User:Necrodoom: Difference between revisions

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TESTING WIP
TESTING WIP


==Restless Lion Weapon Drop==
==Monster Drops==
Each enemy Hunter in Restless Lion has a predetermined common weapon type it will use and can be picked up on death, the weapon grade and attributes depend on difficulty level and RNG.


<tabber>
1. If enemy has above 0% DAR, and is not a fleeing living Rappy, roll Global Drop (1/??? [[Tools#Music_Disks|Music Disk]])
Normal=
Hunter and Ranger weapons drop at Blue Photon (1 star) version, while Force weapons drop at Green Photon (0 star) version.


All weapons dropped will have 2 enemy type attributes at 10% each, 70.3% chance for 0 hit, 26.73% chance for 5 hit, and 2.97% chance for 10 hit.
2. Roll Drop Chance% (multipled by DAR bonus)


The weapon will have one of the following specials:
3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%)


{| class="wikitable" style="text-align:center;"
4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit)
! Chance !! Special
|-
| 29.7% || No Special
|-
| 23.4% || Burning
|-
| 23.4%|| Tempest
|-
| 23.4% || Blizzard
|}
|-|
Hard=
Hunter and Ranger weapons drop at Purple Photon (2 star) version, while Force weapons drop at Blue Photon (1 star) version.
 
All weapons dropped will have 2 enemy type attributes at 20% each, 70.3% chance for 0 hit, 26.73% chance for 10 hit, and 2.97% chance for 20 hit.
 
The weapon will have one of the following specials:
 
{| class="wikitable" style="text-align:center;"
! Chance !! Special
|-
| 25.74% || No Special
|-
| 16.5% || Burning
|-
| 16.5% || Tempest
|-
| 16.5% || Blizzard
|-
| 4.95% || Berserk
|-
| 4.95% || Spirit
|-
| 4.95% || King's
|-
| 4.95% || Chaos
|-
| 4.95% || Gush
|}
|-|
Very Hard=
Hunter and Ranger weapons drop at Red Photon (3 star) version, while Force weapons drop at Purple Photon (2 star) version.
 
All weapons dropped will have 2 enemy type attributes at 30% each, 70.3% chance for 0 hit, 26.73% chance for 20 hit, and 2.97% chance for 30 hit.
 
The weapon will have one of the following specials:
 
{| class="wikitable" style="text-align:center;"
! Chance !! Special
|-
| 9.9% || Burning
|-
| 9.9% || Tempest
|-
| 9.9% || Blizzard
|-
| 9.9% || Berserk
|-
| 9.9% || Spirit
|-
| 9.9% || King's
|-
| 9.9% || Chaos
|-
| 9.9% || Gush
|-
| 6.93% || Arrest
|-
| 6.93% || Hell
|-
| 6.93% || Demon's
|}
|-|
Ultimate=
Hunter and Ranger weapons drop at Yellow Photon (4 star) version, while Force weapons drop at Red Photon (3 star) version.
 
All weapons dropped will have 2 enemy type attributes at 30% each, 70.3% chance for 0 hit, 26.73% chance for 30 hit, and 2.97% chance for 50 hit.
 
The weapon will have one of the following specials:
 
{| class="wikitable" style="text-align:center;"
! Chance !! Special
|-
| 8.25% || Burning
|-
| 8.25% || Tempest
|-
| 8.25% || Blizzard
|-
| 7.92% || Berserk
|-
| 7.92% || Spirit
|-
| 7.92% || King's
|-
| 7.92% || Chaos
|-
| 7.92% || Gush
|-
| 9.9% || Arrest
|-
| 9.9% || Hell
|-
| 9.9% || Demon's
|-
| 5.94% || Charge
|}
</tabber>


==Stuff i need==
==Stuff i need==

Revision as of 19:17, 30 December 2021

TESTING WIP

Monster Drops

1. If enemy has above 0% DAR, and is not a fleeing living Rappy, roll Global Drop (1/??? Music Disk)

2. Roll Drop Chance% (multipled by DAR bonus)

3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%)

4. Roll common drop table (1/??? Meseta, 1/??? Tool Drop Table, 1/??? Enemy Drop Type Table (Weapon, Frame, Barrier, Unit)

Stuff i need

Correct Tech base power for Foie 1-15, Razonde 16-30

Correct Dubwitch stats

Shop data