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| TESTING WIP | | TESTING WIP |
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| ===Original colors===
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| {| class="wikitable" style="text-align:center;"
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| ! Color !! Hex !! Name !! HUmr !! HUnl !! HUct !! HUcl !! RAmr !! RAml !! RAct !! RAcl !! FOmr !! FOml !! FOnm !! FOnl
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| | style="background:#FF3319| || #FF3319 || Red || 2-1 || 1-1 || 1-1 || 1-1 || 1-1 || 1-1<br>2-1 || 1-1 || 1-8<br>2-1 || 1-1 || 1-1<br>2-1 || 1-8 || 1-1
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| | style="background:#3333FF| || #3333FF || Blue || 1-2 || 1-2<br>2-2<br>2-9 || 1-2<br>1-8<br>3-2 || 1-2<br>2-2 || 1-2 || 2-2<br>2-8 || 1-2<br>2-2<br>2-8<br>3-3 || 2-2 || 1-2<br>2-8 || 1-2<br>1-9 || 1-2<br>2-2 || 1-2<br>2-2<br>2-9
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| | style="background:#FFE619| || #FFE619 || Yellow || 1-3 || 1-3<br>2-3 || 1-3<br>2-3 || 1-3<br>3-3 || 2-3 || 1-3<br>2-3 || 2-3 || 1-3<br>2-9<br>3-3 || 2-3 || 1-3<br>2-3 || 1-3<br>2-3 || 1-3
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| | style="background:#19FF19| || #19FF19 || Green || - || - || - || - || - || - || - || - || - || 1-4 || 2-4 || 1-4
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| | style="background:#CC19FF| || #CC19FF || Purple || 2-5 || 1-5<br>2-5 || 1-5<br>2-5<br>2-8 || 1-5<br>1-9<br>2-5 || 1-5<br>2-5 || 1-5 || 2-9 || 2-5<br>3-5 || 1-5 || 1-5<br>2-5 || 1-5<br>2-5<br>2-8 || 1-5<br>2-5
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| | style="background:#191933| || #191933 || Black || 1-6<br>1-9<br>2-6 || 1-6<br>2-6 || 2-6<br>3-6 || 1-6<br>2-6<br>2-8 || 1-6<br>1-9<br>2-6 || 1-6<br>2-6 || 1-6<br>3-6 || 1-6 || 1-6<br>2-6 || 1-6<br>2-6 || 1-6<br>2-6 || 1-6<br>1-9<br>2-6
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| | style="background:#E6FFFF| || #E6FFFF || White || 1-7<br>2-7<br>2-9 || 1-7<br>2-7 || 1-7<br>2-7<br>3-7 || - || 1-7<br>2-7 || 1-7<br>2-7 || 1-7<br>1-8<br>2-7<br>3-7 || - || 1-7<br>2-7 || 1-7<br>2-7 || 1-7<br>2-7 || 1-7<br>2-7
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| | style="background:#19E6FF| || #19E6FF || Cyan || 2-2 || - || 2-2 || 3-2 || 2-2 || 1-2 || 3-2 || 1-2<br>1-9<br>3-2 || 2-2 || 2-2 || - || -
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| | style="background:#804C33| || #804C33 || Brown || - || 1-8 || - || 2-3 || 2-9 || - || - || 2-3 || 1-8 || - || 2-1 || -
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| | style="background:#FF6600| || #FF6600 || Orange || 1-1 || - || 2-1 || - || 2-1 || 1-8 || 1-9<br>2-1 || 2-6 || - || - || 2-9 || 2-1
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| | style="background:#808BF9| || #808BF9 || Slate Blue || 1-5 || - || - || 1-8<br>3-5<br>3-6 || - || - || 1-5<br>2-5<br>3-5 || 1-5<br>1-7<br>3-1 || 1-9<br>2-5 || - || - || -
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| | style="background:#808000| || #808000 || Olive || 1-8<br>2-3 || - || 3-3 || 3-4 || 1-3 || - || 1-3 || - || 1-3<br>2-9 || 2-9 || - || 2-3
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| | style="background:#00F0B6"| || #00F0B6 || Turquoise || 2-4 || 2-4 || - || 1-4 || - || 1-9 || 3-4 || 3-4 || 1-4 || 2-4 || - || 2-4
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| | style="background:#CC1964"| || #CC1964 || Fuschia || - || 2-1 || 3-1<br>3-5 || 2-1 || - || 2-5 || 3-1 || 2-8 || 2-1 || - || 1-1 || -
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| | style="background:#7F7F7F"| || #7F7F7F || Gray || 2-8 || - || 1-6<br>1-9 || - || - || - || 2-6 || 3-6<br>3-7 || - || - || - || 2-8
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| | style="background:#FEFED5"| || #FEFED5 || Cream || - || - || - || 1-7<br>2-7<br>3-7 || 1-8<br>2-7 || - || - || 2-7 || - || - || - || -
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| | style="background:#FE7FC8"| || #FE7FC8 || Pink || - || 2-8 || - || 2-9<br>3-1 || - || 2-7 || - || 1-1 || - || 1-8<br>2-8 || - || 1-8
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| | style="background:#007F52"| || #007F52 || Dark Green || 1-4 || 1-4<br>1-9 || 1-4<br>2-4<br>2-9<br>3-4 || 2-4 || 1-4<br>2-4 || 1-4<br>2-4 || 1-4<br>2-4 || 1-4<br>2-4 || 2-4 || - || 1-4<br>1-9 || -
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| |}
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| ==Area Numbers== | | ==Area Numbers== |
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| * 4 - VR Spaceship Final | | * 4 - VR Spaceship Final |
| * 8(?) - Cliffs of Gal Da Val | | * 8(?) - Cliffs of Gal Da Val |
| * 9 - Test Subject Disposal Area | | * 9 - Subject Disposal Site |
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| Ep4
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| * 9 - Meteor Impact Site
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| ==Status Effects== | | ==Status Effects== |
| If a status effect isnt listed for type, then they cant be affected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis. | | If a status effect isnt listed for type, then they cant be effected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis. |
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| ===Players=== | | ===Players=== |
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| 2. Roll Drop Chance% (multipled by DAR bonus) | | 2. Roll Drop Chance% (multipled by DAR bonus) |
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| 3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes. Capped at 87.5% | | 3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes |
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| 4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit)) | | 4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit)) |