User:Necrodoom: Difference between revisions

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2. Roll Drop Chance% (multipled by DAR bonus)
2. Roll Drop Chance% (multipled by DAR bonus)


3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%)
3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes


4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit))
4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit))

Revision as of 21:12, 4 January 2022

TESTING WIP

Monster Drops

1. If enemy has above 0% DAR, and is not a fleeing living Rappy, roll Global Drop (1/??? Music Disk)

2. Roll Drop Chance% (multipled by DAR bonus)

3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes

4. Roll common drop table (1/??? Meseta, 1/??? Tool Drop Table, 1/??? Enemy Drop Type Table (Weapon, Frame, Barrier, Unit))

Stuff i need

Correct Tech base power for Foie 1-15, Razonde 16-30

Correct Dubwitch stats

Shop data