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TESTING WIP
TESTING WIP


===Original colors===
==Tech drop table==
{| class="wikitable" style="text-align:center;"  
<tabber>
! Color !! Hex !! Name !! HUmr !! HUnl !! HUct !! HUcl !! RAmr !! RAml !! RAct !! RAcl !! FOmr !! FOml !! FOnm !! FOnl
Normal=
|-  
{| class="wikitable sticky" style="text-align:center;"
| style="background:#FF3319| || #FF3319 || Red || 2-1 || 1-1 || 1-1 || 1-1 || 1-1 || 1-1<br>2-1 || 1-1 || 1-8<br>2-1 || 1-1 || 1-1<br>2-1 || 1-8 || 1-1
|- class="sticky-main"
|-
{{TechDropHead|Area|Foie|Gifoie|Rafoie|Barta|Gibarta|Rabarta|Zonde|Gizonde|Razonde|Grants|Megid|Shifta|Deband|Jellen|Zalure|Ryuker|Resta|Anti|Reverser}}
| style="background:#3333FF| || #3333FF || Blue || 1-2 || 1-2<br>2-2<br>2-9 || 1-2<br>1-8<br>3-2 || 1-2<br>2-2 || 1-2 || 2-2<br>2-8 || 1-2<br>2-2<br>2-8<br>3-3 || 2-2 || 1-2<br>2-8 || 1-2<br>1-9 || 1-2<br>2-2 || 1-2<br>2-2<br>2-9
!colspan="20"|Episode 1
|-
| style="background:#FFE619| || #FFE619 || Yellow || 1-3 || 1-3<br>2-3 || 1-3<br>2-3 || 1-3<br>3-3 || 2-3 || 1-3<br>2-3 || 2-3 || 1-3<br>2-9<br>3-3 || 2-3 || 1-3<br>2-3 || 1-3<br>2-3 || 1-3
|-
| style="background:#19FF19| || #19FF19 || Green || - || - || - || - || - || - || - || - || - || 1-4 || 2-4 || 1-4
|-
| style="background:#CC19FF| || #CC19FF || Purple || 2-5 || 1-5<br>2-5 || 1-5<br>2-5<br>2-8 || 1-5<br>1-9<br>2-5 || 1-5<br>2-5 || 1-5 || 2-9 || 2-5<br>3-5 || 1-5 || 1-5<br>2-5 || 1-5<br>2-5<br>2-8 || 1-5<br>2-5
|-
| style="background:#191933| || #191933 || Black || 1-6<br>1-9<br>2-6 || 1-6<br>2-6 || 2-6<br>3-6 || 1-6<br>2-6<br>2-8 || 1-6<br>1-9<br>2-6 || 1-6<br>2-6 || 1-6<br>3-6 || 1-6 || 1-6<br>2-6 || 1-6<br>2-6 || 1-6<br>2-6 || 1-6<br>1-9<br>2-6
|-
| style="background:#E6FFFF| || #E6FFFF || White || 1-7<br>2-7<br>2-9 || 1-7<br>2-7 || 1-7<br>2-7<br>3-7 || - || 1-7<br>2-7 || 1-7<br>2-7 || 1-7<br>1-8<br>2-7<br>3-7 || - || 1-7<br>2-7 || 1-7<br>2-7 || 1-7<br>2-7 || 1-7<br>2-7
|-
| style="background:#19E6FF| || #19E6FF || Cyan || 2-2 || - || 2-2 || 3-2 || 2-2 || 1-2 || 3-2 || 1-2<br>1-9<br>3-2 || 2-2 || 2-2 || - || -
|-
| style="background:#804C33| || #804C33 || Brown || - || 1-8 || - || 2-3 || 2-9 || - || - || 2-3 || 1-8 || - || 2-1 || -
|-
| style="background:#FF6600| || #FF6600 || Orange || 1-1 || - || 2-1 || - || 2-1 || 1-8 || 1-9<br>2-1 || 2-6 || - || - || 2-9 || 2-1
|-
| style="background:#808BF9| || #808BF9 || Slate Blue || 1-5 || - || - || 1-8<br>3-5<br>3-6 || - || - || 1-5<br>2-5<br>3-5 || 1-5<br>1-7<br>3-1 || 1-9<br>2-5 || - || - || -
|-
| style="background:#808000| || #808000 || Olive || 1-8<br>2-3 || - || 3-3 || 3-4 || 1-3 || - || 1-3 || - || 1-3<br>2-9 || 2-9 || - || 2-3
|-
| style="background:#00F0B6"| || #00F0B6 || Turquoise || 2-4 || 2-4 || - || 1-4 || - || 1-9 || 3-4 || 3-4 || 1-4 || 2-4 || - || 2-4
|-
| style="background:#CC1964"| || #CC1964 || Fuschia || - || 2-1 || 3-1<br>3-5 || 2-1 || - || 2-5 || 3-1 || 2-8 || 2-1 || - || 1-1 || -
|-
| style="background:#7F7F7F"| || #7F7F7F || Gray || 2-8 || - || 1-6<br>1-9 || - || - || - || 2-6 || 3-6<br>3-7 || - || - || - || 2-8
|-
| style="background:#FEFED5"| || #FEFED5 || Cream || - || - || - || 1-7<br>2-7<br>3-7 || 1-8<br>2-7 || - || - || 2-7 || - || - || - || -
|-
| style="background:#FE7FC8"| || #FE7FC8 || Pink || - || 2-8 || - || 2-9<br>3-1 || - || 2-7 || - || 1-1 || - || 1-8<br>2-8 || - || 1-8
|-
|-
| style="background:#007F52"| || #007F52 || Dark Green || 1-4 || 1-4<br>1-9 || 1-4<br>2-4<br>2-9<br>3-4 || 2-4 || 1-4<br>2-4 || 1-4<br>2-4 || 1-4<br>2-4 || 1-4<br>2-4 || 2-4 || - || 1-4<br>1-9 || -
{{TechDropRow|Forest 1|25%<br />(1-1)|N/A|N/A|25%<br />(1-1)|N/A|N/A|25%<br />(1-1)|N/A|N/A|N/A|N/A|N/A|N/A|N/A|N/A|N/A|25%<br />(1-1)|N/A|N/A}}
|}
{{TechDropRow|Forest 2|25%<br />(1-1)|N/A|N/A|25%<br />(1-1)|N/A|N/A|25%<br />(1-1)|N/A|N/A|N/A|N/A|N/A|N/A|N/A|N/A|N/A|25%<br />(1-1)|N/A|N/A}}
 
