 4% | 18% | 50% | 17% | 17 | 45 | 57% | 10% | 64 }}
{{ItemBoxDropRow | Crater Interior | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 19 | 50 | 57% | 10% | 71 }}
{{ItemBoxDropRow | Sub Desert 1 | 9% | 2% | 2% | 4% | 18% | 50% | 15% | 21 | 55 | 55% | 10% | 78 }}
{{ItemBoxDropRow | Sub Desert 2 | 9% | 3% | 3% | 5% | 18% | 50% | 12% | 24 | 60 | 52% | 10% | 85 }}
{{ItemBoxDropRow | Sub Desert 3 | 10% | 3% | 3% | 5% | 18% | 50% | 11% | 26 | 65 | 51% | 10% | 92 }}
|}
|}
 
</tabber>
==Area Numbers==
Ep1
* 2 - Under the Dome, Palace
* 5 - Underground Channel, Spaceship (Ep1)
* 7 - Monitor Room
* 9 - ???? (falz)
 
Ep2 (needs verification)
* 2 - VR Temple Final
* 4 - VR Spaceship Final
* 8(?) - Cliffs of Gal Da Val
* 9 - Test Subject Disposal Area
 
Ep4
* 9 - Meteor Impact Site


==Status Effects==
==Status Effects==
If a status effect isnt listed for type, then they cant be affected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis.
If a status effect isnt listed for type, then they cant be effected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis.


===Players===
===Players===
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==Vol Opt monitor strats==
==Vol Opt monitor strats==
FO: Gizonde, Razonde for extra damage when hidden
FO: Gizonde, Razonde for extra damage when hidden
RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden
RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden
Huney: Gizonde (with V801)
Huney: Gizonde (with V801)
Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars
Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars
Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes
Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes


NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly)
NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly)
==Monster Drops==
==Monster Drops==


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2. Roll Drop Chance% (multipled by DAR bonus)
2. Roll Drop Chance% (multipled by DAR bonus)


3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes. Capped at 87.5%
3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes


4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit))
4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit))
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