{{TechDropRow|Caves 1}}
==Area Numbers==
{{TechDropRow|Caves 2}}
Ep1
{{TechDropRow|Caves 3}}
* 2 - Under the Dome, Palace
{{TechDropRow|Mines 1}}
* 5 - Underground Channel, Spaceship (Ep1)
{{TechDropRow|Mines 2}}
* 7 - Monitor Room
{{TechDropRow|Ruins 1}}
* 9 - ???? (falz)
{{TechDropRow|Ruins 2}}
 
{{TechDropRow|Ruins 3}}
Ep2 (needs verification)
!colspan="20"|Episode 2
* 2 - VR Temple Final
|-
* 4 - VR Spaceship Final
{{TechDropRow|Temple Alpha}}
* 8(?) - Cliffs of Gal Da Val
{{TechDropRow|Temple Beta}}
* 9 - Test Subject Disposal Area
{{TechDropRow|Spaceship Alpha}}
 
{{TechDropRow|Spaceship Beta}}
Ep4
{{TechDropRow|Jungle North}}
* 9 - Meteor Impact Site
{{TechDropRow|Jungle East}}
 
{{TechDropRow|Mountain}}
==Status Effects==
{{TechDropRow|Seaside<br />CCA}}
If a status effect isnt listed for type, then they cant be affected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis.
{{TechDropRow|Seabed Upper}}
 
{{TechDropRow|Seabed Lower<br />Tower}}
===Players===
!colspan="20"|Episode 4
'''Paralysis''' - Disables techs and attacks. Never expires. Can be removed with [[Antiparalysis]], [[Sol Atomizer]] or [[Anti]] 3+. [[Cure/Paralysis]] negates this status effect. Cannot apply to Androids. Shares slot with Poison.
|-
 
{{TechDropRow|Crater East}}
'''Poison''' - Hurts the player once per second for ?? HP. Never expires. Can be removed with [[Antidote]], [[Sol Atomizer]] or [[Anti]] 1+. [[Cure/Poison]] negates this status effect. Cannot apply to Androids. Shares slot with Paralysis.
{{TechDropRow|Crater West}}
 
{{TechDropRow|Crater South}}
'''Shock''' - Disables techs and attacks. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 2+. [[Cure/Shock]] negates this status effect.
{{TechDropRow|Crater North}}
 
{{TechDropRow|Crater Interior}}
'''Confusion''' - Turns player randomly when attempting to attack. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 4+. Shares slot with Slow. [[Cure/Confuse]] negates this status effect.
{{TechDropRow|Sub Desert 1}}
 
{{TechDropRow|Sub Desert 2}}
'''Slow''' - Reduces player speed by ?%. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 5+. Shares slot with Confusion. [[Cure/Slow]] negates this status effect.
{{TechDropRow|Sub Desert 3}}
 
</tabber>
'''Freeze''' - Prevents the player from moving or using any abilities, and removes invincibility after hit. Expires after ?, shortened by ? per movement action (spamming movement keys can remove a Freeze almost instantly). Can be removed with [[Sol Atomizer]] or [[Anti]] 7+. [[Cure/Freeze]] negates this status effect.
 
'''Bind''' - Prevents the player from moving or turning unless by autoaiming. Expires after ?. This status effect is unique in that it has no status icon, and cannot be resisted or cured by any means. It also has 3 variants caused by 3 different enemies ([[Grass Assassin]], [[Dolmdarl]] and [[Ill Gill]]) which all look different but are functionally the same.
 
'''[[Shifta]]/[[Jellen]]'''
 
'''[[Deband]]/[[Zalure]]'''
 
===Enemies===
'''Paralysis''' - Stuns the enemy for ? seconds. Reduces EVP by 15%. Cannot apply to Machine enemies.
 
'''Shock''' - Rare status effect that is only applied by Zonde techniques. Stuns the enemy for ? seconds. Reduces EVP by ?%. Can only apply to Machine enemies.
 
'''Freeze''' - Stuns the enemy for ? seconds. Reduces EVP by 30%. Cannot apply to enemies when they are flying (However, see [[Freeze application glitch]])
 
'''Confusion''' - Makes the enemy target the closest target to it, friend or foe. Applies for ? seconds.
 
'''[[Shifta]]/[[Jellen]]'''
 
'''[[Deband]]/[[Zalure]]'''
 
==Vol Opt monitor strats==
FO: Gizonde, Razonde for extra damage when hidden
 
RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden
 
Huney: Gizonde (with V801)
 
Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars
 
Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes
 
NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly)
 
==Monster Drops==
 
1. If enemy has above 0% DAR, and is not a fleeing living Rappy, roll Global Drop (1/??? [[Tools#Music_Disks|Music Disk]])
 
2. Roll Drop Chance% (multipled by DAR bonus)
 
3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes. Capped at 87.5%
 
4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit))
 
==Stuff i need==
Correct Tech base power for Foie 1-15, Razonde 16-30
 
Correct Dubwitch stats
 
Shop data
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